X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=blobdiff_plain;f=doc%2Findex.org;h=761ec822beb84f8dd2d3e12b5b074ffde6d86ba6;hb=refs%2Fheads%2Fmaster;hp=31765217f9ee05375c29ea87300efd1fce8066d5;hpb=9fd4e404b77be4193d14e6cc799b3f42e24d4486;p=sixth-3d.git
diff --git a/doc/index.org b/doc/index.org
index 3176521..3fb3f08 100644
--- a/doc/index.org
+++ b/doc/index.org
@@ -11,12 +11,8 @@
#+HTML_HEAD:
* General
-- This is a subproject of parent project: [[https://www3.svjatoslav.eu/projects/sixth/][Sixth]].
-
-- This program is free software: you can redistribute it and/or modify
- it under the terms of the [[https://www.gnu.org/licenses/lgpl.html][GNU Lesser General Public License]] as
- published by the Free Software Foundation, either version 3 of the
- License, or (at your option) any later version.
+- This program is free software: released under Creative Commons Zero
+ (CC0) license
- Program author:
- Svjatoslav Agejenko
@@ -31,7 +27,9 @@
- [[https://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=summary][Browse Git repository online]]
- Clone Git repository using command:
- : git clone https://www2.svjatoslav.eu/git/sixth-3d.git
+ : git clone https://www3.svjatoslav.eu/git/sixth-3d.git
+
+- See [[https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/][JavaDoc]].
* Project description
+ See: [[https://www3.svjatoslav.eu/projects/sixth-3d-demos/][demos of current 3D engine capabilities]]
@@ -84,6 +82,8 @@ pixel.
operating systems.
* API documentation
+- See [[https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/][JavaDoc]].
+
Note: due to a lack of time, there is still big room for improvement
on documentation.
@@ -101,7 +101,7 @@ Maven *pom.xml* file snippet:
eu.svjatoslav
sixth-3d
- 1.1
+ 1.2
...
@@ -111,7 +111,7 @@ Maven *pom.xml* file snippet:
svjatoslav.eu
Svjatoslav repository
- http://www2.svjatoslav.eu/maven/
+ http://www3.svjatoslav.eu/maven/
...
@@ -122,6 +122,8 @@ For API usage examples, see [[https://www3.svjatoslav.eu/projects/sixth-3d-demos
+ read this as example, and apply improvements/fixes where applicable:
http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html
++ Improve triangulation. Read: https://ianthehenry.com/posts/delaunay/
+
+ Partial region/frame repaint: when only one small object changed on
the scene, it would be faster to re-render that specific area.