2 * Sixth 3D engine. Author: Svjatoslav Agejenko.
3 * This project is released under Creative Commons Zero (CC0) license.
5 package eu.svjatoslav.sixth.e3d.renderer.octree.raytracer;
7 import eu.svjatoslav.sixth.e3d.geometry.Point3D;
8 import eu.svjatoslav.sixth.e3d.gui.Avatar;
10 import static eu.svjatoslav.sixth.e3d.renderer.octree.raytracer.Camera.SIZE;
12 public class CameraView {
20 public CameraView(final Avatar avatar, final double zoom) {
21 computeCameraCoordinates(avatar, zoom);
24 private void computeCameraCoordinates(final Avatar avatar, final double zoom) {
26 // compute camera view coordinates as if camera is at (0,0,0) and look at (0,0,1)
27 final float viewAngle = (float) .6;
28 cameraCenter = new Point3D();
29 topLeft = new Point3D(0,0, SIZE).rotate(-viewAngle, -viewAngle);
30 topRight = new Point3D(0,0, SIZE).rotate(viewAngle, -viewAngle);
31 bottomLeft = new Point3D(0,0,SIZE).rotate(-viewAngle, viewAngle);
32 bottomRight = new Point3D(0,0,SIZE).rotate(viewAngle, viewAngle);
34 topLeft.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ());
35 topRight.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ());
36 bottomLeft.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ());
37 bottomRight.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ());
39 // place camera view at avatar location
40 avatar.getLocation().clone().scaleDown(zoom).addTo(cameraCenter, topLeft, topRight, bottomLeft, bottomRight);