X-Git-Url: http://www2.svjatoslav.eu/gitweb/?p=fifth.git;a=blobdiff_plain;f=doc%2Findex.html;fp=doc%2Findex.html;h=cadd753a94c9a80d3f960e015999c8a2787aff4f;hp=107188f06f40ef3c9565b68dc1c9f0aacb774b34;hb=0df562d446afbd2094012c8e57fb4144c510c434;hpb=be12874c4742b31507e81536b80db7de4b800d24 diff --git a/doc/index.html b/doc/index.html index 107188f..cadd753 100644 --- a/doc/index.html +++ b/doc/index.html @@ -3,14 +3,14 @@ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> - + Fifth - virtual machine, operating system, programming language - - - - + -
+

Fifth - virtual machine, operating system, programming language

-
+

Table of Contents

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-
-
-

1 General

+
+

1. General

-
-

1.1 Source code

+ +
+

1.1. Source code

-
-

2 !Project deprecated!

+
+

2. !Project deprecated!

Current implementation does not support object oriented @@ -408,26 +332,24 @@ operating system.

-
-

3 Introduction

+
+

3. Introduction

-Fifth is programming lanquage & operating system, running on virtual -machine, with custom instruction set. It is much like Charles Chunk -Moore's Forth, it also uses stack architecture, and many commands are -similar. Basically I got familiar with concepts of Forth, and being -inspired created my own system. +Fifth is a combination of:

-
-
-

3.1 screenshots

+
+

3.1. screenshots

-
+

start.png

@@ -437,7 +359,7 @@ Startup screen diplaying Fifth logo and full file list.

-
+

dictionary.png

@@ -450,7 +372,7 @@ they can be selectively compiled or interpreted. -
+

text editor.png

@@ -462,8 +384,8 @@ Built in text editor.
-
-

4 Installation

+
+

4. Installation

Just unpack all files, witout altering original directory structure, @@ -473,13 +395,13 @@ or EMULATOR.COM ), and virtual disk file ( DISK.RAW ).

-Read more about Fifth distribution directory tree description. +Read more about Fifth distribution directory tree description.

-
-

5 Fifth distribution directory tree description

+
+

5. Fifth distribution directory tree description

After downloading and unpacking the ZIP file you shoud get directory @@ -504,12 +426,12 @@ tree similar to this:

-
-

6 Requirements

+
+

6. Requirements

-
-

6.1 Software

+
+

6.1. Software

  • MS-DOS 6.22, with HIMEM.SYS loaded.
  • @@ -521,8 +443,8 @@ tree similar to this:
-
-

6.2 Hardware

+
+

6.2. Hardware

  • Minimum CPU 386.
  • @@ -532,8 +454,8 @@ tree similar to this:
-
-

6.3 Human

+
+

6.3. Human

  • Beginner level Forth knowledge is recommended.
  • @@ -542,8 +464,8 @@ tree similar to this:
-
-

7 Numbers representation within Fifth

+
+

7. Numbers representation within Fifth

Because we are in full experimentation mode here (no regard for @@ -556,7 +478,7 @@ Here alternative hexadecimal number representation format is devised:

-
+

numbers.png

@@ -577,8 +499,8 @@ See also: Bibi-binary.
-
-

8 Disk file map, and it's data structures

+
+

8. Disk file map, and it's data structures

Core and high-level boot code is stored outside of the filesystem to @@ -586,8 +508,8 @@ allow easy access to it, at early booting time, when filesystem is not yet initialized.

-
-

8.1 Disk allocation

+
+

8.1. Disk allocation

@@ -634,8 +556,8 @@ yet initialized.
-
-

8.2 FAT entry format:

+
+

8.2. FAT entry format:

@@ -670,8 +592,8 @@ yet initialized.
-
-

8.3 File entry format

+
+

8.3. File entry format

@@ -725,8 +647,8 @@ yet initialized. -
-

9 Core architecture

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+

9. Core architecture

Fifth core is simply some amount of already compiled into machine code @@ -739,8 +661,8 @@ dictionary space only. Random word can be removed from dictionary at any time. Currently dictionary can contain at most 1000 entries.

-
-

9.1 Dictionary entry format

+
+

9.1. Dictionary entry format

@@ -808,8 +730,8 @@ run through headers backwards and find needed entry.

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-

9.2 Possible module types

+
+

9.2. Possible module types

@@ -864,8 +786,8 @@ run through headers backwards and find needed entry.
-
-

9.3 Memory map

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+

9.3. Memory map

@@ -913,1167 +835,13 @@ run through headers backwards and find needed entry. -
-

10 Virtual machine

+
+

10. Dynamically loadable modules

-

-Using CPU emulator slows it down but I shouldn't now think too mutch -about, and waste my time on batteling with problems whitch results on -complex design of PC hardware. Also it allows me to use existing DOS -and resident drivers services in real mode. So I don't need to deal -with hardware too mutch. It also allows me to use all free XMS for -flat code & data storage. -

