X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=qbasicapps.git;a=blobdiff_plain;f=graphics%2F3D%2F3dSynthezier%2Fdoc%2Findex.html;h=cfa0037ff57681cc351d1ad749196895c6db2a92;hp=19c3afcb31d9efaebf94128f64069add05cf175a;hb=ddf99a87d8ab4fc3a1e3bbeba50aba45db84b455;hpb=a4472b203a8591f710a4f27f414075f9c656ba49 diff --git a/graphics/3D/3dSynthezier/doc/index.html b/graphics/3D/3dSynthezier/doc/index.html old mode 100755 new mode 100644 index 19c3afc..cfa0037 --- a/graphics/3D/3dSynthezier/doc/index.html +++ b/graphics/3D/3dSynthezier/doc/index.html @@ -1,155 +1,148 @@ - - - - -3D Synthezier - - -

3D Synthezier

-Other applications hosted on svjatoslav.eu -

-Program author: -
Svjatoslav Agejenko -
Homepage: http://svjatoslav.eu -
E-mail: svjatoslav@svjatoslav.eu -

-Distributed under GNU GENERAL PUBLIC LICENSE Version 2. - -
-
-
-	
-This QBasic program was written by me in around 2003. It parses scene definition language and creates 3D world based on it.
-Result will be in a wavefront obj file, witch can be then visualized using external renderer.
-
-Basic concept of defining scene is:
-  Simple and primitive objects are created on point and polygon level.
-  More complex ones can be created my combinig already existing ones,
-  while applying various transformations on them.
-
-Objects with all its subobjects can be rotated, flipped or resized omong any axis.
-Generator has built in cache for data input and output to minimize file access.
-
-
- -
Examples: -
-
-
Attempt to make "Fifth Eelement" like city. -

- -
-
Attempt to make "Fifth Eelement" like city. Night. -

- -
-
Attempt to make "Fifth Eelement" like city. Night. -

- - -
-
Hexangular city. -

- -
-
Hexangular city, closer. -

- -
-
Hexangular city, even closer. -

-
- -
-
-
-I converted these 2 generated cities also to Blender format
-so you can explore them interactively :)
-
-Download:
-	Square city (3.5 MB)
-	Hexagonal city (20.3 MB)
-
-
-
-
-	System requirements
-	===================
-	
-DOS	(6.22 preferred)
-QBasic 	(4.5 preferred)
-
-
-      	Installation
-      	============
-      
-* Unpack ZIP file in any folder.
-* update include path inside  bin/3dparse.bas
-
-
-	Running program
-	===============
-
-Make sure you have QB binaries in your PATH.
-Execute  bin/city1.bat  or  bin/city2.bat to generate example citys.
-After parsing is finished appropriate *.obj files will
-appear in the  bin  directory holding generated scene.
-Visualize scene with your favourite renderer.
-(3D Studio MAX or Nugraf 3D rendering System will do)
-
-
-	Directory layout
-	================
-
-bin
-	3dparse.bas		3D generator main executable
-	city1.3d		city with square-like buildings
-	city2.3d		city with hexangular buildings
-	result.mtl		shared material library
-	*.bat			quick launch scripts
-doc				manual
-include				3D objects used to compose the scene
-	
-
-	Scene description language
-	==========================
-	(read examples...)
-	
-
-here			- defines new segment
-p  x y z		- defines new point
-f  p1 p2 p3 p4 		- defines new polygon,  p4  may be unused
-warn  message		- displays warning message, and wait for key
-end			- terminates parser
-mtl  material  		- selects material
-mtlrnd  material ...		- selects random material from list
-obj  object xz45 xy20 x+3 y*2	- includes sub object, can be rotated moved
-				or resized,
-				across X Y Z. If object name begin vith ~
-				then it will be loaded from current directory.
-				if object name ends with ~ then object will
-				be parsed directly from file, and not chached,
-				to allow loading of greater than 500 lines
-				files.
-	
-			
-				
-rnd  p^1^2^3 p^7^2^1  		- select random command to execute, ^ will be
-                                  converted to spaces.
-# whatever text                 - comment
-out  file                       - specify output file name, must be first command
-set  variable  contents       	- set variable contents, variable must be
-                                  number, contents can be string. max variables
-                                  is 100. first is 0.
-anycommand %1 anything          - inserts variable 1 contents info line
-cmp  flag string1 string2  	- compares strings, and inserts TRUE to flag, if
-                                  they are equal, else inserts FALSE. max 9 falgs
-                                  ,0 first. Each subobject has its own flags.
-?flag anycommand              	- executes command if flag is true.
-                                  exapmle: ?3 obj car z*2 xy45
-dum                             - dummy function, does notheing
-
-
-
- + + + + +3D Synthezier + + +

