test(demos): render goldens at 1920x1080
authorSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Mon, 28 Sep 2026 20:55:27 +0000 (23:55 +0300)
committerSvjatoslav Agejenko <svjatoslav@svjatoslav.eu>
Mon, 28 Sep 2026 20:55:27 +0000 (23:55 +0300)
commitb6a2834c390e8a386226d3585147f36370fba244
treee7d52e3f3f903708016bf337b9709e1864ab5bfa
parentaec4e44c3bf66dd9d35b8f1d37b4f1280c0f9480
test(demos): render goldens at 1920x1080

Raise the DemoGoldens render resolution from 640x480 to 1920x1080
(full HD) so regressions are caught at the resolution the demos
actually run at, and regenerate every golden image at the new
size. Tolerances are unchanged (per-channel 16, 0.005 differing-
pixel fraction; 32 for SDF text scenes).
26 files changed:
agents.org
goldens/benchmark.jxl
goldens/coordinate-system.jxl
goldens/csg.jxl
goldens/fullscreen.jxl
goldens/galaxy.jxl
goldens/game-of-life.jxl
goldens/head-tracking.jxl
goldens/house-flat.jxl
goldens/house-straddle.jxl
goldens/light-sources.jxl
goldens/math-graphs.jxl
goldens/minimal.jxl
goldens/obj-loader-city.jxl
goldens/octree.jxl
goldens/raining-numbers.jxl
goldens/rgb-cube.jxl
goldens/shape-gallery.jxl
goldens/sine-heightmap.jxl
goldens/spacemouse.jxl
goldens/stereo.jxl
goldens/terrain.jxl
goldens/text-editors-city.jxl
goldens/text-editors.jxl
goldens/winding-order.jxl
src/main/java/eu/svjatoslav/aukio/e3d/examples/goldens/DemoGoldens.java