From: Svjatoslav Agejenko Date: Mon, 9 Jul 2018 08:54:17 +0000 (+0300) Subject: Code refactoring. Brighter random polygons. X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=sixth-3d-demos.git;a=commitdiff_plain;h=5b40e0cb6e95f119345334fd2a64d7cadc118019 Code refactoring. Brighter random polygons. --- diff --git a/src/main/java/eu/svjatoslav/sixth/e3d/examples/RandomPolygonsDemo.java b/src/main/java/eu/svjatoslav/sixth/e3d/examples/RandomPolygonsDemo.java index 3640e4b..24d0d2f 100755 --- a/src/main/java/eu/svjatoslav/sixth/e3d/examples/RandomPolygonsDemo.java +++ b/src/main/java/eu/svjatoslav/sixth/e3d/examples/RandomPolygonsDemo.java @@ -18,28 +18,38 @@ import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.wireframe.Grid3D public class RandomPolygonsDemo { + public static final double POLYGON_AVERAGE_SIZE = 130; + public static final int POLYGON_COUNT = 10000; + private static void addRandomPolygon(final ShapeCollection geometryCollection) { final Point3D polygonLocation = getRandomPoint(1000); - final double polygonAverageSize = 30; - final Point3D point1 = new Point3D(polygonLocation); - point1.add(getRandomPoint(polygonAverageSize)); + point1.add(getRandomPoint(POLYGON_AVERAGE_SIZE)); final Point3D point2 = new Point3D(polygonLocation); - point2.add(getRandomPoint(polygonAverageSize)); + point2.add(getRandomPoint(POLYGON_AVERAGE_SIZE)); final Point3D point3 = new Point3D(polygonLocation); - point3.add(getRandomPoint(polygonAverageSize)); + point3.add(getRandomPoint(POLYGON_AVERAGE_SIZE)); - final Color color = new Color(Math.random(), Math.random(), - Math.random(), 0.5d); + final Color color = new Color( + getColorChannelBrightness(), + getColorChannelBrightness(), + getColorChannelBrightness(), + 1); final SolidPolygon polygon = new SolidPolygon(point1, point2, point3, color); geometryCollection.addShape(polygon); } + /* I don't want very dark polygons, so ensure there is at least some + * brightness present. */ + private static double getColorChannelBrightness() { + return Math.random() * 0.7 + 0.3f; + } + private static Point3D getRandomPoint(final double amplitude) { return new Point3D((Math.random() * amplitude * 2d) - amplitude, (Math.random() * amplitude * 2d) - amplitude, (Math.random() @@ -62,7 +72,7 @@ public class RandomPolygonsDemo { new Point3D(-1000, 1000, 1000), 300, appearance)); // add random polygons - for (int i = 0; i < 3000; i++) + for (int i = 0; i < POLYGON_COUNT; i++) addRandomPolygon(shapeCollection); }