public class RenderingContext {
public static final int bufferedImageType = BufferedImage.TYPE_4BYTE_ABGR;
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- final BufferedImage bufferedImage;
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public final Graphics2D graphics;
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public final byte[] pixels;
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public final int width;
public final int height;
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public final int xCenter;
public final int yCenter;
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public final double zoom;
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+ final BufferedImage bufferedImage;
public int frameNumber = 0;
/**