DECLARE SUB sc9 ()\r
DECLARE SUB box (x1!, y1!, x2!, y2!)\r
DECLARE SUB calc (tx1!, ty1!, tz1!, tx2!, ty2!, tz2!, tx3!, ty3!, tz3!, c!)\r
-DECLARE SUB getan (x1!, y1!, x2!, y2!, N!)\r
+DECLARE SUB GetAngle (x1!, y1!, x2!, y2!, N!)\r
DECLARE SUB RotatePoint (zx!, zy!, x1!, y1!, N!)\r
-'--- Renamed here ---\r
DECLARE SUB FillPolygon (xCoord1!, yCoord1!, xCoord2!, yCoord2!, xCoord3!, yCoord3!, colorVal!)\r
-'---------------------\r
DECLARE SUB InitializeFont ()\r
-DECLARE SUB inpur ()\r
-DECLARE SUB mkback ()\r
+DECLARE SUB WaitForInput ()\r
+DECLARE SUB MakeBackground ()\r
DECLARE SUB SetPalette (r!, g!, b!, c!)\r
DECLARE SUB PrintText (x!, y!, s!, c!, a$)\r
+\r
' AI presentation\r
' made by Svjatoslav Agejenko\r
' in 2002\r
Scene9\r
\r
SUB box (x1, y1, x2, y2)\r
-' Draws a soft-edged rectangular box\r
-' by blending pixel colors around the edges.\r
+' Draws a soft-edged rectangular box by blending pixel colors around the edges.\r
+' The edges fade gently to create a smoothed border.\r
+\r
FOR y = y1 TO y2\r
s = 10\r
IF y - y1 <= 10 THEN\r
END SUB\r
\r
SUB calc (tx1, ty1, tz1, tx2, ty2, tz2, tx3, ty3, tz3, c)\r
-' Computes a value (c) based on\r
-' the positions of three 3D points.\r
+' Computes a value (c) based on the positions of three 3D points.\r
+' It rotates these points around multiple axes, then calculates\r
+' an offset 'a' used to determine a final computed result in 'c'.\r
\r
x1 = tx1\r
y1 = ty1\r
y3 = ty3\r
z3 = tz3\r
\r
- getan x1, y1, x2, y2, n1\r
+ ' First rotation\r
+ GetAngle x1, y1, x2, y2, n1\r
RotatePoint x1, y1, x2, y2, -n1\r
RotatePoint x1, y1, x3, y3, -n1\r
\r
- getan y1, z1, y2, z2, n2\r
+ ' Second rotation\r
+ GetAngle y1, z1, y2, z2, n2\r
n2 = n2 + pi / 2\r
RotatePoint y1, z1, y2, z2, -n2\r
RotatePoint y1, z1, y3, z3, -n2\r
\r
- getan x1, z1, x3, z3, n3\r
+ ' Third rotation\r
+ GetAngle x1, z1, x3, z3, n3\r
n3 = n3 + pi / 2\r
RotatePoint x1, z1, x2, z2, -n3\r
RotatePoint x1, z1, x3, z3, -n3\r
RotatePoint y1, z1, y4, z4, n2\r
RotatePoint x1, y1, x4, y4, n1\r
\r
- 'LINE (tx1, ty1)-(x4, y4), 255\r
+ ' The distance 'a' is used to calculate 'c'\r
x1 = tx1 + 20\r
y1 = ty1 + 10\r
a = SQR((x1 - x4) ^ 2 + (y1 - y4) ^ 2)\r
c = 49 - a\r
IF c < 0 THEN c = 0\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB FillPolygon (xCoord1, yCoord1, xCoord2, yCoord2, xCoord3, yCoord3, colorVal)\r
-\r
' Fills a triangular area by connecting the edges.\r
' It uses a scanline approach, storing intersection points in yb() array,\r
' then drawing horizontal lines between those intersection points.\r
\r
1:\r
END SUB\r
-'----------------------------------------------------------------------------------\r
+'-------------------------------------------------------------------------------\r
+SUB GetAngle (x1, y1, x2, y2, N)\r
+' Determines the angle (N) between two points (x1,y1) and (x2,y2).\r
+' Used for rotation operations in 2D or for adjusting orientation.\r
\r
-SUB getan (x1, y1, x2, y2, N)\r
IF y1 = y2 THEN\r
IF x2 > x1 THEN N = pi / 2 ELSE N = pi * 1.5\r
GOTO 2\r
\r
2:\r
END SUB\r
-\r
-' Subroutine to initialize font data\r
+'-------------------------------------------------------------------------------\r
SUB InitializeFont\r
- ' Capture font data into array\r
+' Captures the current text font into an array for later use\r
+' when drawing text with PrintText.\r
+\r
SetPalette 0, 0, 0, 70\r
COLOR 70\r
FOR a = 32 TO 150\r
LOCATE 1, 1\r
