Code refactoring.
[sixth-3d-demos.git] / src / main / java / eu / svjatoslav / sixth / e3d / examples / life / Star.java
diff --git a/src/main/java/eu/svjatoslav/sixth/e3d/examples/life/Star.java b/src/main/java/eu/svjatoslav/sixth/e3d/examples/life/Star.java
deleted file mode 100644 (file)
index ad242d0..0000000
+++ /dev/null
@@ -1,41 +0,0 @@
-package eu.svjatoslav.sixth.e3d.examples.life;
-
-import eu.svjatoslav.sixth.e3d.geometry.Point3D;
-import eu.svjatoslav.sixth.e3d.renderer.raster.Color;
-import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.GlowingPoint;
-
-import java.util.ArrayList;
-import java.util.List;
-
-class Star extends GlowingPoint {
-    public static final int STAR_SIZE = 10;
-
-    public static final int UNIQUE_STARS_COUNT = 30;
-
-    private static final List<Color> uniqueStarColors = new ArrayList<>();
-
-    /**
-     * A little hack to save RAM. We are going to have potentially lot of stars.
-     * Instead of creating new individual texture for each star, Sixth 3D engine
-     * uses internal optimization and reuses existing star textures, if star with
-     * identical color already exists. To take advantage ot such optimization
-     * we create here limited set of precomputed star colors and later reuse them.
-     */
-    static {
-        for (int i = 0; i < UNIQUE_STARS_COUNT; i++)
-            uniqueStarColors.add(
-                    new Color(
-                            Math.random() + 0.5,
-                            Math.random() + 0.5,
-                            Math.random() + 0.5,
-                            255));
-    }
-
-    public Star(Point3D location) {
-        super(location,
-                STAR_SIZE,
-                uniqueStarColors.get((int) (Math.random() * uniqueStarColors.size())) // pick random pre-generated color
-        );
-    }
-
-}