refactor(math): simplify Rotation API to use quaternions exclusively
authorSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Fri, 20 Mar 2026 20:51:50 +0000 (22:51 +0200)
committerSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Fri, 20 Mar 2026 20:52:22 +0000 (22:52 +0200)
commit2ccd3edafc01d102a24de0cf59903d5346a48e2e
treedf28cceb778892758019064937db4b3f54408fcd
parentdc54493dfc166c0b47daaff819a8f91748c45f0b
refactor(math): simplify Rotation API to use quaternions exclusively
TODO.org
doc/example.png [deleted file]
src/main/java/eu/svjatoslav/sixth/e3d/gui/Camera.java
src/main/java/eu/svjatoslav/sixth/e3d/math/Rotation.java
src/main/java/eu/svjatoslav/sixth/e3d/math/Transform.java
src/main/java/eu/svjatoslav/sixth/e3d/renderer/octree/raytracer/CameraView.java
src/main/java/eu/svjatoslav/sixth/e3d/renderer/octree/raytracer/RaytracingCamera.java
src/main/java/eu/svjatoslav/sixth/e3d/renderer/raster/ShapeCollection.java
src/test/java/eu/svjatoslav/sixth/e3d/math/QuaternionTest.java
src/test/java/eu/svjatoslav/sixth/e3d/math/RotationMatrixTest.java