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</head>
<body>
-<div id="content">
- <h1 class="title">Sixth 3D - 3D engine</h1>
- <div id="table-of-contents">
- <h2>Table of Contents</h2>
- <div id="text-table-of-contents">
- <ul>
- <li><a href="#orgheadline1">1. Project description</a></li>
- <li><a href="#orgheadline2">2. Software development</a></li>
- </ul>
- </div>
- </div>
- <hr/>
- <ul class="org-ul">
- <li>This is a subproject of <a href="http://www2.svjatoslav.eu/gitbrowse/sixth/doc/index.html">Sixth</a></li>
-
- <li><a href="http://www2.svjatoslav.eu/gitweb/?p=sixth.git;a=snapshot;h=HEAD;sf=tgz">download latest
- snapshot</a></li>
-
- <li>This program is free software; you can redistribute it and/or modify it under
- the terms of version 3 of the <a href="https://www.gnu.org/licenses/lgpl.html">GNU Lesser General Public
- License</a> or later as
- published by the Free Software Foundation.
- </li>
-
- <li>Program author:
- <ul class="org-ul">
- <li>Svjatoslav Agejenko</li>
- <li>Homepage: <a href="http://svjatoslav.eu/">http://svjatoslav.eu/</a></li>
- <li>Email: <a href="mailto://svjatoslav@svjatoslav.eu/">mailto://svjatoslav@svjatoslav.eu/</a></li>
- </ul>
- </li>
-
- <li><a href="http://svjatoslav.eu/programs.jsp">other applications hosted at svjatoslav.eu</a></li>
- </ul>
-
-
- <ul class="org-ul">
- <li>In software, pure Java realtime 3D rendering engine. With the final goal of
- becoming a platform for buildng 3D user interfaces.
- </li>
- </ul>
-
- <div id="outline-container-orgheadline1" class="outline-2">
- <h2 id="orgheadline1"><span class="section-number-2">1</span> Project description</h2>
- <div class="outline-text-2" id="text-1">
- <p>
- System is implemented in Java because:
- </p>
- <ul class="org-ul">
- <li>It scales well to handle great complexity.</li>
- <li>It is easy to refactor and experiment with.</li>
- <li>It is fast enough thanks to Java virtual machine just-in-time compiler.</li>
- <li>Easy to run on various hardware platforms and operating systems.</li>
- </ul>
-
- <p>
- 3D rendering is done in software, 100% pure Java on CPU. At least for now.
- Modern CPU cores count keeps growing and therefore rendering by CPU is not as
- expensive as it used to be for the old single core systems.
- </p>
-
- <p>
- CPU rendering performance is already good enough to implement usable 3D UI at
- sufficient detail level, resolution and frame rate.
- </p>
-
- <p>
- Pure Java also means easy portability and installation. No need to deal with
- platform specific dependencies.
- </p>
-
- <p>
- Also CPU rendering allows to easily test different rendering algorithms and
- retains complete control of every rendered pixel.
- </p>
- </div>
- </div>
-
-
- <div id="outline-container-orgheadline2" class="outline-2">
- <h2 id="orgheadline2"><span class="section-number-2">2</span> Software development</h2>
- <div class="outline-text-2" id="text-2">
- <p>
- Instructions to embed Sixth-3D in your project as a library. Maven *pom.xml*
- file snippet:
- </p>
- <div class="org-src-container">
-
-<pre class="src src-xml"><<span style="color: #bc6ec5; font-weight: bold;">dependencies</span>>
+<div id="content" class="content">
+<h1 class="title">Sixth 3D - 3D engine</h1>
+<div id="table-of-contents" role="doc-toc">
+<h2>Table of Contents</h2>
+<div id="text-table-of-contents" role="doc-toc">
+<ul>
+<li><a href="#org7511f90">1. General</a>
+<ul>
+<li><a href="#orge3f1768">1.1. Source code</a></li>
+</ul>
+</li>
+<li><a href="#orgfea2cd7">2. Project description</a>
+<ul>
+<li><a href="#org4103b1c">2.1. Justification for software rendering</a></li>
+<li><a href="#orgca70003">2.2. Justification for Java</a></li>
+</ul>
+</li>
