/*
- * Sixth 3D engine. Author: Svjatoslav Agejenko.
+ * Sixth 3D engine. Author: Svjatoslav Agejenko.
* This project is released under Creative Commons Zero (CC0) license.
*/
package eu.svjatoslav.sixth.e3d.renderer.raster.texture;
* Transfer (render) one pixel from current {@link TextureBitmap} to target raster bitmap.
*
* @param sourceBitmapPixelAddress Pixel address within current {@link TextureBitmap} as indicated by its offset.
- * @param targetBitmap Bitmap of the target image where pixel should be rendered to.
+ * @param targetBitmap Bitmap of the target image where pixel should be rendered to.
* @param targetBitmapPixelAddress Pixel location within target image where pixel should be rendered to.
*/
public void drawPixel(int sourceBitmapPixelAddress,