X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=blobdiff_plain;f=src%2Fmain%2Fjava%2Feu%2Fsvjatoslav%2Fsixth%2Fe3d%2Fgui%2FRenderingContext.java;h=a5f7fb70018ae2c6d6a4162a6b13fd62cd74bbd4;hb=a3ff3683bd0a025061667b26b6fcf56fe20f0afc;hp=b6417e5aa7a66b1377bea912b6b64209baf8ccb3;hpb=a377e3094d304bbc815b36edc2eb303ec023ea48;p=sixth-3d.git diff --git a/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java b/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java index b6417e5..a5f7fb7 100644 --- a/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java +++ b/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java @@ -1,9 +1,10 @@ /* - * Sixth 3D engine. Author: Svjatoslav Agejenko. + * Sixth 3D engine. Author: Svjatoslav Agejenko. * This project is released under Creative Commons Zero (CC0) license. */ package eu.svjatoslav.sixth.e3d.gui; +import eu.svjatoslav.sixth.e3d.geometry.Point2D; import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseEvent; import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController; @@ -19,56 +20,45 @@ public class RenderingContext { public final byte[] pixels; public final int width; public final int height; - public final int xCenter; - public final int yCenter; + /** + * Center of the screen in screen space (pixels). + * This is the point where (0,0) coordinate of the world space is rendered. + */ + public final Point2D centerCoordinate; + + /** + * Zoom factor. The bigger the value, the more zoomed in the view is. + */ public final double zoom; final BufferedImage bufferedImage; + /** + * Number of frame that is currently being rendered. + * Every frame has its own number. + */ public int frameNumber = 0; /** * UI component that mouse is currently hovering over. */ private MouseInteractionController objectPreviouslyUnderMouseCursor; - - public void prepareForNewFrameRendering(){ - mouseEvent = null; - currentObjectUnderMouseCursor = null; - } - /** * Mouse click event that needs to be processed. + * This event is processed only once per frame. + * If there are multiple objects under mouse cursor, the top-most object will receive the event. + * If there are no objects under mouse cursor, the event will be ignored. + * If there is no event, this field will be null. + * This field is set to null after the event is processed. */ - private MouseEvent mouseEvent; - - public void setMouseEvent(MouseEvent mouseEvent) { - this.mouseEvent = mouseEvent; - } - - public MouseEvent getMouseEvent() { - return mouseEvent; - } - + private MouseEvent mouseEvent; /** - * Item that user clicked on. + * UI component that mouse is currently hovering over. */ private MouseInteractionController currentObjectUnderMouseCursor; - /** - * Called when given object was detected under mouse cursor, while processing {@link #mouseEvent}. - * Because objects are rendered back to front. The last method caller will set the top-most object, if - * there are multiple objects under mouse cursor. - */ - public void setCurrentObjectUnderMouseCursor(MouseInteractionController currentObjectUnderMouseCursor) { - this.currentObjectUnderMouseCursor = currentObjectUnderMouseCursor; - } - public RenderingContext(final int width, final int height) { this.width = width; this.height = height; - - this.xCenter = width / 2; - this.yCenter = height / 2; - + this.centerCoordinate = new Point2D(width / 2d, height / 2d); this.zoom = width / 3d; bufferedImage = new BufferedImage(width, height, bufferedImageType); @@ -82,8 +72,30 @@ public class RenderingContext { graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); } + public void prepareForNewFrameRendering() { + mouseEvent = null; + currentObjectUnderMouseCursor = null; + } + + public MouseEvent getMouseEvent() { + return mouseEvent; + } + + public void setMouseEvent(MouseEvent mouseEvent) { + this.mouseEvent = mouseEvent; + } + + /** + * Called when given object was detected under mouse cursor, while processing {@link #mouseEvent}. + * Because objects are rendered back to front. The last method caller will set the top-most object, if + * there are multiple objects under mouse cursor. + */ + public void setCurrentObjectUnderMouseCursor(MouseInteractionController currentObjectUnderMouseCursor) { + this.currentObjectUnderMouseCursor = currentObjectUnderMouseCursor; + } + /** - * @return true if view repaint is needed. + * @return true if view update is needed as a consequence of this mouse event. */ public boolean handlePossibleComponentMouseEvent() { if (mouseEvent == null) return false;