+<li><a href="#org690ab91">3. API documentation</a></li>
+<li><a href="#org228a301">4. Instructions to embed Sixth-3D in your project</a></li>
+<li><a href="#org39d9f00">5. <span class="todo TODO">TODO</span> features to add</a>
+<ul>
+<li><a href="#org16a4a5d">5.1. Render only visible polygons</a></li>
+</ul>
+</li>
+</ul>
+</div>
+</div>
+
+<div id="outline-container-org7511f90" class="outline-2">
+<h2 id="org7511f90"><span class="section-number-2">1.</span> General</h2>
+<div class="outline-text-2" id="text-1">
+<ul class="org-ul">
+<li>This program is free software: released under Creative Commons Zero
+(CC0) license</li>
+
+<li>Program author:
+<ul class="org-ul">
+<li>Svjatoslav Agejenko</li>
+<li>Homepage: <a href="https://svjatoslav.eu">https://svjatoslav.eu</a></li>
+<li>Email: <a href="mailto://svjatoslav@svjatoslav.eu">mailto://svjatoslav@svjatoslav.eu</a></li>
+</ul></li>
+
+<li><a href="https://www.svjatoslav.eu/projects/">Other software projects hosted at svjatoslav.eu</a></li>
+</ul>
+</div>
+
+<div id="outline-container-orge3f1768" class="outline-3">
+<h3 id="orge3f1768"><span class="section-number-3">1.1.</span> Source code</h3>
+<div class="outline-text-3" id="text-1-1">
+<ul class="org-ul">
+<li><a href="https://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=snapshot;h=HEAD;sf=tgz">Download latest snapshot in TAR GZ format</a></li>
+
+<li><a href="https://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=summary">Browse Git repository online</a></li>
+
+<li><p>
+Clone Git repository using command:
+</p>
+<pre class="example">
+git clone https://www2.svjatoslav.eu/git/sixth-3d.git
+</pre></li>
+
+<li>See <a href="https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/">JavaDoc</a>.</li>
+</ul>
+</div>
+</div>
+</div>
+
+<div id="outline-container-orgfea2cd7" class="outline-2">
+<h2 id="orgfea2cd7"><span class="section-number-2">2.</span> Project description</h2>
+<div class="outline-text-2" id="text-2">
+<ul class="org-ul">
+<li>See: <a href="https://www3.svjatoslav.eu/projects/sixth-3d-demos/">demos of current 3D engine capabilities</a></li>
+</ul>
+
+<p>
+<a href="#org4103b1c">In software</a>, <a href="#orgca70003">pure Java</a> realtime 3D rendering engine. With the final
+goal of becoming a platform for buildng 3D user interfaces and
+interactive data visualization for <a href="https://www3.svjatoslav.eu/projects/sixth/">project Sixth</a>.
+</p>
+
+<p>
+Sixth 3D can be also used as standalone <a href="#org228a301">3D engine in your project</a>.
+</p>
+</div>
+
+<div id="outline-container-org4103b1c" class="outline-3">
+<h3 id="org4103b1c"><span class="section-number-3">2.1.</span> Justification for software rendering</h3>
+<div class="outline-text-3" id="text-2-1">
+<p>
+3D rendering is done in software, 100% pure Java on CPU. At least for
+now. Modern CPU cores count keeps growing and therefore rendering by
+CPU is not as expensive as it used to be for the old single core
+systems.
+</p>
+
+<p>
+CPU rendering performance is already good enough to implement usable
+3D UI at sufficient detail level, resolution and frame rate.
+</p>
+
+<p>
+Also CPU rendering allows to freely test different rendering and
+optimization algorithms and retains complete control of every rendered
+pixel.
+</p>
+</div>
+</div>
+<div id="outline-container-orgca70003" class="outline-3">
+<h3 id="orgca70003"><span class="section-number-3">2.2.</span> Justification for Java</h3>
+<div class="outline-text-3" id="text-2-2">
+<ul class="org-ul">
+<li>It is easy to refactor and experiment with.</li>
+
+<li>Easy portability and installation. No need to deal with platform
+specific dependencies.</li>
+
+<li>It scales well to handle great complexity.
