From b382105757c3d9a2bb528fa8e4218354feff2429 Mon Sep 17 00:00:00 2001 From: Svjatoslav Agejenko Date: Sat, 29 Jul 2017 13:32:28 +0300 Subject: [PATCH] Added relations mapping idea. --- doc/index.html | 175 +++++++++++++++++++++++++++++++++++++------------ doc/index.org | 113 +++++++++++++++++++++---------- 2 files changed, 211 insertions(+), 77 deletions(-) diff --git a/doc/index.html b/doc/index.html index d0f979d..c719c14 100644 --- a/doc/index.html +++ b/doc/index.html @@ -2,7 +2,7 @@ Sixth - system for data storage, computation, exploration and interaction - + @@ -241,18 +241,22 @@ business applications:
  • I don't like to convert data between persistent database and +
  • + +

    runtime objects for every transaction. How about creating united database/computation engine instead to: +

    +

    +the system decide at runtime which data to keep in what kind of +memory. +

    @@ -280,9 +284,11 @@ memory.
  • Transparent cansistency, checksumming and deduplication.
  • (Git as a database: -https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ )
  • +

    +https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ ) +

    @@ -299,36 +305,108 @@ thought…) -
  • From there come following ideas: +
  • It directly inspires following ideas + +
  • + + + + + +
    +

    3 Ideas

    +
    +
    +

    3.1 Distributed computation and data storage

    +
    +

    +Maybe every problem can be translated to geometry (use any shapes and +as many dimensions as you need). Solution(s) to such problems would +then appear as relatively simple search/comparison/lookup results. As +a bonus, such geometrical *data storage* AND *computation* can be +naturally made in *parallel* and *distributed*. That's what neurons in +the brain appear to be doing ! :) . Learning means building/updating +the model (the hard part). Question answering is making (relatively +simple) lookups (geometrical queries) against the model. +

    +
    +
    +
    +

    3.2 Mapping of hyperspace to traditional object-oriented model

    +
    +

    +Object oriented programming is inspired by the way human mind +operates. It allows programmer to express ideas to computer in a more +human-like terms. +

    + +

    +It is possible to map object model to geometrical hyperspace: +

    + +
      +
    • Object is a point in space (universe). Each object member variable +translates to its own dimension. That is: if class declares 4 +variables for an object, then corresponding object can be stored as +a single point inside 4 dimensional space. Variable values translate +to point coordinates in space. That is: Integer, floating point +number and even boolean and string can be translated to linear value +that can be used as a coordinate along particular dimension. +
    • + +
    • Each class declares its own space (universe). All class instances +(objects) are points inside that particular universe. References +between objects of different types are hyperlinks (portals) between +different universes. +
    • +
    +
    +
    +
    +

    3.3 Handling of relations

    +
    +

    +Consider we want to create database of books and authors. Book can +have multiple authors, and single person can be author for multiple +books. It is possible to store how many hours of work each author has +contributed to every book, using hyperspace as follows: +

    + +
      +
    • Every dimension corresponds to one particular book author. (10 +authors in the database, would require 10 dimensional space)
        -
      • Maybe every problem can be translated to geometry (use any shapes -and as many dimensions as you need). Solution(s) to such problems -would then appear as relatively simple search/comparison/lookup -results. As a bonus, such geometrical *data storage* AND -*computation* can be naturally made in *parallel* and -*distributed*. That's what neurons in the brain appear to be doing -! :) . Learning means building/updating the model (the hard -part). Question answering is making (relatively simple) lookups -(geometrical queries) against the model. -
      • - -
      • Mapping of hyperspace to traditional object-oriented programming -model: +
      • Point in space corresponds to one particular book.
          -
        • Object is a point in space (universe). Each object member -variable translates to its own dimension. That is: if class -declares 4 variables for an object, then corresponding object -can be stored as a single point inside 4 dimensional -space. Variable values translate to point coordinates in -space. That is: Integer, floating point number and even boolean -and string can be translated to linear value that can be used as -a coordinate along particular dimension. +
        • Point location along particular (author) dimension corresponds +to amount of work contributed by particular author for given +book.
        • +
        +
      • +
      +
    • +
    + +

    +Alternatively: +

    -
  • Each class declares its own space (universe). All class -instances (objects) are points inside that particular -universe. References between objects of different types are -hyperlinks (portals) between different universes. +
      +
    • Every dimension corresponds to one particular book. +
        +
      • Point in space corresponds to one particular author in the entire +database. +
          +
        • Point location along particular (book) dimension corresponds to +amount of work contributed for book by given author (point).
      • @@ -339,9 +417,10 @@ hyperlinks (portals) between different universes.
  • -
    -

    3 Current status

    -
    + +
    +

    4 Current status

    +
    • More or less defined Vision / goal.
    • @@ -360,9 +439,9 @@ implement more advanced features on top of this.
    -
    -

    4 See also

    -
    +
    +

    5 See also

    +

    Interesting or competing projects with good ideas:

    @@ -390,6 +469,13 @@ applications. + +
  • ZetaVM + +
  • @@ -402,15 +488,22 @@ applications.
  • 2.1. Brain
  • -
  • 3. Current status
  • -
  • 4. See also
  • +
  • 3. Ideas + +
  • +
  • 4. Current status
  • +
  • 5. See also
  • diff --git a/doc/index.org b/doc/index.org index 081e95b..caa29aa 100644 --- a/doc/index.org +++ b/doc/index.org @@ -39,12 +39,12 @@ data storage engine for the [[http://www2.svjatoslav.eu/gitbrowse/sixth/doc/inde + I hate object-relational impedance mismatch. + I don't like to convert data between persistent database and - runtime objects for every transaction. How about creating united - database/computation engine instead to: - + Eliminate constant moving and converting of data between 2 systems. - + Abstract away difference between RAM VS persistent storage. Let - the system decide at runtime which data to keep in what kind of - memory. + runtime objects for every transaction. How about creating united + database/computation engine instead to: + + Eliminate constant moving and converting of data between 2 systems. + + Abstract away difference between RAM VS persistent storage. Let + the system decide at runtime which data to keep in what kind of + memory. * Inspiration + Relational databases: @@ -56,42 +56,80 @@ data storage engine for the [[http://www2.svjatoslav.eu/gitbrowse/sixth/doc/inde + Branchable / mergeable. + Transparent cansistency, checksumming and deduplication. + (Git as a database: - https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ ) + https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ ) ** Brain - :PROPERTIES: - :ID: d2375acc-af14-4f18-8ad0-7949501178c5 - :END: + :PROPERTIES: + :ID: d2375acc-af14-4f18-8ad0-7949501178c5 + :END: + Appears to have more than 3D dimensional design. Food for thought...) + https://singularityhub.com/2017/06/21/is-there-a-multidimensional-mathematical-world-hidden-in-the-brains-computation/ -+ From there come following ideas: - + Maybe every problem can be translated to geometry (use any shapes - and as many dimensions as you need). Solution(s) to such problems - would then appear as relatively simple search/comparison/lookup - results. As a bonus, such geometrical *data storage* AND - *computation* can be naturally made in *parallel* and - *distributed*. That's what neurons in the brain appear to be doing - ! :) . Learning means building/updating the model (the hard - part). Question answering is making (relatively simple) lookups - (geometrical queries) against the model. - - + Mapping of hyperspace to traditional object-oriented programming - model: - + Object is a point in space (universe). Each object member - variable translates to its own dimension. That is: if class - declares 4 variables for an object, then corresponding object - can be stored as a single point inside 4 dimensional - space. Variable values translate to point coordinates in - space. That is: Integer, floating point number and even boolean - and string can be translated to linear value that can be used as - a coordinate along particular dimension. - - + Each class declares its own space (universe). All class - instances (objects) are points inside that particular - universe. References between objects of different types are - hyperlinks (portals) between different universes. ++ It directly inspires following ideas + + [[id:5d287158-53ea-44a2-a754-dd862366066a][Distributed comutation and data storage]] + + [[id:a117c11e-97c1-4822-88b2-9fc10f96caec][Mapping of hyperspace to traditional object-oriented model]] + + [[id:b6b15bd2-c78b-4c51-a343-72843a515c29][Handling of relations]] + +* Ideas +** Distributed computation and data storage + :PROPERTIES: + :ID: 5d287158-53ea-44a2-a754-dd862366066a + :END: +Maybe every problem can be translated to geometry (use any shapes and +as many dimensions as you need). Solution(s) to such problems would +then appear as relatively simple search/comparison/lookup results. As +a bonus, such geometrical *data storage* AND *computation* can be +naturally made in *parallel* and *distributed*. That's what neurons in +the brain appear to be doing ! :) . Learning means building/updating +the model (the hard part). Question answering is making (relatively +simple) lookups (geometrical queries) against the model. +** Mapping of hyperspace to traditional object-oriented model + :PROPERTIES: + :ID: a117c11e-97c1-4822-88b2-9fc10f96caec + :END: +Object oriented programming is inspired by the way human mind +operates. It allows programmer to express ideas to computer in a more +human-like terms. + +It is possible to map object model to geometrical hyperspace: + ++ Object is a point in space (universe). Each object member variable + translates to its own dimension. That is: if class declares 4 + variables for an object, then corresponding object can be stored as + a single point inside 4 dimensional space. Variable values translate + to point coordinates in space. That is: Integer, floating point + number and even boolean and string can be translated to linear value + that can be used as a coordinate along particular dimension. + ++ Each class declares its own space (universe). All class instances + (objects) are points inside that particular universe. References + between objects of different types are hyperlinks (portals) between + different universes. +** Handling of relations + :PROPERTIES: + :ID: b6b15bd2-c78b-4c51-a343-72843a515c29 + :END: +Consider we want to create database of books and authors. Book can +have multiple authors, and single person can be author for multiple +books. It is possible to store how many hours of work each author has +contributed to every book, using hyperspace as follows: + ++ Every dimension corresponds to one particular book author. (10 + authors in the database, would require 10 dimensional space) + + Point in space corresponds to one particular book. + + Point location along particular (author) dimension corresponds + to amount of work contributed by particular author for given + book. + +Alternatively: + ++ Every dimension corresponds to one particular book. + + Point in space corresponds to one particular author in the entire + database. + + Point location along particular (book) dimension corresponds to + amount of work contributed for book by given author (point). + * Current status - More or less defined [[id:f6764282-a6f6-44e6-8716-b428074dd093][Vision / goal]]. @@ -115,3 +153,6 @@ Interesting or competing projects with good ideas: + Magma distributed database in Smalltalk. + http://wiki.squeak.org/squeak/2665 + ++ ZetaVM + + https://github.com/zetavm/zetavm -- 2.20.1