- PRINT CHR$(a)\r
+ PRINT CHR$(a);\r
FOR y = 0 TO 7\r
FOR x = 0 TO 7\r
font(x, y, a) = POINT(x, y)\r
NEXT y\r
NEXT a\r
END SUB\r
+'-------------------------------------------------------------------------------\r
+SUB WaitForInput\r
+' Reads exactly one character from the keyboard and stores it in a$.\r
\r
-SUB inpur\r
a$ = INPUT$(1)\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
DEFINT A-Z\r
-SUB mkback\r
+SUB MakeBackground\r
+' Creates a fractal-like background by iteratively sampling and\r
+' perturbing pixel values, producing a terrain effect.\r
+\r
CLS\r
SetPalette 0, 5, 5, 250\r
SetPalette 0, 5, 5, 251\r
IF s > 2 THEN GOTO 5\r
\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
DEFSNG A-Z\r
-' Subroutine to print text on screen\r
SUB PrintText (x, y, s, c, a$)\r
+' Prints text at a specified (x,y) position on the screen, by reading\r
+' from the 'font' array captured in InitializeFont. Allows for scaling = 1.\r
+\r
IF s = 1 THEN\r
x2 = x\r
FOR a = 1 TO LEN(a$)\r
NEXT a\r
END IF\r
END SUB\r
-\r
-' Subroutine to rotate a point around an axis\r
+'-------------------------------------------------------------------------------\r
SUB RotatePoint (zx, zy, x1, y1, N)\r
+' Rotates a point (x1,y1) around a center (zx,zy) by angle N (in radians).\r
+' This is a standard 2D rotation transform.\r
+\r
x2 = x1 - zx\r
y2 = y1 - zy\r
c1 = SIN(N)\r
x1 = x2 * s1 - y2 * c1 + zx\r
y1 = x2 * c1 + y2 * s1 + zy\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene1\r
+' Initializes palette and reads 3D data from "data.dat" for a rotating\r
+' point/line demonstration. The code then renders lines in 2D projection\r
+' while applying transformations over time to create animation-like motion.\r
+\r
SetPalette 0, 63, 20, 255\r
DIM px(0 TO 1000)\r
DIM py(0 TO 1000)\r
\r
tim = 0\r
ehi = 1\r
-\r
an1 = 0\r
an2 = 0\r
-\r
np = -1\r
nl = 0\r
inco = 0\r
x1 = x * s2 - z2 * c2\r
\r
z1 = z1 + 100\r
-\r
x1 = x1 / z1 * 74 * 2\r
y1 = y1 / z1 * 65 * 2\r
\r
angl1 = an1\r
angl2 = an2\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene2\r
+' Loads 3D data from "data.dat" and projects triangular faces to 2D.\r
+' The polygons are sorted by depth, then drawn from farthest to nearest\r
+' using FillPolygon to produce simple hidden-surface-like rendering.\r
+\r
SetPalette 0, 63, 20, 255\r
CLS\r
angl1 = 0\r
rpz(a) = z1\r
NEXT a\r
\r
- 'FOR a = 1 TO 63\r
- 'SetPalette COS(a / 9) * 30 + 30, SIN(a / 5) * 30 + 30, SIN(a / 13) * 30 + 30, a\r
- 'NEXT a\r
-\r
FOR a = 1 TO 49\r
SetPalette a * 1.1 + 20, a * 1.1 + 10, a * 1.1, a\r
NEXT a\r
e = e - 1\r
\r
calc rpx(p1), rpy(p1), rpz(p1), rpx(p2), rpy(p2), rpz(p2), rpx(p3), rpy(p3), rpz(p3), d\r
- ' Call our renamed FillPolygon instead of old "fp"\r
FillPolygon INT(rpx(p1)), INT(rpy(p1)), INT(rpx(p2)), INT(rpy(p2)), INT(rpx(p3)), INT(rpy(p3)), INT(d)\r
- 'SOUND 0, .07\r
NEXT a\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene3\r
+' Demonstrates some simple raster effects and wave patterns,\r
+' finishing with basic text drawing and random shifts of the screen buffer.\r
+\r
DIM buf(1 TO 10000)\r
DIM buf1(0 TO 35)\r
\r
SetPalette 0, a, a * 2, 253\r
SOUND 0, 1\r
NEXT a\r
- inpur\r
-END SUB\r
\r
+ WaitForInput\r
+END SUB\r
+'-------------------------------------------------------------------------------\r
SUB Scene4\r
+' Uses MakeBackground to generate a fractal backdrop, then draws a box\r
+' and prints some brief text explaining a "Spatial vision" concept.\r
