Code refactoring. Brighter random polygons.
authorSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Mon, 9 Jul 2018 08:54:17 +0000 (11:54 +0300)
committerSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Mon, 9 Jul 2018 08:54:17 +0000 (11:54 +0300)
src/main/java/eu/svjatoslav/sixth/e3d/examples/RandomPolygonsDemo.java

index 3640e4b..24d0d2f 100755 (executable)
@@ -18,28 +18,38 @@ import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.wireframe.Grid3D
 
 public class RandomPolygonsDemo {
 
+    public static final double POLYGON_AVERAGE_SIZE = 130;
+    public static final int POLYGON_COUNT = 10000;
+
     private static void addRandomPolygon(final ShapeCollection geometryCollection) {
         final Point3D polygonLocation = getRandomPoint(1000);
 
-        final double polygonAverageSize = 30;
-
         final Point3D point1 = new Point3D(polygonLocation);
-        point1.add(getRandomPoint(polygonAverageSize));
+        point1.add(getRandomPoint(POLYGON_AVERAGE_SIZE));
 
         final Point3D point2 = new Point3D(polygonLocation);
-        point2.add(getRandomPoint(polygonAverageSize));
+        point2.add(getRandomPoint(POLYGON_AVERAGE_SIZE));
 
         final Point3D point3 = new Point3D(polygonLocation);
-        point3.add(getRandomPoint(polygonAverageSize));
+        point3.add(getRandomPoint(POLYGON_AVERAGE_SIZE));
 
-        final Color color = new Color(Math.random(), Math.random(),
-                Math.random(), 0.5d);
+        final Color color = new Color(
+                getColorChannelBrightness(),
+                getColorChannelBrightness(),
+                getColorChannelBrightness(),
+                1);
 
         final SolidPolygon polygon = new SolidPolygon(point1, point2, point3,
                 color);
         geometryCollection.addShape(polygon);
     }
 
+    /* I don't want very dark polygons, so ensure there is at least some
+      * brightness present. */
+    private static double getColorChannelBrightness() {
+        return Math.random() * 0.7 + 0.3f;
+    }
+
     private static Point3D getRandomPoint(final double amplitude) {
         return new Point3D((Math.random() * amplitude * 2d) - amplitude,
                 (Math.random() * amplitude * 2d) - amplitude, (Math.random()
@@ -62,7 +72,7 @@ public class RandomPolygonsDemo {
                 new Point3D(-1000, 1000, 1000), 300, appearance));
 
         // add random polygons
-        for (int i = 0; i < 3000; i++)
+        for (int i = 0; i < POLYGON_COUNT; i++)
             addRandomPolygon(shapeCollection);
 
     }