/*
- * Sixth - System for data storage, computation, exploration and interaction.
- * Copyright ©2012-2016, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of version 3 of the GNU Lesser General Public License
- * or later as published by the Free Software Foundation.
+ * Sixth 3D engine. Author: Svjatoslav Agejenko.
+ * This project is released under Creative Commons Zero (CC0) license.
*/
-
package eu.svjatoslav.sixth.e3d.renderer.raster.shapes;
-import eu.svjatoslav.sixth.e3d.geometry.TransformPipe;
import eu.svjatoslav.sixth.e3d.gui.RenderingContext;
import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController;
+import eu.svjatoslav.sixth.e3d.math.TransformsPipeline;
import eu.svjatoslav.sixth.e3d.renderer.raster.RenderAggregator;
public abstract class AbstractShape {
this.mouseInteractionController = mouseInteractionController;
}
- public abstract void transform(final TransformPipe transforms,
+ public abstract void transform(final TransformsPipeline transforms,
final RenderAggregator aggregator,
final RenderingContext renderingContext);