import eu.svjatoslav.sixth.e3d.gui.UserRelativityTracker;
import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController;
import eu.svjatoslav.sixth.e3d.math.Transform;
import eu.svjatoslav.sixth.e3d.gui.UserRelativityTracker;
import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController;
import eu.svjatoslav.sixth.e3d.math.Transform;
import eu.svjatoslav.sixth.e3d.renderer.raster.Color;
import eu.svjatoslav.sixth.e3d.renderer.raster.RenderAggregator;
import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.AbstractShape;
import eu.svjatoslav.sixth.e3d.renderer.raster.Color;
import eu.svjatoslav.sixth.e3d.renderer.raster.RenderAggregator;
import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.AbstractShape;
final List<AbstractShape> result = new ArrayList<>();
final Slicer slicer = new Slicer(currentSliceFactor);
final List<AbstractShape> result = new ArrayList<>();
final Slicer slicer = new Slicer(currentSliceFactor);
if (subShape.getShape() instanceof TexturedPolygon)
slicer.slice((TexturedPolygon) subShape.getShape());
else
if (subShape.getShape() instanceof TexturedPolygon)
slicer.slice((TexturedPolygon) subShape.getShape());
else
final RenderAggregator aggregator, final RenderingContext context) {
// add current composite shape transform to the end of the transform
final RenderAggregator aggregator, final RenderingContext context) {
// add current composite shape transform to the end of the transform