+<ul class="org-ul">
+<li>Allows to implement clever performance optimizations (instead of
+going for GPU offered brute-force rendering approach).</li>
+</ul></li>
+
+<li>No limitations imposed by:
+<ul class="org-ul">
+<li>requirement for decent GPU</li>
+<li>GPU missing features</li>
+<li>GPU missing/incomplete/buggy drivers</li>
+<li>OpenGL specification</li>
+</ul></li>
+
+<li>It is fast enough thanks to:
+<ul class="org-ul">
+<li>Java virtual machine just-in-time compiler.</li>
+<li>Growing CPU cores count.</li>
+</ul></li>
+
+<li>As a result it is easy to run on various hardware platforms and
+operating systems.</li>
+</ul>
+</div>
+</div>
+</div>
+
+<div id="outline-container-org690ab91" class="outline-2">
+<h2 id="org690ab91"><span class="section-number-2">3.</span> API documentation</h2>
+<div class="outline-text-2" id="text-3">
+<ul class="org-ul">
+<li>See <a href="https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/">JavaDoc</a>.</li>
+</ul>
+
+<p>
+Note: due to a lack of time, there is still big room for improvement
+on documentation.
+</p>
+
+<p>
+So far best resource is to download and explore source code for:
+</p>
+<ul class="org-ul">
+<li>3D engine (<a href="https://www3.svjatoslav.eu/projects/sixth-3d/graphs/">generated code graphs</a> (generated using <a href="https://www3.svjatoslav.eu/projects/javainspect/">JavaInspect</a>))</li>
+<li>For API usage examples, see <a href="https://www3.svjatoslav.eu/projects/sixth-3d-demos/">demos</a></li>
+</ul>
+</div>
+</div>
+<div id="outline-container-org228a301" class="outline-2">
+<h2 id="org228a301"><span class="section-number-2">4.</span> Instructions to embed Sixth-3D in your project</h2>
+<div class="outline-text-2" id="text-4">
+<p>
+Maven <b>pom.xml</b> file snippet:
+</p>
+<div class="org-src-container">
+<pre class="src src-xml"><<span style="color: #A6E22E;">dependencies</span>>
...
- <<span style="color: #bc6ec5; font-weight: bold;">dependency</span>>
- <<span style="color: #bc6ec5; font-weight: bold;">groupId</span>>eu.svjatoslav</<span
- style="color: #bc6ec5; font-weight: bold;">groupId</span>>
- <<span style="color: #bc6ec5; font-weight: bold;">artifactId</span>>sixth-3d</<span
- style="color: #bc6ec5; font-weight: bold;">artifactId</span>>
- <<span style="color: #bc6ec5; font-weight: bold;">version</span>>1.0</<span
- style="color: #bc6ec5; font-weight: bold;">version</span>>
- </<span style="color: #bc6ec5; font-weight: bold;">dependency</span>>
+ <<span style="color: #A6E22E;">dependency</span>>
+ <<span style="color: #A6E22E;">groupId</span>>eu.svjatoslav</<span style="color: #A6E22E;">groupId</span>>
+ <<span style="color: #A6E22E;">artifactId</span>>sixth-3d</<span style="color: #A6E22E;">artifactId</span>>
+ <<span style="color: #A6E22E;">version</span>>1.2</<span style="color: #A6E22E;">version</span>>
+ </<span style="color: #A6E22E;">dependency</span>>
...
-</<span style="color: #bc6ec5; font-weight: bold;">dependencies</span>>
+</<span style="color: #A6E22E;">dependencies</span>>
-<<span style="color: #bc6ec5; font-weight: bold;">repositories</span>>
+<<span style="color: #A6E22E;">repositories</span>>
...
- <<span style="color: #bc6ec5; font-weight: bold;">repository</span>>
- <<span style="color: #bc6ec5; font-weight: bold;">id</span>>svjatoslav.eu</<span
- style="color: #bc6ec5; font-weight: bold;">id</span>>
- <<span style="color: #bc6ec5; font-weight: bold;">name</span>>Svjatoslav repository</<span
- style="color: #bc6ec5; font-weight: bold;">name</span>>
- <<span style="color: #bc6ec5; font-weight: bold;">url</span>>http://www2.svjatoslav.eu/maven/</<span
- style="color: #bc6ec5; font-weight: bold;">url</span>>
- </<span style="color: #bc6ec5; font-weight: bold;">repository</span>>
+ <<span style="color: #A6E22E;">repository</span>>
+ <<span style="color: #A6E22E;">id</span>>svjatoslav.eu</<span style="color: #A6E22E;">id</span>>
+ <<span style="color: #A6E22E;">name</span>>Svjatoslav repository</<span style="color: #A6E22E;">name</span>>
+ <<span style="color: #A6E22E;">url</span>>http://www3.svjatoslav.eu/maven/</<span style="color: #A6E22E;">url</span>>
+ </<span style="color: #A6E22E;">repository</span>>
...
