X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=blobdiff_plain;f=src%2Fmain%2Fjava%2Feu%2Fsvjatoslav%2Fsixth%2Fe3d%2Fgui%2FRenderingContext.java;h=0d16aa488147413cf2d3387718223538bc1cbabf;hp=5ebb59bd8f7f24e44710e6b77bd86cca2ccd50ac;hb=59baa428fb2d9e7f0fe5423f4cea47f2d6245914;hpb=b1e8d7bd8c9d0905e9fe3c46fc84a11779b95982 diff --git a/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java b/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java index 5ebb59b..0d16aa4 100644 --- a/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java +++ b/src/main/java/eu/svjatoslav/sixth/e3d/gui/RenderingContext.java @@ -1,5 +1,5 @@ /* - * Sixth 3D engine. Copyright ©2012-2017, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu + * Sixth 3D engine. Copyright ©2012-2019, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu * * This program is free software; you can redistribute it and/or * modify it under the terms of version 3 of the GNU Lesser General Public License @@ -9,7 +9,7 @@ package eu.svjatoslav.sixth.e3d.gui; -import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseClick; +import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseEvent; import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController; import java.awt.*; @@ -20,37 +20,54 @@ import java.awt.image.WritableRaster; public class RenderingContext { public static final int bufferedImageType = BufferedImage.TYPE_4BYTE_ABGR; - - public final BufferedImage bufferedImage; - public final Graphics2D graphics; - - public final byte[] bytes; - + public final byte[] pixels; public final int width; public final int height; - public final int xCenter; public final int yCenter; - public final double zoom; - + final BufferedImage bufferedImage; public int frameNumber = 0; /** - * Used to signal that actual rendering should be performed. It is useful to - * skip rendering when we only want to detect mouse clicks intersections - * without actually updating rendered frame. + * UI component that mouse is currently hovering over. */ - public boolean doRender = true; // TODO: make use of the variable + private MouseInteractionController currentMouseOverComponent; - public MouseClick mouseClick; + public void prepareForNewFrameRendering(){ + mouseEvent = null; + objectUnderMouse = null; + } + + /** + * Mouse click event that needs to be processed. + */ + private MouseEvent mouseEvent; - public MouseInteractionController clickedItem; + public void setMouseEvent(MouseEvent mouseEvent) { + this.mouseEvent = mouseEvent; + } - public RenderingContext(final int width, final int height, - final RenderingContext oldContext) { + public MouseEvent getMouseEvent() { + return mouseEvent; + } + /** + * Item that user clicked on. + */ + private MouseInteractionController objectUnderMouse; + + /** + * Called when given object was detected under mouse cursor, while processing {@link #mouseEvent}. + * Because objects are rendered back to front. The last method caller will set the top-most object, if + * there are multiple objects under mouse cursor. + */ + public void setObjectUnderMouse(MouseInteractionController objectUnderMouse) { + this.objectUnderMouse = objectUnderMouse; + } + + public RenderingContext(final int width, final int height) { this.width = width; this.height = height; @@ -63,20 +80,38 @@ public class RenderingContext { final WritableRaster raster = bufferedImage.getRaster(); final DataBufferByte dbi = (DataBufferByte) raster.getDataBuffer(); - bytes = dbi.getData(); + pixels = dbi.getData(); graphics = (Graphics2D) bufferedImage.getGraphics(); + graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); + graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); + } - graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, - RenderingHints.VALUE_ANTIALIAS_ON); - - graphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, - RenderingHints.VALUE_TEXT_ANTIALIAS_ON); - - if (oldContext != null) { - mouseClick = oldContext.mouseClick; - clickedItem = oldContext.clickedItem; + /** + * @return true if view repaint is needed. + */ + public boolean handleDetectedComponentMouseEvents() { + if (objectUnderMouse != null) { + if (mouseEvent.button == 0) { + // mouse over + if (currentMouseOverComponent == null) { + currentMouseOverComponent = objectUnderMouse; + return currentMouseOverComponent.mouseEntered(); + } else if (currentMouseOverComponent != objectUnderMouse) { + boolean viewRepaintNeeded = currentMouseOverComponent.mouseExited(); + currentMouseOverComponent = objectUnderMouse; + return viewRepaintNeeded | currentMouseOverComponent.mouseEntered(); + } + } else { + // mouse click + return objectUnderMouse.mouseClicked(); + } + } else if (currentMouseOverComponent != null) { + boolean viewRepaintNeeded = currentMouseOverComponent.mouseExited(); + currentMouseOverComponent = null; + return viewRepaintNeeded; } + return false; } }