- renderingContext.graphics.drawString(value, (int) onScreenLocation.x
- - (int) (size / 3.2), (int) onScreenLocation.y
- + (int) (size / 2.5));
+ renderingContext.graphics.drawString(
+ value,
+ (int) onScreenLocation.x - (int) (size / 3.2),
+ (int) onScreenLocation.y + (int) (size / 2.5));