/*
* Sixth 3D engine. Author: Svjatoslav Agejenko.
* This project is released under Creative Commons Zero (CC0) license.
- *
-*
*/
-
package eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.base;
import eu.svjatoslav.sixth.e3d.geometry.Point3D;
import eu.svjatoslav.sixth.e3d.gui.UserRelativityTracker;
import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController;
import eu.svjatoslav.sixth.e3d.math.Transform;
-import eu.svjatoslav.sixth.e3d.math.TransformPipe;
+import eu.svjatoslav.sixth.e3d.math.TransformsPipeline;
import eu.svjatoslav.sixth.e3d.renderer.raster.Color;
import eu.svjatoslav.sixth.e3d.renderer.raster.RenderAggregator;
import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.AbstractShape;
* This method should be overridden by anyone wanting to customize shape
* before it is rendered.
*/
- public void beforeTransformHook(final TransformPipe transformPipe,
+ public void beforeTransformHook(final TransformsPipeline transformPipe,
final RenderingContext context) {
}
}
@Override
- public void transform(final TransformPipe transformPipe,
+ public void transform(final TransformsPipeline transformPipe,
final RenderAggregator aggregator, final RenderingContext context) {
// add current composite shape transform to the end of the transform