import eu.svjatoslav.sixth.e3d.renderer.raster.texture.Texture;
import eu.svjatoslav.sixth.e3d.renderer.raster.texture.TextureBitmap;
+/**
+ * Texture object that is always oriented towards the viewer.
+ */
public class ForwardOrientedTexture extends AbstractCoordinateShape {
private static final double SCALE_MULTIPLIER = 0.005;