final PolygonCoordinate pc2, final PolygonCoordinate pc3,
final Texture texture) {
- this(pc1.space, pc2.space, pc3.space, pc1.texture, pc2.texture,
- pc3.texture, texture);
+ this(pc1.spaceCoordinate, pc2.spaceCoordinate, pc3.spaceCoordinate, pc1.textureCoordinate, pc2.textureCoordinate,
+ pc3.textureCoordinate, texture);
}
private void computeTotalTextureDistance() {