<html lang="en">
<head>
<title>Sixth - system for data storage, computation, exploration and interaction</title>
-<!-- 2017-07-19 Wed 21:46 -->
+<!-- 2017-07-29 Sat 13:31 -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="generator" content="Org-mode">
</li>
<li>I don't like to convert data between persistent database and
+</li>
+</ul>
+<p>
runtime objects for every transaction. How about creating united
database/computation engine instead to:
+</p>
<ul class="org-ul">
<li>Eliminate constant moving and converting of data between 2 systems.
</li>
<li>Abstract away difference between RAM VS persistent storage. Let
-the system decide at runtime which data to keep in what kind of
-memory.
-</li>
-</ul>
</li>
</ul>
+<p>
+the system decide at runtime which data to keep in what kind of
+memory.
+</p>
</li>
</ul>
</div>
<li>Transparent cansistency, checksumming and deduplication.
</li>
<li>(Git as a database:
-<a href="https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/">https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/</a> )
</li>
</ul>
+<p>
+<a href="https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/">https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/</a> )
+</p>
</li>
</ul>
</div>
</ul>
</li>
-<li>From there come following ideas:
+<li>It directly inspires following ideas
+<ul class="org-ul">
+<li><a href="#sec-3-1">Distributed comutation and data storage</a>
+</li>
+<li><a href="#sec-3-2">Mapping of hyperspace to traditional object-oriented model</a>
+</li>
+<li><a href="#sec-3-3">Handling of relations</a>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+</div>
+
+<div id="outline-container-sec-3" class="outline-2">
+<h2 id="sec-3"><span class="section-number-2">3</span> Ideas</h2>
+<div class="outline-text-2" id="text-3">
+</div><div id="outline-container-sec-3-1" class="outline-3">
+<h3 id="sec-3-1"><a id="ID-5d287158-53ea-44a2-a754-dd862366066a" name="ID-5d287158-53ea-44a2-a754-dd862366066a"></a><span class="section-number-3">3.1</span> Distributed computation and data storage</h3>
+<div class="outline-text-3" id="text-3-1">
+<p>
+Maybe every problem can be translated to geometry (use any shapes and
+as many dimensions as you need). Solution(s) to such problems would
+then appear as relatively simple search/comparison/lookup results. As
+a bonus, such geometrical *data storage* AND *computation* can be
+naturally made in *parallel* and *distributed*. That's what neurons in
+the brain appear to be doing ! :) . Learning means building/updating
+the model (the hard part). Question answering is making (relatively
+simple) lookups (geometrical queries) against the model.
+</p>
+</div>
+</div>
+<div id="outline-container-sec-3-2" class="outline-3">
+<h3 id="sec-3-2"><a id="ID-a117c11e-97c1-4822-88b2-9fc10f96caec" name="ID-a117c11e-97c1-4822-88b2-9fc10f96caec"></a><span class="section-number-3">3.2</span> Mapping of hyperspace to traditional object-oriented model</h3>
+<div class="outline-text-3" id="text-3-2">
+<p>
+Object oriented programming is inspired by the way human mind
+operates. It allows programmer to express ideas to computer in a more
+human-like terms.
+</p>
+
+<p>
+It is possible to map object model to geometrical hyperspace:
+</p>
+
+<ul class="org-ul">
+<li>Object is a point in space (universe). Each object member variable
+translates to its own dimension. That is: if class declares 4
+variables for an object, then corresponding object can be stored as
+a single point inside 4 dimensional space. Variable values translate
+to point coordinates in space. That is: Integer, floating point
+number and even boolean and string can be translated to linear value
+that can be used as a coordinate along particular dimension.
+</li>
+
+<li>Each class declares its own space (universe). All class instances
+(objects) are points inside that particular universe. References
+between objects of different types are hyperlinks (portals) between
+different universes.
+</li>
+</ul>
+</div>
+</div>
+<div id="outline-container-sec-3-3" class="outline-3">
+<h3 id="sec-3-3"><a id="ID-b6b15bd2-c78b-4c51-a343-72843a515c29" name="ID-b6b15bd2-c78b-4c51-a343-72843a515c29"></a><span class="section-number-3">3.3</span> Handling of relations</h3>
+<div class="outline-text-3" id="text-3-3">
+<p>
+Consider we want to create database of books and authors. Book can
+have multiple authors, and single person can be author for multiple
+books. It is possible to store how many hours of work each author has
+contributed to every book, using hyperspace as follows:
+</p>
+
+<ul class="org-ul">
+<li>Every dimension corresponds to one particular book author. (10
+authors in the database, would require 10 dimensional space)
<ul class="org-ul">
-<li>Maybe every problem can be translated to geometry (use any shapes
-and as many dimensions as you need). Solution(s) to such problems
-would then appear as relatively simple search/comparison/lookup
-results. As a bonus, such geometrical *data storage* AND
-*computation* can be naturally made in *parallel* and
-*distributed*. That's what neurons in the brain appear to be doing
-! :) . Learning means building/updating the model (the hard
-part). Question answering is making (relatively simple) lookups
-(geometrical queries) against the model.
