X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=blobdiff_plain;f=doc%2Findex.org;h=761ec822beb84f8dd2d3e12b5b074ffde6d86ba6;hb=refs%2Fheads%2Fmaster;hp=31765217f9ee05375c29ea87300efd1fce8066d5;hpb=9fd4e404b77be4193d14e6cc799b3f42e24d4486;p=sixth-3d.git diff --git a/doc/index.org b/doc/index.org index 3176521..3fb3f08 100644 --- a/doc/index.org +++ b/doc/index.org @@ -11,12 +11,8 @@ #+HTML_HEAD: * General -- This is a subproject of parent project: [[https://www3.svjatoslav.eu/projects/sixth/][Sixth]]. - -- This program is free software: you can redistribute it and/or modify - it under the terms of the [[https://www.gnu.org/licenses/lgpl.html][GNU Lesser General Public License]] as - published by the Free Software Foundation, either version 3 of the - License, or (at your option) any later version. +- This program is free software: released under Creative Commons Zero + (CC0) license - Program author: - Svjatoslav Agejenko @@ -31,7 +27,9 @@ - [[https://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=summary][Browse Git repository online]] - Clone Git repository using command: - : git clone https://www2.svjatoslav.eu/git/sixth-3d.git + : git clone https://www3.svjatoslav.eu/git/sixth-3d.git + +- See [[https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/][JavaDoc]]. * Project description + See: [[https://www3.svjatoslav.eu/projects/sixth-3d-demos/][demos of current 3D engine capabilities]] @@ -84,6 +82,8 @@ pixel. operating systems. * API documentation +- See [[https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/][JavaDoc]]. + Note: due to a lack of time, there is still big room for improvement on documentation. @@ -101,7 +101,7 @@ Maven *pom.xml* file snippet: eu.svjatoslav sixth-3d - 1.1 + 1.2 ... @@ -111,7 +111,7 @@ Maven *pom.xml* file snippet: svjatoslav.eu Svjatoslav repository - http://www2.svjatoslav.eu/maven/ + http://www3.svjatoslav.eu/maven/ ... @@ -122,6 +122,8 @@ For API usage examples, see [[https://www3.svjatoslav.eu/projects/sixth-3d-demos + read this as example, and apply improvements/fixes where applicable: http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html ++ Improve triangulation. Read: https://ianthehenry.com/posts/delaunay/ + + Partial region/frame repaint: when only one small object changed on the scene, it would be faster to re-render that specific area.