otherwise it dies.
+ Dead cell becomes alive if neighbors count is exactly 3.
-[[file:screenshots/life.png]]
+[[file:Screenshots/Life.png]]
Current application projects 2D game grid/matrix onto three
dimensional space. Extra dimension (height) is used to visualize
:ID: 39250157-db8e-4861-a21b-8568912bd160
:END:
-[[file:screenshots/text editors.png]]
+[[file:Screenshots/Text editors.png]]
Initial test for creating user interfaces in 3D and:
+ window focus handling
*Quite a lot of text editors can be rendered:*
-[[file:screenshots/text editors 2.png]]
+[[file:Screenshots/Text editors 2.png]]
See also [[https://hackers-1995.vercel.app/][similar looking web based demo]] ! :)
:ID: a1b2c3d4-e5f6-7890-abcd-ef1234567890
:END:
-[[file:screenshots/mathematical formulas.png]]
+[[file:Screenshots/Mathematical formulas.png]]
+ TODO: instead of projecting 2D visualizations onto 3D space,
visualize some formula using all 3 dimensions avaliable.
-** Sine heightmaps and sphere
+** Sine heightmap and sphere
:PROPERTIES:
:CUSTOM_ID: sine-heightmaps-and-sphere
:ID: b2c3d4e5-f6a7-8901-bcde-f12345678901
:END:
-[[file:screenshots/sinus heightmaps and sphere.png]]
+[[file:Screenshots/Sine heightmap and sphere.png]]
Simple test scene. Easy to implement and looks nice.
:ID: c3d4e5f6-a7b8-9012-cdef-123456789012
:END:
-[[file:screenshots/raytracing fractal in voxel polygon hybrid scene.png]]
+[[file:Screenshots/Raytracing fractal in voxel polygon hybrid scene.png]]
Test scene that is generated simultaneously using:
+ conventional polygons
#+end_example
+** Developer tools
+:PROPERTIES:
+:CUSTOM_ID: developer-tools
+:ID: 8c5e2a1f-9d3b-4f6a-b8e7-1c4d5f7a9b2e
+:END:
+
+Press *F12* in any demo to open the Developer Tools panel. This
+debugging interface provides real-time insight into the rendering
+pipeline with diagnostic toggles.
+
* Source code
:PROPERTIES:
:CUSTOM_ID: source-code