Updated readability of the code.
[sixth-3d.git] / src / main / java / eu / svjatoslav / sixth / e3d / renderer / octree / raytracer / RayTracer.java
index ed6c937..daeb417 100755 (executable)
@@ -1,9 +1,10 @@
 /*
- * Sixth 3D engine. Author: Svjatoslav Agejenko. 
+ * Sixth 3D engine. Author: Svjatoslav Agejenko.
  * This project is released under Creative Commons Zero (CC0) license.
  */
 package eu.svjatoslav.sixth.e3d.renderer.octree.raytracer;
 
+import eu.svjatoslav.sixth.e3d.geometry.Point3D;
 import eu.svjatoslav.sixth.e3d.gui.ViewPanel;
 import eu.svjatoslav.sixth.e3d.renderer.octree.OctreeVolume;
 import eu.svjatoslav.sixth.e3d.renderer.raster.Color;
@@ -81,11 +82,15 @@ public class RayTracer implements Runnable {
                 final double cy3 = cy1 + ((y3p * x) / width);
                 final double cz3 = cz1 + ((z3p * x) / width);
 
-                final Ray r = new Ray(cameraView.cameraCenter.x,
-                        cameraView.cameraCenter.y, cameraView.cameraCenter.z, cx3
-                        - cameraView.cameraCenter.x, cy3
-                        - cameraView.cameraCenter.y, cz3
-                        - cameraView.cameraCenter.z);
+                final Ray r = new Ray(
+                        new Point3D(cameraView.cameraCenter.x,
+                                cameraView.cameraCenter.y,
+                                cameraView.cameraCenter.z),
+                        new Point3D(
+                                cx3 - cameraView.cameraCenter.x, cy3
+                                - cameraView.cameraCenter.y, cz3
+                                - cameraView.cameraCenter.z)
+                );
                 final int c = traceRay(r);
 
                 final Color color = new Color(c);
@@ -122,9 +127,9 @@ public class RayTracer implements Runnable {
                     float red = 30, green = 30, blue = 30;
 
                     for (final LightSource l : lights) {
-                        final int xDist = (l.x - ray.hitCellX);
-                        final int yDist = (l.y - ray.hitCellY);
-                        final int zDist = (l.z - ray.hitCellZ);
+                        final double xDist = (l.location.x - ray.hitCellX);
+                        final double yDist = (l.location.y - ray.hitCellY);
+                        final double zDist = (l.location.z - ray.hitCellZ);
 
                         double newRed = 0, newGreen = 0, newBlue = 0;
                         double tempRed, tempGreen, tempBlue;
@@ -133,12 +138,16 @@ public class RayTracer implements Runnable {
                                 + (yDist * yDist) + (zDist * zDist));
                         distance = (distance / 3) + 1;
 
-                        final Ray r1 = new Ray(ray.hitCellX, ray.hitCellY
-                                - (float) 1.5, ray.hitCellZ,
+                        final Ray r1 = new Ray(
+                                new Point3D(
+                                        ray.hitCellX,
+                                        ray.hitCellY - (float) 1.5,
+                                        ray.hitCellZ),
 
-                                (float) l.x - (float) ray.hitCellX, l.y
-                                - (ray.hitCellY - (float) 1.5), (float) l.z
-                                - (float) ray.hitCellZ);
+                                new Point3D((float) l.location.x - (float) ray.hitCellX, l.location.y
+                                        - (ray.hitCellY - (float) 1.5), (float) l.location.z
+                                        - (float) ray.hitCellZ)
+                        );
 
                         final int rt1 = octreeVolume.traceCell(0, 0, 0,
                                 octreeVolume.masterCellSize, 0, r1);
@@ -149,12 +158,16 @@ public class RayTracer implements Runnable {
                             newBlue = (l.color.b * l.brightness) / distance;
                         }
 
-                        final Ray r2 = new Ray(ray.hitCellX - (float) 1.5,
-                                ray.hitCellY, ray.hitCellZ,
+                        final Ray r2 = new Ray(
+                                new Point3D(
+                                        ray.hitCellX - (float) 1.5,
+                                        ray.hitCellY, ray.hitCellZ),
 
-                                l.x - (ray.hitCellX - (float) 1.5), (float) l.y
-                                - (float) ray.hitCellY, (float) l.z
-                                - (float) ray.hitCellZ);
+                                new Point3D(
+                                        l.location.x - (ray.hitCellX - (float) 1.5), (float) l.location.y
+                                        - (float) ray.hitCellY, (float) l.location.z
+                                        - (float) ray.hitCellZ)
+                        );
 
