X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=blobdiff_plain;f=src%2Fmain%2Fjava%2Feu%2Fsvjatoslav%2Fsixth%2Fe3d%2Frenderer%2Foctree%2Fraytracer%2FCameraView.java;h=ce927871564b77b333cd75a73113090341658945;hb=cad5276b56cfbd0b194dbacb894fea20b9dd5b15;hp=2214e34f7aa81101b7322cdeaebcfe0303ada206;hpb=59baa428fb2d9e7f0fe5423f4cea47f2d6245914;p=sixth-3d.git diff --git a/src/main/java/eu/svjatoslav/sixth/e3d/renderer/octree/raytracer/CameraView.java b/src/main/java/eu/svjatoslav/sixth/e3d/renderer/octree/raytracer/CameraView.java index 2214e34..ce92787 100644 --- a/src/main/java/eu/svjatoslav/sixth/e3d/renderer/octree/raytracer/CameraView.java +++ b/src/main/java/eu/svjatoslav/sixth/e3d/renderer/octree/raytracer/CameraView.java @@ -1,49 +1,40 @@ /* - * Sixth 3D engine. Copyright ©2012-2019, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of version 3 of the GNU Lesser General Public License - * or later as published by the Free Software Foundation. - * + * Sixth 3D engine. Author: Svjatoslav Agejenko. + * This project is released under Creative Commons Zero (CC0) license. */ - package eu.svjatoslav.sixth.e3d.renderer.octree.raytracer; import eu.svjatoslav.sixth.e3d.geometry.Point3D; import eu.svjatoslav.sixth.e3d.gui.Avatar; +import static eu.svjatoslav.sixth.e3d.renderer.octree.raytracer.Camera.SIZE; + +/** + * Represents camera view. Used to compute direction of rays during ray tracing. + */ public class CameraView { - Point3D camCenter; - Point3D upLeft; - Point3D upRight; - Point3D downLeft; - Point3D downRight; + /** + * Camera view coordinates. + */ + Point3D cameraCenter, topLeft, topRight, bottomLeft, bottomRight; public CameraView(final Avatar avatar, final double zoom) { - computeCameraCoordinates(avatar, zoom); - } - - private void computeCameraCoordinates(final Avatar avatar, final double zoom) { - camCenter = new Point3D(avatar.getLocation()).scaleDown(zoom); - - upLeft = new Point3D(camCenter.x, camCenter.y, camCenter.z - + Camera.CAMERA_SIZE); - upRight = new Point3D(upLeft); - downLeft = new Point3D(upLeft); - downRight = new Point3D(upLeft); - + // compute camera view coordinates as if camera is at (0,0,0) and look at (0,0,1) final float viewAngle = (float) .6; - - upLeft.rotate(camCenter, -viewAngle, -viewAngle); - upRight.rotate(camCenter, viewAngle, -viewAngle); - downLeft.rotate(camCenter, -viewAngle, viewAngle); - downRight.rotate(camCenter, viewAngle, viewAngle); - - upLeft.rotate(camCenter, -avatar.getAngleXZ(), -avatar.getAngleYZ()); - upRight.rotate(camCenter, -avatar.getAngleXZ(), -avatar.getAngleYZ()); - downLeft.rotate(camCenter, -avatar.getAngleXZ(), -avatar.getAngleYZ()); - downRight.rotate(camCenter, -avatar.getAngleXZ(), -avatar.getAngleYZ()); + cameraCenter = new Point3D(); + topLeft = new Point3D(0,0, SIZE).rotate(-viewAngle, -viewAngle); + topRight = new Point3D(0,0, SIZE).rotate(viewAngle, -viewAngle); + bottomLeft = new Point3D(0,0,SIZE).rotate(-viewAngle, viewAngle); + bottomRight = new Point3D(0,0,SIZE).rotate(viewAngle, viewAngle); + + topLeft.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ()); + topRight.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ()); + bottomLeft.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ()); + bottomRight.rotate(-avatar.getAngleXZ(), -avatar.getAngleYZ()); + + // place camera view at avatar location + avatar.getLocation().clone().scaleDown(zoom).addTo(cameraCenter, topLeft, topRight, bottomLeft, bottomRight); } }