- public void createReusableTextures() {
- textures = new Vector<>();
-
- for (int i = 0; i < 30; i++) {
- final GlowingPoint glowingPoint = new GlowingPoint(null, 1,
- new Color(Math.random() + 0.5, Math.random() + 0.5,
- Math.random() + 0.5, 255));