- final Texture texture = new Texture(TEXTURE_SIZE, TEXTURE_SIZE, 1);
- for (int x = 0; x < TEXTURE_SIZE; x++)
- for (int y = 0; y < TEXTURE_SIZE; y++) {
+ final Texture texture = new Texture(TEXTURE_RESOLUTION_PIXELS, TEXTURE_RESOLUTION_PIXELS, 1);
+ int halfResolution = TEXTURE_RESOLUTION_PIXELS / 2;
+
+ for (int x = 0; x < TEXTURE_RESOLUTION_PIXELS; x++)
+ for (int y = 0; y < TEXTURE_RESOLUTION_PIXELS; y++) {