* @param angleXZ angle around XZ axis.
* @param angleYZ angle around YZ axis.
*/
- public void rotate(final Point3D center, final double angleXZ,
+ public Point3D rotate(final Point3D center, final double angleXZ,
final double angleYZ) {
final double s1 = sin(angleXZ);
final double c1 = cos(angleXZ);
x = x1 + center.x;
y = y1 + center.y;
z = z2 + center.z;
+
+ return this;
+ }
+
+ public Point3D rotate(final double angleXZ, final double angleYZ) {
+ return rotate(new Point3D(0, 0, 0), angleXZ, angleYZ);
}
/**