-</<span style="color: #bc6ec5; font-weight: bold;">repositories</span>>
+</<span style="color: #A6E22E;">repositories</span>>
</pre>
- </div>
-
- <p>
- <a href="http://www2.svjatoslav.eu/projects/sixth/codegraphs/">Auto-generated graphs for parts of
- Sixth-3D code/architecture</a> using <a
- href="http://www2.svjatoslav.eu/gitbrowse/javainspect/doc/index.html">this tool</a>
- </p>
- </div>
- </div>
+</div>
+
+<p>
+For API usage examples, see <a href="https://www3.svjatoslav.eu/projects/sixth-3d-demos/">demos</a>.
+</p>
+</div>
+</div>
+<div id="outline-container-org39d9f00" class="outline-2">
+<h2 id="org39d9f00"><span class="section-number-2">5.</span> <span class="todo TODO">TODO</span> features to add</h2>
+<div class="outline-text-2" id="text-5">
+<ul class="org-ul">
+<li>read this as example, and apply improvements/fixes where applicable:
+<a href="http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html">http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html</a></li>
+
+<li>Improve triangulation. Read: <a href="https://ianthehenry.com/posts/delaunay/">https://ianthehenry.com/posts/delaunay/</a></li>
+
+<li>Partial region/frame repaint: when only one small object changed on
+the scene, it would be faster to re-render that specific area.</li>
+
+<li>Once partial rendering works, in would be easy to add multi-core
+rendering support. So that each core renders it's own region of the
+screen.</li>
+
+<li>Antialiazing. Would improve text readability. If antialiazing is too
+expensive for every frame, it could be used only for last frame
+before animations become still and waiting for user input starts.</li>
+</ul>
+</div>
+<div id="outline-container-org16a4a5d" class="outline-3">
+<h3 id="org16a4a5d"><span class="section-number-3">5.1.</span> Render only visible polygons</h3>
+<div class="outline-text-3" id="text-5-1">
+<ul class="org-ul">
+<li>This would significantly reduce RAM <-> CPU traffic.</li>
+
+<li>General algorithm description:
+<ul class="org-ul">
+<li>For each horizontal scanline:
+<ul class="org-ul">
+<li>sort polygon edges from left to right</li>
+<li>while iterating and drawing pixels over screen X axis (left to
+right) track next appearing/disappearing polygons.
+<ul class="org-ul">
+<li>For each polygon edge update Z sorted active polygons list.</li>
+<li>Only draw pixel from the top-most polygon.
+<ul class="org-ul">
+<li>Only if polygon area is transparent/half-transparent add
+colors from the polygons below.</li>
+</ul></li>
+</ul></li>
+</ul></li>
+</ul></li>
+
+<li>As a bonus, this would allow to track which polygons are really
+visible in the final scene for each frame.
+
+<ul class="org-ul">
+<li>Such information allows further optimizations:
+
+<ul class="org-ul">
+<li>Dynamic geometry simplification:
+<ul class="org-ul">
+<li>Dynamically detect and replace invisible objects from the
+scene with simplified bounding box.</li>
+
+<li>Dynamically replace boudnig box with actual object once it
+becomes visible.</li>
+</ul></li>
+
+<li>Dynamically unload unused textures from RAM.</li>
+</ul></li>
+</ul></li>
+</ul>
+</div>
+</div>
+</div>
</div>
<div id="postamble" class="status">
- <p class="author">Author: Svjatoslav Agejenko</p>
- <p class="date">Created: 2016-08-03 Wed 23:15</p>
- <p class="validation"><a href="http://validator.w3.org/check?uri=referer">Validate</a></p>
+<p class="author">Author: Svjatoslav Agejenko</p>
+<p class="date">Created: 2022-07-13 Wed 04:16</p>
+<p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p>
</div>
</body>
</html>