// compute camera view coordinates as if camera is at (0,0,0) and look at (0,0,1)
final float viewAngle = (float) .6;
cameraCenter = new Point3D();
// compute camera view coordinates as if camera is at (0,0,0) and look at (0,0,1)
final float viewAngle = (float) .6;
cameraCenter = new Point3D();