Updated readability of the code.
[sixth-3d.git] / src / main / java / eu / svjatoslav / sixth / e3d / renderer / octree / raytracer / RayTracer.java
index fa43446..ed6c937 100755 (executable)
@@ -17,8 +17,8 @@ public class RayTracer implements Runnable {
     private final Camera camera;
     private final Texture texture;
     private final ViewPanel viewPanel;
-    private OctreeVolume octreeVolume;
-    private Vector<LightSource> lights;
+    private final OctreeVolume octreeVolume;
+    private final Vector<LightSource> lights;
     private int computedLights;
 
     public RayTracer(final Texture texture, final OctreeVolume octreeVolume,
@@ -51,25 +51,25 @@ public class RayTracer implements Runnable {
         final CameraView cameraView = camera.getCameraView();
 
         // calculate vertical vectors
-        final double x1p = cameraView.downLeft.x - cameraView.upLeft.x;
-        final double y1p = cameraView.downLeft.y - cameraView.upLeft.y;
-        final double z1p = cameraView.downLeft.z - cameraView.upLeft.z;
+        final double x1p = cameraView.bottomLeft.x - cameraView.topLeft.x;
+        final double y1p = cameraView.bottomLeft.y - cameraView.topLeft.y;
+        final double z1p = cameraView.bottomLeft.z - cameraView.topLeft.z;
 
-        final double x2p = cameraView.downRight.x - cameraView.upRight.x;
-        final double y2p = cameraView.downRight.y - cameraView.upRight.y;
-        final double z2p = cameraView.downRight.z - cameraView.upRight.z;
+        final double x2p = cameraView.bottomRight.x - cameraView.topRight.x;
+        final double y2p = cameraView.bottomRight.y - cameraView.topRight.y;
+        final double z2p = cameraView.bottomRight.z - cameraView.topRight.z;
 
         long nextBitmapUpdate = System.currentTimeMillis()
                 + PROGRESS_UPDATE_FREQUENCY_MILLIS;
 
         for (int y = 0; y < height; y++) {
-            final double cx1 = cameraView.upLeft.x + ((x1p * y) / height);
-            final double cy1 = cameraView.upLeft.y + ((y1p * y) / height);
-            final double cz1 = cameraView.upLeft.z + ((z1p * y) / height);
+            final double cx1 = cameraView.topLeft.x + ((x1p * y) / height);
+            final double cy1 = cameraView.topLeft.y + ((y1p * y) / height);
+            final double cz1 = cameraView.topLeft.z + ((z1p * y) / height);
 
-            final double cx2 = cameraView.upRight.x + ((x2p * y) / height);
-            final double cy2 = cameraView.upRight.y + ((y2p * y) / height);
-            final double cz2 = cameraView.upRight.z + ((z2p * y) / height);
+            final double cx2 = cameraView.topRight.x + ((x2p * y) / height);
+            final double cy2 = cameraView.topRight.y + ((y2p * y) / height);
+            final double cz2 = cameraView.topRight.z + ((z2p * y) / height);
 
             // calculate horisontal vector
             final double x3p = cx2 - cx1;
@@ -81,11 +81,11 @@ public class RayTracer implements Runnable {
                 final double cy3 = cy1 + ((y3p * x) / width);
                 final double cz3 = cz1 + ((z3p * x) / width);
 
-                final Ray r = new Ray(cameraView.camCenter.x,
-                        cameraView.camCenter.y, cameraView.camCenter.z, cx3
-                        - cameraView.camCenter.x, cy3
-                        - cameraView.camCenter.y, cz3
-                        - cameraView.camCenter.z);
+                final Ray r = new Ray(cameraView.cameraCenter.x,
+                        cameraView.cameraCenter.y, cameraView.cameraCenter.z, cx3
+                        - cameraView.cameraCenter.x, cy3
+                        - cameraView.cameraCenter.y, cz3
+                        - cameraView.cameraCenter.z);
                 final int c = traceRay(r);
 
                 final Color color = new Color(c);