-</li>
-
-<li>Mapping of hyperspace to traditional object-oriented programming
-model:
+<li>Point in space corresponds to one particular book.
<ul class="org-ul">
-<li>Object is a point in space (universe). Each object member
-variable translates to its own dimension. That is: if class
-declares 4 variables for an object, then corresponding object
-can be stored as a single point inside 4 dimensional
-space. Variable values translate to point coordinates in
-space. That is: Integer, floating point number and even boolean
-and string can be translated to linear value that can be used as
-a coordinate along particular dimension.
+<li>Point location along particular (author) dimension corresponds
+to amount of work contributed by particular author for given
+book.
</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+
+<p>
+Alternatively:
+</p>
-<li>Each class declares its own space (universe). All class
-instances (objects) are points inside that particular
-universe. References between objects of different types are
-hyperlinks (portals) between different universes.
+<ul class="org-ul">
+<li>Every dimension corresponds to one particular book.
+<ul class="org-ul">
+<li>Point in space corresponds to one particular author in the entire
+database.
+<ul class="org-ul">
+<li>Point location along particular (book) dimension corresponds to
+amount of work contributed for book by given author (point).
</li>
</ul>
</li>
</div>
</div>
-<div id="outline-container-sec-3" class="outline-2">
-<h2 id="sec-3"><span class="section-number-2">3</span> Current status</h2>
-<div class="outline-text-2" id="text-3">
+
+<div id="outline-container-sec-4" class="outline-2">
+<h2 id="sec-4"><span class="section-number-2">4</span> Current status</h2>
+<div class="outline-text-2" id="text-4">
<ul class="org-ul">
<li>More or less defined <a href="#sec-1">Vision / goal</a>.
</li>
</div>
</div>
-<div id="outline-container-sec-4" class="outline-2">
-<h2 id="sec-4"><span class="section-number-2">4</span> See also</h2>
-<div class="outline-text-2" id="text-4">
+<div id="outline-container-sec-5" class="outline-2">
+<h2 id="sec-5"><span class="section-number-2">5</span> See also</h2>
+<div class="outline-text-2" id="text-5">
<p>
Interesting or competing projects with good ideas:
</p>
</li>
</ul>
</li>
+
+<li>ZetaVM
+<ul class="org-ul">
+<li><a href="https://github.com/zetavm/zetavm">https://github.com/zetavm/zetavm</a>
+</li>
+</ul>
+</li>
</ul>
</div>
</div>
<li><a href="#sec-2-1">2.1. Brain</a></li>
</ul>
</li>
-<li><a href="#sec-3">3. Current status</a></li>
-<li><a href="#sec-4">4. See also</a></li>
+<li><a href="#sec-3">3. Ideas</a>
+<ul class="nav">
+<li><a href="#sec-3-1">3.1. Distributed computation and data storage</a></li>
+<li><a href="#sec-3-2">3.2. Mapping of hyperspace to traditional object-oriented model</a></li>
+<li><a href="#sec-3-3">3.3. Handling of relations</a></li>
+</ul>
+</li>
+<li><a href="#sec-4">4. Current status</a></li>
+<li><a href="#sec-5">5. See also</a></li>
</ul>
</div>
</nav>
</div></div></div>
<footer id="postamble" class="">
<div><p class="author">Author: Svjatoslav Agejenko</p>
-<p class="date">Created: 2017-07-19 Wed 21:46</p>
+<p class="date">Created: 2017-07-29 Sat 13:31</p>
<p class="creator"><a href="http://www.gnu.org/software/emacs/">Emacs</a> 25.1.1 (<a href="http://orgmode.org">Org-mode</a> 8.2.10)</p>
</div>
</footer>
+ I hate object-relational impedance mismatch.
+ I don't like to convert data between persistent database and
- runtime objects for every transaction. How about creating united
- database/computation engine instead to:
- + Eliminate constant moving and converting of data between 2 systems.
- + Abstract away difference between RAM VS persistent storage. Let
- the system decide at runtime which data to keep in what kind of
- memory.
+ runtime objects for every transaction. How about creating united
+ database/computation engine instead to:
+ + Eliminate constant moving and converting of data between 2 systems.
+ + Abstract away difference between RAM VS persistent storage. Let
+ the system decide at runtime which data to keep in what kind of
+ memory.
* Inspiration
+ Relational databases:
+ Branchable / mergeable.
