X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=sixth-data.git;a=blobdiff_plain;f=doc%2Findex.html;h=c719c14e1a95c91702ffdb0a7e7b8693eb7925cd;hp=d0f979d5b047cfde09b816345d0080da6f77137e;hb=b382105757c3d9a2bb528fa8e4218354feff2429;hpb=32e305d7f189ddd3a6e62a2abf29065187cc75b2 diff --git a/doc/index.html b/doc/index.html index d0f979d..c719c14 100644 --- a/doc/index.html +++ b/doc/index.html @@ -2,7 +2,7 @@ Sixth - system for data storage, computation, exploration and interaction - + @@ -241,18 +241,22 @@ business applications:
  • I don't like to convert data between persistent database and +
  • + +

    runtime objects for every transaction. How about creating united database/computation engine instead to: +

    +

    +the system decide at runtime which data to keep in what kind of +memory. +

    @@ -280,9 +284,11 @@ memory.
  • Transparent cansistency, checksumming and deduplication.
  • (Git as a database: -https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ )
  • +

    +https://www.kenneth-truyers.net/2016/10/13/git-nosql-database/ ) +

    @@ -299,36 +305,108 @@ thought…) -
  • From there come following ideas: +
  • It directly inspires following ideas + +
  • + + + + + +
    +

    3 Ideas

    +
    +
    +

    3.1 Distributed computation and data storage

    +
    +

    +Maybe every problem can be translated to geometry (use any shapes and +as many dimensions as you need). Solution(s) to such problems would +then appear as relatively simple search/comparison/lookup results. As +a bonus, such geometrical *data storage* AND *computation* can be +naturally made in *parallel* and *distributed*. That's what neurons in +the brain appear to be doing ! :) . Learning means building/updating +the model (the hard part). Question answering is making (relatively +simple) lookups (geometrical queries) against the model. +

    +
    +
    +
    +

    3.2 Mapping of hyperspace to traditional object-oriented model

    +
    +

    +Object oriented programming is inspired by the way human mind +operates. It allows programmer to express ideas to computer in a more +human-like terms. +

    + +

    +It is possible to map object model to geometrical hyperspace: +

    + +
      +
    • Object is a point in space (universe). Each object member variable +translates to its own dimension. That is: if class declares 4 +variables for an object, then corresponding object can be stored as +a single point inside 4 dimensional space. Variable values translate +to point coordinates in space. That is: Integer, floating point +number and even boolean and string can be translated to linear value +that can be used as a coordinate along particular dimension. +
    • + +
    • Each class declares its own space (universe). All class instances +(objects) are points inside that particular universe. References +between objects of different types are hyperlinks (portals) between +different universes. +
    • +
    +
    +
    +
    +

    3.3 Handling of relations

    +
    +

    +Consider we want to create database of books and authors. Book can +have multiple authors, and single person can be author for multiple +books. It is possible to store how many hours of work each author has +contributed to every book, using hyperspace as follows: +

    + +
      +
    • Every dimension corresponds to one particular book author. (10 +authors in the database, would require 10 dimensional space)
        -
      • Maybe every problem can be translated to geometry (use any shapes -and as many dimensions as you need). Solution(s) to such problems -would then appear as relatively simple search/comparison/lookup -results. As a bonus, such geometrical *data storage* AND -*computation* can be naturally made in *parallel* and -*distributed*. That's what neurons in the brain appear to be doing -! :) . Learning means building/updating the model (the hard -part). Question answering is making (relatively simple) lookups -(geometrical queries) against the model. -
      • - -
      • Mapping of hyperspace to traditional object-oriented programming -model: +
      • Point in space corresponds to one particular book.
          -
        • Object is a point in space (universe). Each object member -variable translates to its own dimension. That is: if class -declares 4 variables for an object, then corresponding object -can be stored as a single point inside 4 dimensional -space. Variable values translate to point coordinates in -space. That is: Integer, floating point number and even boolean -and string can be translated to linear value that can be used as -a coordinate along particular dimension. +
        • Point location along particular (author) dimension corresponds +to amount of work contributed by particular author for given +book.
        • +
        +
      • +
      +
    • +
    + +

    +Alternatively: +

    -
  • Each class declares its own space (universe). All class -instances (objects) are points inside that particular -universe. References between objects of different types are -hyperlinks (portals) between different universes. +
      +
    • Every dimension corresponds to one particular book. +
        +
      • Point in space corresponds to one particular author in the entire +database. +
          +
        • Point location along particular (book) dimension corresponds to +amount of work contributed for book by given author (point).
      • @@ -339,9 +417,10 @@ hyperlinks (portals) between different universes.
  • -
    -

    3 Current status

    -
    + +
    +

    4 Current status

    +
    • More or less defined Vision / goal.
    • @@ -360,9 +439,9 @@ implement more advanced features on top of this.
    -
    -

    4 See also

    -
    +
    +

    5 See also

    +

    Interesting or competing projects with good ideas:

    @@ -390,6 +469,13 @@ applications. + +
  • ZetaVM + +
  • @@ -402,15 +488,22 @@ applications.
  • 2.1. Brain
  • -
  • 3. Current status
  • -
  • 4. See also
  • +
  • 3. Ideas + +
  • +
  • 4. Current status
  • +
  • 5. See also