public static final double SPEED_LIMIT = 30;
/**
* Just in case we want to adjust global speed for some reason.
*/
private static final double SPEED_MULTIPLIER = .02d;
public static final double SPEED_LIMIT = 30;
/**
* Just in case we want to adjust global speed for some reason.
*/
private static final double SPEED_MULTIPLIER = .02d;
/**
* Avatar movement speed, relative to avatar itself. When avatar coordinates
* are updated within the world, avatar orientation relative to the world is
/**
* Avatar movement speed, relative to avatar itself. When avatar coordinates
* are updated within the world, avatar orientation relative to the world is
/**
* Avatar orientation on the Y-Z plane. It changes when looking up or down.
*/
private double orientationYZ;
/**
* Avatar orientation on the Y-Z plane. It changes when looking up or down.
*/
private double orientationYZ;
final Point3D locationBeforeUpdate = new Point3D(location);
translateAvatarLocation(millisecondsSinceLastFrame);
final Point3D locationBeforeUpdate = new Point3D(location);
translateAvatarLocation(millisecondsSinceLastFrame);