+ Transparent cansistency, checksumming and deduplication.
+ (Git as a database:
- https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ )
+ https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ )
** Brain
- :PROPERTIES:
- :ID: d2375acc-af14-4f18-8ad0-7949501178c5
- :END:
+ :PROPERTIES:
+ :ID: d2375acc-af14-4f18-8ad0-7949501178c5
+ :END:
+ Appears to have more than 3D dimensional design. Food for
thought...)
+ https://singularityhub.com/2017/06/21/is-there-a-multidimensional-mathematical-world-hidden-in-the-brains-computation/
-+ From there come following ideas:
- + Maybe every problem can be translated to geometry (use any shapes
- and as many dimensions as you need). Solution(s) to such problems
- would then appear as relatively simple search/comparison/lookup
- results. As a bonus, such geometrical *data storage* AND
- *computation* can be naturally made in *parallel* and
- *distributed*. That's what neurons in the brain appear to be doing
- ! :) . Learning means building/updating the model (the hard
- part). Question answering is making (relatively simple) lookups
- (geometrical queries) against the model.
-
- + Mapping of hyperspace to traditional object-oriented programming
- model:
- + Object is a point in space (universe). Each object member
- variable translates to its own dimension. That is: if class
- declares 4 variables for an object, then corresponding object
- can be stored as a single point inside 4 dimensional
- space. Variable values translate to point coordinates in
- space. That is: Integer, floating point number and even boolean
- and string can be translated to linear value that can be used as
- a coordinate along particular dimension.
-
- + Each class declares its own space (universe). All class
- instances (objects) are points inside that particular
- universe. References between objects of different types are
- hyperlinks (portals) between different universes.
++ It directly inspires following ideas
+ + [[id:5d287158-53ea-44a2-a754-dd862366066a][Distributed comutation and data storage]]
+ + [[id:a117c11e-97c1-4822-88b2-9fc10f96caec][Mapping of hyperspace to traditional object-oriented model]]
+ + [[id:b6b15bd2-c78b-4c51-a343-72843a515c29][Handling of relations]]
+
+* Ideas
+** Distributed computation and data storage
+ :PROPERTIES:
+ :ID: 5d287158-53ea-44a2-a754-dd862366066a
+ :END:
+Maybe every problem can be translated to geometry (use any shapes and
+as many dimensions as you need). Solution(s) to such problems would
+then appear as relatively simple search/comparison/lookup results. As
+a bonus, such geometrical *data storage* AND *computation* can be
+naturally made in *parallel* and *distributed*. That's what neurons in
+the brain appear to be doing ! :) . Learning means building/updating
+the model (the hard part). Question answering is making (relatively
+simple) lookups (geometrical queries) against the model.
+** Mapping of hyperspace to traditional object-oriented model
+ :PROPERTIES:
+ :ID: a117c11e-97c1-4822-88b2-9fc10f96caec
+ :END:
+Object oriented programming is inspired by the way human mind
+operates. It allows programmer to express ideas to computer in a more
+human-like terms.
+
+It is possible to map object model to geometrical hyperspace:
+
++ Object is a point in space (universe). Each object member variable
+ translates to its own dimension. That is: if class declares 4
+ variables for an object, then corresponding object can be stored as
+ a single point inside 4 dimensional space. Variable values translate
+ to point coordinates in space. That is: Integer, floating point
+ number and even boolean and string can be translated to linear value
+ that can be used as a coordinate along particular dimension.
+
++ Each class declares its own space (universe). All class instances
+ (objects) are points inside that particular universe. References
+ between objects of different types are hyperlinks (portals) between
+ different universes.
+** Handling of relations
+ :PROPERTIES:
+ :ID: b6b15bd2-c78b-4c51-a343-72843a515c29
+ :END:
+Consider we want to create database of books and authors. Book can
+have multiple authors, and single person can be author for multiple
+books. It is possible to store how many hours of work each author has
+contributed to every book, using hyperspace as follows:
+
++ Every dimension corresponds to one particular book author. (10
+ authors in the database, would require 10 dimensional space)
+ + Point in space corresponds to one particular book.
+ + Point location along particular (author) dimension corresponds
+ to amount of work contributed by particular author for given
+ book.
+
+Alternatively:
+
++ Every dimension corresponds to one particular book.
+ + Point in space corresponds to one particular author in the entire
+ database.
+ + Point location along particular (book) dimension corresponds to
+ amount of work contributed for book by given author (point).
+
* Current status
- More or less defined [[id:f6764282-a6f6-44e6-8716-b428074dd093][Vision / goal]].
+ Magma distributed database in Smalltalk.
+ http://wiki.squeak.org/squeak/2665
+
++ ZetaVM
+ + https://github.com/zetavm/zetavm