Better text resolution on texture
[sixth-3d.git] / src / main / java / eu / svjatoslav / sixth / e3d / renderer / raster / shapes / composite / ForwardOrientedTextBlock.java
index 7fac52d..30e92bc 100644 (file)
@@ -23,7 +23,7 @@ public class ForwardOrientedTextBlock extends ForwardOrientedTexture {
                                      final eu.svjatoslav.sixth.e3d.renderer.raster.Color textColor) {
 
         final Texture texture = new Texture(text.length()
-                * TextCanvas.FONT_CHAR_WIDTH_PIXELS, TextCanvas.FONT_CHAR_HEIGHT_PIXELS,
+                * TextCanvas.FONT_CHAR_WIDTH_TEXTURE_PIXELS, TextCanvas.FONT_CHAR_HEIGHT_TEXTURE_PIXELS,
                 maxUpscaleFactor);
 
         // texture.graphics.setColor(Color.BLUE);
@@ -35,8 +35,8 @@ public class ForwardOrientedTextBlock extends ForwardOrientedTexture {
 
         for (int c = 0; c < text.length(); c++)
             texture.graphics.drawChars(new char[]{text.charAt(c),}, 0, 1,
-                    (c * TextCanvas.FONT_CHAR_WIDTH_PIXELS) - 0,
-                    (0 * TextCanvas.FONT_CHAR_HEIGHT_PIXELS) + 11);
+                    (c * TextCanvas.FONT_CHAR_WIDTH_TEXTURE_PIXELS),
+                    (int) (TextCanvas.FONT_CHAR_HEIGHT_TEXTURE_PIXELS / 1.45));
 
         return texture;
     }