3D Synthezier

+ +
+This QBasic program was written by me in around 2003. It parses scene
+definition language and creates 3D world based on it.  Result will be
+in a wavefront obj file, witch can be then visualized using external
+renderer.
+
+Basic concept of defining scene is:
+  Simple and primitive objects are created on point and polygon level.
+  More complex ones can be created my combinig already existing ones,
+  while applying various transformations on them.
+
+Objects with all its subobjects can be rotated, flipped or resized
+omong any axis.  Generator has built in cache for data input and
+output to minimize file access.
+
+
+ +
Examples: +
+
+
Attempt to make "Fifth Eelement" like city. +

+ +
+
Attempt to make "Fifth Eelement" like city. Night. +

+ +
+
Attempt to make "Fifth Eelement" like city. Night. +

+ + +
+
Hexangular city. +

+ +
+
Hexangular city, closer. +

+ +
+
Hexangular city, even closer. +

+
+ +
+
+
+I converted these 2 generated cities also
+to Blender format so you can
+explore them interactively :)
+
+Download:
+        Square city (3.5 MB)
+        Hexagonal city (20.3 MB)
+
+
+
+
+        System requirements
+        ===================
+
+DOS     (6.22 preferred)
+QBasic  (4.5 preferred)
+
+
+        Installation
+        ============
+
+* Unpack ZIP file in any folder.
+* update include path inside  bin/3dparse.bas
+
+
+        Running program
+        ===============
+
+Make sure you have QB binaries in your PATH.
+Execute  bin/city1.bat  or  bin/city2.bat to generate example citys.
+After parsing is finished appropriate *.obj files will
+appear in the  bin  directory holding generated scene.
+Visualize scene with your favourite renderer.
+(3D Studio MAX or Nugraf 3D rendering System will do)
+
+
+        Directory layout
+        ================
+
+bin
+        3dparse.bas             3D generator main executable
+        city1.3d                city with square-like buildings
+        city2.3d                city with hexangular buildings
+        result.mtl              shared material library
+        *.bat                   quick launch scripts
+doc                             manual
+include                         3D objects used to compose the scene
+
+
+        Scene description language
+        ==========================
+        (read examples...)
+
+
+here                    - defines new segment
+p  x y z                - defines new point
+f  p1 p2 p3 p4          - defines new polygon,  p4  may be unused
+warn  message           - displays warning message, and wait for key
+end                     - terminates parser
+mtl  material           - selects material
+mtlrnd  material ...            - selects random material from list
+obj  object xz45 xy20 x+3 y*2   - includes sub object, can be rotated moved
+                                or resized,
+                                across X Y Z. If object name begin vith ~
+                                then it will be loaded from current directory.
+                                if object name ends with ~ then object will
+                                be parsed directly from file, and not chached,
+                                to allow loading of greater than 500 lines
+                                files.
+        
+
+
+rnd  p^1^2^3 p^7^2^1            - select random command to execute, ^ will be
+                                  converted to spaces.
+# whatever text                 - comment
+out  file                       - specify output file name, must be first command
+set  variable  contents         - set variable contents, variable must be
+                                  number, contents can be string. max variables
+                                  is 100. first is 0.
+anycommand %1 anything          - inserts variable 1 contents info line
+cmp  flag string1 string2       - compares strings, and inserts TRUE to flag, if
+                                  they are equal, else inserts FALSE. max 9 falgs
+                                  ,0 first. Each subobject has its own flags.
+?flag anycommand                - executes command if flag is true.
+                                  exapmle: ?3 obj car z*2 xy45
+dum                             - dummy function, does notheing
+
+
+
+