public class Point3D implements Cloneable {
+ // coordinates
public double x, y, z;
public Point3D() {
}
/**
- * Add other point to current point.
+ * Add other point to current point. Value of other point will not be changed.
*
+ * @param otherPoint point to add.
* @return current point.
*/
public Point3D add(final Point3D otherPoint) {
return new Point3D(this);
}
- public Point3D clone(final Point3D parent) {
- x = parent.x;
- y = parent.y;
- z = parent.z;
+ /**
+ * Copy coordinates from other point to current point. Value of other point will not be changed.
+ */
+ public Point3D clone(final Point3D otherPoint) {
+ x = otherPoint.x;
+ y = otherPoint.y;
+ z = otherPoint.z;
return this;
}
+ /**
+ * Set current point coordinates to the middle point between two other points.
+ *
+ * @param p1 first point.
+ * @param p2 second point.
+ * @return current point.
+ */
public Point3D computeMiddlePoint(final Point3D p1, final Point3D p2) {
x = (p1.x + p2.x) / 2d;
y = (p1.y + p2.y) / 2d;
return this;
}
+ /**
+ * @return true if current point coordinates are equal to zero.
+ */
public boolean isZero() {
return (x == 0) && (y == 0) && (z == 0);
}
/**
* Compute distance to another point.
+ *
+ * @param anotherPoint point to compute distance to.
+ * @return distance to another point.
*/
public double getDistanceTo(final Point3D anotherPoint) {
final double xDelta = x - anotherPoint.x;
return sqrt(((xDelta * xDelta) + (yDelta * yDelta) + (zDelta * zDelta)));
}
+ /**
+ * @return length of current vector.
+ */
public double getVectorLength() {
return sqrt(((x * x) + (y * y) + (z * z)));
}
+ /**
+ * Invert current point coordinates.
+ *
+ * @return current point.
+ */
public Point3D invert() {
x = -x;
y = -y;
return this;
}
+ /**
+ * Rotate current point around center point by angleXZ and angleYZ.
+ * <p>
+ * See also: <a href="https://marctenbosch.com/quaternions/">Let's remove Quaternions from every 3D Engine</a>
+ *
+ * @param center center point.
+ * @param angleXZ angle around XZ axis.
+ * @param angleYZ angle around YZ axis.
+ */
public void rotate(final Point3D center, final double angleXZ,
final double angleYZ) {
final double s1 = sin(angleXZ);
z = z2 + center.z;
}
+ /**
+ * Round current point coordinates to integer values.
+ */
public void roundToInteger() {
x = (int) x;
y = (int) y;
z = (int) z;
}
+ /**
+ * Scale down current point by factor.
+ * All coordinates will be divided by factor.
+ *
+ * @param factor factor to scale by.
+ * @return current point.
+ */
public Point3D scaleDown(final double factor) {
x /= factor;
y /= factor;
return this;
}
+ /**
+ * Scale up current point by factor.
+ * All coordinates will be multiplied by factor.
+ *
+ * @param factor factor to scale by.
+ * @return current point.
+ */
public Point3D scaleUp(final double factor) {
x *= factor;
y *= factor;
return this;
}
+ /**
+ * Set current point coordinates to given values.
+ * @param x X coordinate.
+ * @param y Y coordinate.
+ * @param z Z coordinate.
+ */
public void setValues(final double x, final double y, final double z) {
this.x = x;
this.y = y;
}
/**
- * Subtract other point from current point.
+ * Subtract other point from current point. Value of other point will not be changed.
*
* @return current point.
*/
}
/**
+ * Translate current point along X axis by given increment.
+ *
* @return current point.
*/
public Point3D translateX(final double xIncrement) {
}
/**
+ * Translate current point along Y axis by given increment.
+ *
* @return current point.
*/
public Point3D translateY(final double yIncrement) {
}
/**
+ * Translate current point along Z axis by given increment.
+ *
* @return current point.
*/
public Point3D translateZ(final double zIncrement) {
}
/**
- * Resets point to 0 coordinate in X, Y and Z axis.
+ * Resets point coordinates to zero along all axes.
*
* @return current point.
*/