X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=blobdiff_plain;f=src%2Fmain%2Fjava%2Feu%2Fsvjatoslav%2Fsixth%2Fe3d%2Fgui%2FRenderingContext.java;h=31cbb13351e968ebb88718d24f160ed104721df8;hp=91b73762aac1d22e8547ef1f72cfc2ae0082dfce;hb=0590faa0f0434ebb29955a711299f8ad5ac226d6;hpb=58faaac88fe1a65fe42a68979d4e4d8f3765d878 diff --git a/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java b/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java index 91b7376..31cbb13 100644 --- a/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java +++ b/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java @@ -9,7 +9,7 @@ package eu.svjatoslav.sixth.e3d.gui; -import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseClick; +import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseEvent; import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController; import java.awt.*; @@ -20,39 +20,52 @@ import java.awt.image.WritableRaster; public class RenderingContext { public static final int bufferedImageType = BufferedImage.TYPE_4BYTE_ABGR; - - final BufferedImage bufferedImage; - public final Graphics2D graphics; - public final byte[] pixels; - public final int width; public final int height; - public final int xCenter; public final int yCenter; - public final double zoom; - + final BufferedImage bufferedImage; public int frameNumber = 0; /** - * Used to signal that actual rendering should be performed. It is useful to - * skip rendering when we only want to detect mouse clicks intersections - * without actually updating rendered frame. + * UI component that mouse is currently hovering over. */ - public boolean doRender = true; // TODO: make use of the variable + private MouseInteractionController currentMouseOverComponent; + + public void prepareForNewFrameRendering(){ + mouseEvent = null; + objectUnderMouse = null; + } /** - * Mouse click. During rendering we can detect which item user clicked on. + * Mouse click event that needs to be processed. */ - public MouseClick mouseClick; + private MouseEvent mouseEvent; + + public void setMouseEvent(MouseEvent mouseEvent) { + this.mouseEvent = mouseEvent; + } + + public MouseEvent getMouseEvent() { + return mouseEvent; + } /** * Item that user clicked on. */ - public MouseInteractionController clickedItem; + private MouseInteractionController objectUnderMouse; + + /** + * Called when given object was detected under mouse cursor, while processing {@link #mouseEvent}. + * Because objects are rendered back to front. The last method caller will set the top-most object, if + * there are multiple objects under mouse cursor. + */ + public void setObjectUnderMouse(MouseInteractionController objectUnderMouse) { + this.objectUnderMouse = objectUnderMouse; + } public RenderingContext(final int width, final int height) { this.width = width; @@ -74,4 +87,31 @@ public class RenderingContext { graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); } + /** + * @return true if view repaint is needed. + */ + public boolean handleDetectedComponentMouseEvents() { + if (objectUnderMouse != null) { + if (mouseEvent.button == 0) { + // mouse over + if (currentMouseOverComponent == null) { + currentMouseOverComponent = objectUnderMouse; + return currentMouseOverComponent.mouseEntered(); + } else if (currentMouseOverComponent != objectUnderMouse) { + boolean viewRepaintNeeded = currentMouseOverComponent.mouseExited(); + currentMouseOverComponent = objectUnderMouse; + return viewRepaintNeeded | currentMouseOverComponent.mouseEntered(); + } + } else { + // mouse click + return objectUnderMouse.mouseClicked(); + } + } else if (currentMouseOverComponent != null) { + boolean viewRepaintNeeded = currentMouseOverComponent.mouseExited(); + currentMouseOverComponent = null; + return viewRepaintNeeded; + } + return false; + } + }