                         final int rt2 = octreeVolume.traceCell(0, 0, 0,
                                 octreeVolume.masterCellSize, 0, r2);
@@ -172,12 +185,15 @@ public class RayTracer implements Runnable {
                                 newBlue = tempBlue;
                         }
 
-                        final Ray r3 = new Ray(ray.hitCellX, ray.hitCellY,
-                                ray.hitCellZ - (float) 1.5,
-
-                                (float) l.x - (float) ray.hitCellX, (float) l.y
-                                - (float) ray.hitCellY, l.z
-                                - (ray.hitCellZ - (float) 1.5));
+                        final Ray r3 = new Ray(
+                                new Point3D(
+                                        ray.hitCellX, ray.hitCellY,
+                                        ray.hitCellZ - (float) 1.5),
+                                new Point3D(
+                                        (float) l.location.x - (float) ray.hitCellX, (float) l.location.y
+                                        - (float) ray.hitCellY, l.location.z
+                                        - (ray.hitCellZ - (float) 1.5))
+                        );
 
                         final int rt3 = octreeVolume.traceCell(0, 0, 0,
                                 octreeVolume.masterCellSize, 0, r3);
@@ -194,12 +210,17 @@ public class RayTracer implements Runnable {
                                 newBlue = tempBlue;
                         }
 
-                        final Ray r4 = new Ray(ray.hitCellX, ray.hitCellY
-                                + (float) 1.5, ray.hitCellZ,
+                        final Ray r4 = new Ray(
+                                new Point3D(
+                                        ray.hitCellX,
+                                        ray.hitCellY + (float) 1.5,
+                                        ray.hitCellZ),
 
-                                (float) l.x - (float) ray.hitCellX, l.y
-                                - (ray.hitCellY + (float) 1.5), (float) l.z
-                                - (float) ray.hitCellZ);
+                                new Point3D(
+                                        (float) l.location.x - (float) ray.hitCellX, l.location.y
+                                        - (ray.hitCellY + (float) 1.5), (float) l.location.z
+                                        - (float) ray.hitCellZ)
+                        );
 
                         final int rt4 = octreeVolume.traceCell(0, 0, 0,
                                 octreeVolume.masterCellSize, 0, r4);
@@ -216,12 +237,16 @@ public class RayTracer implements Runnable {
                                 newBlue = tempBlue;
                         }
 
-                        final Ray r5 = new Ray(ray.hitCellX + (float) 1.5,
-                                ray.hitCellY, ray.hitCellZ,
+                        final Ray r5 = new Ray(
+                                new Point3D(
+                                        ray.hitCellX + (float) 1.5,
+                                        ray.hitCellY, ray.hitCellZ),
 
-                                l.x - (ray.hitCellX + (float) 1.5), (float) l.y
-                                - (float) ray.hitCellY, (float) l.z
-                                - (float) ray.hitCellZ);
+                                new Point3D(
+                                        l.location.x - (ray.hitCellX + (float) 1.5), (float) l.location.y
+                                        - (float) ray.hitCellY, (float) l.location.z
+                                        - (float) ray.hitCellZ)
+                        );
 
                         final int rt5 = octreeVolume.traceCell(0, 0, 0,
                                 octreeVolume.masterCellSize, 0, r5);
@@ -238,12 +263,16 @@ public class RayTracer implements Runnable {
                                 newBlue = tempBlue;
                         }
 
-                        final Ray r6 = new Ray(ray.hitCellX, ray.hitCellY,
-                                ray.hitCellZ + (float) 1.5,
+                        final Ray r6 = new Ray(
+                                new Point3D(
+                                        ray.hitCellX, ray.hitCellY,
+                                        ray.hitCellZ + (float) 1.5),
+
+                                new Point3D(
 
-                                (float) l.x - (float) ray.hitCellX, (float) l.y
-                                - (float) ray.hitCellY, l.z
-                                - (ray.hitCellZ + (float) 1.5));
+                                        (float) l.location.x - (float) ray.hitCellX, (float) l.location.y
+                                        - (float) ray.hitCellY, l.location.z
+                                        - (ray.hitCellZ + (float) 1.5)));
 
                         final int rt6 = octreeVolume.traceCell(0, 0, 0,
                                 octreeVolume.masterCellSize, 0, r6);