private OctreeVolume octreeVolume;
private Vector<LightSource> lights;
private int computedLights;
public RayTracer(final Texture texture, final OctreeVolume octreeVolume,
final Vector<LightSource> lights, final Camera camera,
private OctreeVolume octreeVolume;
private Vector<LightSource> lights;
private int computedLights;
public RayTracer(final Texture texture, final OctreeVolume octreeVolume,
final Vector<LightSource> lights, final Camera camera,