- final Ray r = new Ray(cameraView.camCenter.x,
- cameraView.camCenter.y, cameraView.camCenter.z, cx3
- - cameraView.camCenter.x, cy3
- - cameraView.camCenter.y, cz3
- - cameraView.camCenter.z);
+ final Ray r = new Ray(cameraView.cameraCenter.x,
+ cameraView.cameraCenter.y, cameraView.cameraCenter.z, cx3
+ - cameraView.cameraCenter.x, cy3
+ - cameraView.cameraCenter.y, cz3
+ - cameraView.cameraCenter.z);