public boolean beforeRender(final ViewPanel viewPanel, final int millisecondsSinceLastFrame) {
final Point3D locationBeforeUpdate = new Point3D(location);
- translateAvatarLocation(millisecondsSinceLastFrame);
+ translateAvatarLocationBasedOnMovementVector(millisecondsSinceLastFrame);
applyFrictionToUserMovement(millisecondsSinceLastFrame);
return isFrameRepaintNeeded(locationBeforeUpdate);
}
* Therefore we take frame rendering time into account when translating
* avatar between consecutive frames.
*/
- private void translateAvatarLocation(int millisecondsPassedSinceLastFrame) {
+ private void translateAvatarLocationBasedOnMovementVector(int millisecondsPassedSinceLastFrame) {
location.x -= (float) sin(getAngleXZ())
* getMovementVector().z * SPEED_MULTIPLIER
* millisecondsPassedSinceLastFrame;