Code refactoring.
[sixth-3d-demos.git] / src / main / java / eu / svjatoslav / sixth / e3d / examples / life / Main.java
index 47698df..afc0e1c 100644 (file)
@@ -5,7 +5,7 @@ import eu.svjatoslav.sixth.e3d.geometry.Rectangle;
 import eu.svjatoslav.sixth.e3d.gui.Avatar;
 import eu.svjatoslav.sixth.e3d.gui.ViewFrame;
 import eu.svjatoslav.sixth.e3d.gui.ViewPanel;
-import eu.svjatoslav.sixth.e3d.gui.humaninput.WorldNavigationTracker;
+import eu.svjatoslav.sixth.e3d.gui.humaninput.WorldNavigationUserInputTracker;
 import eu.svjatoslav.sixth.e3d.math.Transform;
 import eu.svjatoslav.sixth.e3d.renderer.raster.Color;
 import eu.svjatoslav.sixth.e3d.renderer.raster.ShapeCollection;
@@ -15,7 +15,7 @@ import eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.wireframe.Grid2D
 import java.awt.event.KeyEvent;
 
 
-public class Main extends WorldNavigationTracker {
+public class Main extends WorldNavigationUserInputTracker {
 
     private static final Matrix MATRIX = new Matrix(
             new Point3D() // position matrix in the center of the scene
@@ -65,7 +65,7 @@ public class Main extends WorldNavigationTracker {
         setAvatarOrientation(viewPanel.getAvatar());
 
         // enable receiving of keyboard events
-        viewPanel.getKeyboardFocusTracker().setFocusOwner(this);
+        viewPanel.getKeyboardFocusStack().pushFocusOwner(this);
 
         // Done! World is built. So ensure screen is updated too.
         viewPanel.repaintDuringNextViewUpdate();