X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=blobdiff_plain;f=doc%2Findex.html;h=c33cc49470546968ad5caa216f1847e478172198;hp=afcce63e5ab8ccfed7e20d2dea6f289c6e54724e;hb=7415236b125f8b0981c5f2e7c83475370caf4b63;hpb=581fa47296d1c583331b454eae59d5555d432b1a diff --git a/doc/index.html b/doc/index.html index afcce63..c33cc49 100644 --- a/doc/index.html +++ b/doc/index.html @@ -2,7 +2,7 @@
-In software, pure Java realtime 3D rendering engine. With the final goal of -becoming a platform for buildng 3D user interfaces. +In-software, pure Java realtime 3D rendering engine. With the final +goal of becoming a platform for buildng 3D user interfaces and +interactive data visualization.
-3D rendering is done in software, 100% pure Java on CPU. At least for now. -Modern CPU cores count keeps growing and therefore rendering by CPU is not as -expensive as it used to be for the old single core systems. +3D rendering is done in software, 100% pure Java on CPU. At least for +now. Modern CPU cores count keeps growing and therefore rendering by +CPU is not as expensive as it used to be for the old single core +systems.
-CPU rendering performance is already good enough to implement usable 3D UI at -sufficient detail level, resolution and frame rate. +CPU rendering performance is already good enough to implement usable +3D UI at sufficient detail level, resolution and frame rate.
-Pure Java also means easy portability and installation. No need to deal with -platform specific dependencies. +Pure Java also means easy portability and installation. No need to +deal with platform specific dependencies.
-Also CPU rendering allows to easily test different rendering algorithms and -retains complete control of every rendered pixel. +Also CPU rendering allows to easily test different rendering +algorithms and retains complete control of every rendered pixel.
Maven *pom.xml* file snippet:
@@ -324,25 +341,98 @@ See generated code graph using +