+\r
RANDOMIZE 1\r
- mkback\r
+ MakeBackground\r
\r
box 30, 50, 290, 150\r
\r
y = y + 16\r
PrintText 30, 70 + y, 1, 250, " + automaatjuhtimine"\r
\r
- inpur\r
+ WaitForInput\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene5\r
+' Again uses MakeBackground, draws a box, and prints text describing\r
+' a feature-extraction process in image processing or computer vision.\r
+\r
RANDOMIZE 4\r
- mkback\r
+ MakeBackground\r
\r
box 30, 50, 290, 150\r
\r
y = y + 12\r
PrintText 30, 70 + y, 1, 250, " rakkude p�him�tted."\r
\r
- inpur\r
+ WaitForInput\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene7\r
+' Simple transition effect: horizontal lines are drawn across the screen\r
+' from top to bottom, clearing or darkening each row.\r
+\r
SetPalette 0, 0, 0, 0\r
FOR a = 0 TO 19\r
FOR y = a TO 199 STEP 20\r
SOUND 0, .5\r
NEXT a\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene8\r
+' A more complex 3D-like demo. It generates fractal terrain in the background,\r
+' then plots points in a grid and draws lines between them. A "player" or\r
+' "robot" object (with lines making a cube-like shape) moves around,\r
+' picking up items, until time or user input ends the loop.\r
+\r
FOR a = 1 TO 50\r
SetPalette 0, 0, 0, a\r
NEXT a\r
CASE 1\r
desx = px(np)\r
desz = pz(np)\r
- getan desx, desz, hlax, hlaz, desa\r
+ GetAngle desx, desz, hlax, hlaz, desa\r
IF desa - hlka > pi THEN desa = desa - (pi * 2)\r
IF hlka - desa > pi THEN desa = desa + (pi * 2)\r
eta = 2\r
y = 60 - py(INT((hlaz + 10) / 20) * 20 + INT((hlax + 10) / 20))\r
IF hlay > y + 5 THEN hlay = hlay - 1\r
IF hlay < y THEN hlay = hlay + 1\r
- IF hlay > y + 25 THEN hlay = hlay - 1: ' SOUND 1000, 1\r
- IF hlay < y - 20 THEN hlay = hlay + 1: ' SOUND 1000, 1\r
+ IF hlay > y + 25 THEN hlay = hlay - 1\r
+ IF hlay < y - 20 THEN hlay = hlay + 1\r
\r
s1 = SIN(hlka)\r
c1 = COS(hlka)\r
NEXT a\r
\r
FOR a = 1 TO nl\r
- l1 = lin1!(a)\r
- l2 = lin2!(a)\r
+ l1 = lin1(a)\r
+ l2 = lin2(a)\r
x1 = px1(l1)\r
x2 = px1(l2)\r
LINE (lbx1(a), lby1(a))-(lbx2(a), lby2(a)), 0\r
IF tim < 28000 THEN GOTO 10\r
13:\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB Scene9\r
+' Wrap-up scene that shows a background, draws a box, and prints\r
+' a final "Thank you for attention!" message.\r
+\r
RANDOMIZE 45\r
- mkback\r
+ MakeBackground\r
\r
box 30, 50, 290, 80\r
\r
SetPalette 32, 64, 32, 250\r
y = -8\r
PrintText 30, 70 + y, 1, 250, " Thank you for attention!"\r
- inpur\r
+ WaitForInput\r
END SUB\r
-\r
-' Subroutine to set color palette\r
+'-------------------------------------------------------------------------------\r
SUB SetPalette (r, g, b, c)\r
- ' Ensure color values are within valid range\r
+' Sets a palette entry (c) to the specified (r,g,b) values, each 0..63 range.\r
+\r
IF r < 0 THEN r = 0\r
IF g < 0 THEN g = 0\r
IF b < 0 THEN b = 0\r
IF g > 63 THEN g = 63\r
IF b > 63 THEN b = 63\r
\r
- ' Set palette color\r
OUT &H3C8, c\r
OUT &H3C9, r\r
OUT &H3C9, g\r
OUT &H3C9, b\r
END SUB\r
-\r
+'-------------------------------------------------------------------------------\r
SUB start\r
+' Initializes screen mode, sets up global constants pi and pii,\r
+' and captures system font data for later use in PrintText.\r
+\r
SCREEN 13\r
pi = 3.141592\r
pii = pi\r
fac = 360 / (pi * 2)\r
InitializeFont\r
END SUB\r
+'-------------------------------------------------------------------------------\r