- final Ray r = new Ray(cameraView.cameraCenter.x,
- cameraView.cameraCenter.y, cameraView.cameraCenter.z, cx3
- - cameraView.cameraCenter.x, cy3
+ final Ray r = new Ray(
+ new Point3D(cameraView.cameraCenter.x,
+ cameraView.cameraCenter.y,
+ cameraView.cameraCenter.z),
+ new Point3D(
+ cx3 - cameraView.cameraCenter.x, cy3