/*
- * Sixth - System for data storage, computation, exploration and interaction.
- * Copyright ©2012-2016, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
- *
+ * Sixth 3D engine. Copyright ©2012-2018, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 3 of the GNU Lesser General Public License
* or later as published by the Free Software Foundation.
+ *
*/
package eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon;
x2 = renderBuffer.width - 1;
int renderBufferOffset = ((y * renderBuffer.width) + x1) * 4;
- final byte[] renderBufferBytes = renderBuffer.bytes;
+ final byte[] renderBufferBytes = renderBuffer.pixels;
final double twidth = tx2 - tx1;
final double theight = ty2 - ty1;