/*
- * Sixth 3D engine. Author: Svjatoslav Agejenko.
+ * Sixth 3D engine. Author: Svjatoslav Agejenko.
* This project is released under Creative Commons Zero (CC0) license.
*/
package eu.svjatoslav.sixth.e3d.renderer.raster.texture;
/**
* Returns the bitmap that should be used for rendering at the given zoom
+ *
* @param scaleFactor The upscale factor
* @return The bitmap
*/
/**
* Returns the bitmap that should be used for rendering at the given zoom
+ *
* @param zoomLevel The zoom level
* @return The bitmap
*/
/**
* Upscales the given bitmap by a factor of 2
+ *
* @param originalBitmap The bitmap to upscale
* @return The upscaled bitmap
*/
/**
* Accumulates the color values of the given pixel
+ *
* @param bitmap The bitmap
- * @param x The x coordinate of the pixel
- * @param y The y coordinate of the pixel
+ * @param x The x coordinate of the pixel
+ * @param y The y coordinate of the pixel
*/
public void accumulate(final TextureBitmap bitmap, final int x,
final int y) {
/**
* Stores the accumulated color values in the given bitmap
+ *
* @param bitmap The bitmap
- * @param x The x coordinate of the pixel
- * @param y The y coordinate of the pixel
+ * @param x The x coordinate of the pixel
+ * @param y The y coordinate of the pixel
*/
public void storeResult(final TextureBitmap bitmap, final int x,
final int y) {