/*
- * Sixth 3D engine. Author: Svjatoslav Agejenko.
+ * Sixth 3D engine. Author: Svjatoslav Agejenko.
* This project is released under Creative Commons Zero (CC0) license.
*/
package eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic;
for (int y = 0; y < TEXTURE_RESOLUTION_PIXELS; y++) {
int address = texture.primaryBitmap.getAddress(x, y);
- final int distanceFromCenter = (int) sqrt(pow (halfResolution - x, 2) + pow (halfResolution - y, 2));
+ final int distanceFromCenter = (int) sqrt(pow(halfResolution - x, 2) + pow(halfResolution - y, 2));
int alpha = 255 - ((270 * distanceFromCenter) / halfResolution);
if (alpha < 0)