/*
- * Sixth - System for data storage, computation, exploration and interaction.
- * Copyright ©2012-2016, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
- *
+ * Sixth 3D engine. Copyright ©2012-2018, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 3 of the GNU Lesser General Public License
* or later as published by the Free Software Foundation.
+ *
*/
package eu.svjatoslav.sixth.e3d.gui;
long lastUpdateMillis = 0;
private Timer canvasUpdateTimer;
private ViewUpdateTimerTask canvasUpdateTimerTask;
- private RenderingContext renderingContext = new RenderingContext(1, 1, null);
+ private RenderingContext renderingContext = null;
private MouseInteractionController currentMouseOverComponent;
/**
* Currently target FPS for this view. It might change at runtime.
if ((renderingContext == null)
|| (renderingContext.width != getWidth())
|| (renderingContext.height != getHeight()))
- renderingContext = new RenderingContext(getWidth(), getHeight(),
- renderingContext);
+ renderingContext = new RenderingContext(getWidth(), getHeight());
// clear drawing area
{
* graphics is needed.
*/
public void updateView() {
- renderingContext.mouseClick = null;
- renderingContext.clickedItem = null;
+ if (renderingContext != null){
+ renderingContext.mouseClick = null;
+ renderingContext.clickedItem = null;
+ }
// compute time passed since last view update
final long currentTime = System.currentTimeMillis();