RenderSpriteFromFile 1, 1, 10, 3, 1\r
LOCATE 20, 1\r
PRINT "end"\r
- FOR a = 1 TO 50\r
- a$ = INKEY$\r
- NEXT a\r
- a$ = INPUT$(1)\r
+ ' Wait for 50 frames before accepting input\r
+ FOR frameCount% = 1 TO 50\r
+ inputBuffer$ = INKEY$\r
+ NEXT frameCount%\r
+ inputBuffer$ = INPUT$(1)\r
CLS\r
SCREEN 2\r
END\r
CASE 100\r
- AsciiLevelData(1) = " "\r
- AsciiLevelData(2) = " "\r
- AsciiLevelData(3) = " "\r
- AsciiLevelData(4) = " "\r
- AsciiLevelData(5) = " "\r
- AsciiLevelData(6) = " "\r
- AsciiLevelData(7) = " "\r
- AsciiLevelData(8) = " "\r
- AsciiLevelData(9) = " "\r
- AsciiLevelData(10) = " "\r
+ FOR lineIndex% = 1 TO 10\r
+ AsciiLevelData(lineIndex%) = " "\r
+ NEXT lineIndex%\r
CASE 101\r
- AsciiLevelData(1) = " "\r
- AsciiLevelData(2) = " "\r
- AsciiLevelData(3) = " "\r
- AsciiLevelData(4) = " "\r
- AsciiLevelData(5) = " "\r
- AsciiLevelData(6) = " "\r
- AsciiLevelData(7) = " "\r
- AsciiLevelData(8) = " "\r
- AsciiLevelData(9) = " "\r
- AsciiLevelData(10) = " "\r
- AsciiLevelData(11) = " "\r
- AsciiLevelData(12) = " "\r
- AsciiLevelData(13) = " "\r
- AsciiLevelData(14) = " "\r
- AsciiLevelData(15) = " "\r
- AsciiLevelData(16) = " "\r
- AsciiLevelData(17) = " "\r
- AsciiLevelData(18) = " "\r
- AsciiLevelData(19) = " "\r
- GraphicsDisplayMode = 2\r
+ FOR lineIndex% = 1 TO 19\r
+ AsciiLevelData(lineIndex%) = " "\r
+ NEXT lineIndex%\r
+ GraphicsDisplayMode% = 2\r
END SELECT\r
END IF\r
IF GraphicsDisplayMode = 2 THEN GOTO 124\r