X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=blobdiff_plain;f=doc%2Findex.html;h=a80e8d05939d8479cf579b7831c0fc3638dc8755;hb=746baf8325af6a3a2d104af274c0632c82dbafa2;hp=68eafc00ad2bde46f11259e172050ccfe42f7f64;hpb=439e676d68b70ed18dc2ca83c1581d635228a49f;p=sixth-3d.git diff --git a/doc/index.html b/doc/index.html index 68eafc0..a80e8d0 100644 --- a/doc/index.html +++ b/doc/index.html @@ -2,7 +2,7 @@
-In software, pure Java realtime 3D rendering engine. With the final goal of -becoming a platform for buildng 3D user interfaces. +In-software, pure Java realtime 3D rendering engine. With the final +goal of becoming a platform for buildng 3D user interfaces and +interactive data visualization.
-3D rendering is done in software, 100% pure Java on CPU. At least for now. -Modern CPU cores count keeps growing and therefore rendering by CPU is not as -expensive as it used to be for the old single core systems. +3D rendering is done in software, 100% pure Java on CPU. At least for +now. Modern CPU cores count keeps growing and therefore rendering by +CPU is not as expensive as it used to be for the old single core +systems.
-CPU rendering performance is already good enough to implement usable 3D UI at -sufficient detail level, resolution and frame rate. +CPU rendering performance is already good enough to implement usable +3D UI at sufficient detail level, resolution and frame rate.
-Pure Java also means easy portability and installation. No need to deal with -platform specific dependencies. +Pure Java also means easy portability and installation. No need to +deal with platform specific dependencies.
-Also CPU rendering allows to easily test different rendering algorithms and -retains complete control of every rendered pixel. +Also CPU rendering allows to easily test different rendering +algorithms and retains complete control of every rendered pixel.
-Instructions to embed Sixth-3D in your project as a library. Maven *pom.xml* -file snippet: +Maven *pom.xml* file snippet: