docs: rename screenshots and add developer tools section
authorSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Sun, 15 Mar 2026 21:51:32 +0000 (23:51 +0200)
committerSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Sun, 15 Mar 2026 21:51:32 +0000 (23:51 +0200)
- Rename screenshots folder to Screenshots (proper capitalization)

- Rename screenshot files with improved names

- Add Developer tools section referencing F12 feature

13 files changed:
doc/Screenshots/Life.png [new file with mode: 0644]
doc/Screenshots/Mathematical formulas.png [new file with mode: 0644]
doc/Screenshots/Raytracing fractal in voxel polygon hybrid scene.png [new file with mode: 0644]
doc/Screenshots/Sine heightmap and sphere.png [new file with mode: 0644]
doc/Screenshots/Text editors 2.png [new file with mode: 0644]
doc/Screenshots/Text editors.png [new file with mode: 0644]
doc/index.org
doc/screenshots/life.png [deleted file]
doc/screenshots/mathematical formulas.png [deleted file]
doc/screenshots/raytracing fractal in voxel polygon hybrid scene.png [deleted file]
doc/screenshots/sinus heightmaps and sphere.png [deleted file]
doc/screenshots/text editors 2.png [deleted file]
doc/screenshots/text editors.png [deleted file]

diff --git a/doc/Screenshots/Life.png b/doc/Screenshots/Life.png
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diff --git a/doc/Screenshots/Mathematical formulas.png b/doc/Screenshots/Mathematical formulas.png
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diff --git a/doc/Screenshots/Raytracing fractal in voxel polygon hybrid scene.png b/doc/Screenshots/Raytracing fractal in voxel polygon hybrid scene.png
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diff --git a/doc/Screenshots/Sine heightmap and sphere.png b/doc/Screenshots/Sine heightmap and sphere.png
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diff --git a/doc/Screenshots/Text editors 2.png b/doc/Screenshots/Text editors 2.png
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diff --git a/doc/Screenshots/Text editors.png b/doc/Screenshots/Text editors.png
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@@ -88,7 +88,7 @@ devised by the British mathematician John Horton Conway in 1970.
       otherwise it dies.
     + Dead cell becomes alive if neighbors count is exactly 3.
 
-[[file:screenshots/life.png]]
+[[file:Screenshots/Life.png]]
 
 Current application projects 2D game grid/matrix onto three
 dimensional space. Extra dimension (height) is used to visualize
@@ -108,7 +108,7 @@ Usage:
 :ID:       39250157-db8e-4861-a21b-8568912bd160
 :END:
 
-[[file:screenshots/text editors.png]]
+[[file:Screenshots/Text editors.png]]
 
 Initial test for creating user interfaces in 3D and:
 + window focus handling
@@ -149,7 +149,7 @@ again, window must be unfocused first using ESC key.
 
 *Quite a lot of text editors can be rendered:*
 
-[[file:screenshots/text editors 2.png]]
+[[file:Screenshots/Text editors 2.png]]
 
 See also [[https://hackers-1995.vercel.app/][similar looking web based demo]] ! :)
 
@@ -159,18 +159,18 @@ See also [[https://hackers-1995.vercel.app/][similar looking web based demo]] !
 :ID:       a1b2c3d4-e5f6-7890-abcd-ef1234567890
 :END:
 
-[[file:screenshots/mathematical formulas.png]]
+[[file:Screenshots/Mathematical formulas.png]]
 
 + TODO: instead of projecting 2D visualizations onto 3D space,
   visualize some formula using all 3 dimensions avaliable.
 
-** Sine heightmaps and sphere
+** Sine heightmap and sphere
 :PROPERTIES:
 :CUSTOM_ID: sine-heightmaps-and-sphere
 :ID:       b2c3d4e5-f6a7-8901-bcde-f12345678901
 :END:
 
-[[file:screenshots/sinus heightmaps and sphere.png]]
+[[file:Screenshots/Sine heightmap and sphere.png]]
 
 Simple test scene. Easy to implement and looks nice.
 
@@ -180,7 +180,7 @@ Simple test scene. Easy to implement and looks nice.
 :ID:       c3d4e5f6-a7b8-9012-cdef-123456789012
 :END:
 
-[[file:screenshots/raytracing fractal in voxel polygon hybrid scene.png]]
+[[file:Screenshots/Raytracing fractal in voxel polygon hybrid scene.png]]
 
 Test scene that is generated simultaneously using:
 + conventional polygons
@@ -240,6 +240,16 @@ Star Grid                    256.88
 #+end_example
 
 
+** Developer tools
+:PROPERTIES:
+:CUSTOM_ID: developer-tools
+:ID:       8c5e2a1f-9d3b-4f6a-b8e7-1c4d5f7a9b2e
+:END:
+
+Press *F12* in any demo to open the Developer Tools panel. This
+debugging interface provides real-time insight into the rendering
+pipeline with diagnostic toggles.
+
 * Source code
 :PROPERTIES:
 :CUSTOM_ID: source-code
diff --git a/doc/screenshots/life.png b/doc/screenshots/life.png
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diff --git a/doc/screenshots/mathematical formulas.png b/doc/screenshots/mathematical formulas.png
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diff --git a/doc/screenshots/raytracing fractal in voxel polygon hybrid scene.png b/doc/screenshots/raytracing fractal in voxel polygon hybrid scene.png
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diff --git a/doc/screenshots/sinus heightmaps and sphere.png b/doc/screenshots/sinus heightmaps and sphere.png
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diff --git a/doc/screenshots/text editors 2.png b/doc/screenshots/text editors 2.png
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