- -

-Current emulator emulates 1 CPU. It has 2 stacks, ~50 instructions, -and 4GB flat address space (theoretically). I'm not sure that DOS -6.22 that I currently prefer can handle more than 64 MB of RAM. While -I tried to keep instructionset simple, I was forced to put in lot of -complex instructions to make it's performance acceptable on -emulator. On actual silicon ~20 instructions is enaugh (I think). -

- -

-Maybe one day similar system will run directly on custom silicon chip :) -

- - -

-CPU has following registers: -

-
- - --- -- - - - - - - - - - - - - - - - - -
IPinstruction pointer
DSPdata stack pointer
RSPreturn stack pointer
-
-

10.1 instruction set

+
+

10.1. Keyboard driver

-
-
-

10.1.1 overview table

-
-

-Virtual CPU, commands (most of them are avaiable as ordinary commands -in programming language): -

- - - - - --- -- -- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#namestack footprintdescription
0nop--does nothing
1halt--halt CPU ( return to DOS on emulator )
2kbd@– cread scancode of pressed or released key
3num <dword>– nput immidiate number into datastack
4jmp <dword>--jump to specified code
5call <dword> jump to specified code, save return address to return stack
61+n – n+1 
71-n – n-1 
8dupn – n nduplicate top of data stack
9dropn --drop last element in data stack
10if <dword>n --jump to addr if top element was 0
11ret jump to code, specified in return stack.
12c@addr – nread byte from memory at specified address
13c!n addr --store byte to specified memory
14pushDSTK -> RSTKmove top of datastack to returnstack
15popRSTK -> DSTKmove top of returnstack to datastack
16<unused>  
17rotn1 n2 n3 – n2 n3 n1rotate stack elements
18disk@FromDiskSect ToMem --read 1KB from disk into RAM
19disk!FromMem ToDiskSect --write 1KB to disk
20@addr – nread 32 bit number from memory
21!n addr --store 32 bit number to memory
22overn1 n2 – n1 n2 n1 
23swapn1 n2 – n2 n1 
24+n1 n2 – n1+n2 
25-n1 n2 – n1-n2 
26*n1 n2 – n1*n2 
27/n1 n2 – n1/n2 
28>n1 n2 – resultis true when n1 > n2
29<n1 n2 – resultis true when n1 < n2
30notn1 – not_n1logical not
31i– ncopies top of return stack into datastack
32cprt@addr – nread one byte from hardware port
33cprt!n addr --store one byte to hardware port
34i2– nlike "i" but takes second top stack element
35i3– nlike "i" but takes third top stack element.
36shln amount – nleft bit shift
37shrn amount – nright bit shift
38orn1 n2 – nlogical or
39xorn1 n2 – nexclusive logical or
40vidmapaddr --copy memory from "addr" to video memory.
41mouse@– x y buttonread mouse coordinates & buttons
42vidputaddr1 addr2 x y --put image1 into image2, at location x, y
43cmoveaddr1 addr2 amountmove memory from addr1 to addr2
44cfillc addr amount --fill memory starting at "addr" with "c" bytes.
45tvidputaddr1 addr2 x y --put image with transparency support
46depth– depthreturns current depth of data stack.
47charputcolorfg colorbg addrsrc addrdest x ydraw text character
-
-
- -
-

10.1.2 kbd@ - read scancode of pressed or released key

-
-

-Returns 0 if no data available. -

-
-
-
-

10.1.3 vidput - put image1 into image2, at location x, y

-
-

-Does clipping, so part of a big image can be mapped into smaller one. -

-
-
-
-

10.1.4 cmove - copy memory array

-
-

-Move memory from addr1 to addr2. If addr1 is greater than addr2 then -count address foward while moving, elseway starts from end and counts -backwards, so no data loss occurs when memory regions partially -overlap. -

-
-
-
-

10.1.5 tvidput - put image with transparency support

-
-

-Stack footprint -

-
-addr1 addr2 x y --
-
- - -

-Put image1 into image2, at location x, y with transparency support -

- -

-Color 255 in source image is treated as transparent. -

-
-
-
-

10.1.6 charput - draw text character

-
-

-Draw character to image buffer located at "addrdest" to specified x & -y location. Decodes 8 bytes from source to bits, used to draw -character. -

-
-
-
-
- -
-

11 Fifth source format

-
-

-Fifth uses a different character table and codes than ASCII (still -almost similar). I call it FSCII (Fifth Standard Code for Information -Interchange) for example space character is not 32 but 255 instead. I -plan to use mainly HEX numbers, and create new characters to represent -numeric values. So typical nemric characters "0123…" is treated -like ordinary letters. -

-
-
-

11.1 FSCII

-
- - - --- -- -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DECHEXfunction
0 - 150 - FHEX numbers
252FCbackspace
253FDtabulator (TAB)
254FEcarriage return (CR)
255FFspace
else ordinary characters, same as in ASCII.
-
-
-
-
-

12 Fifth commands

-
-
-
-

12.1 Compilation & miscellaneous

-
-

-init module ( – )
-                First module, control is passed to on startup. Contains
-                initialization routines. Also it is the last core module.
-                All new modules on top of it comes as result of executing
-                external source files.
-
-head <name> ( – ) compiles new dictionary entry without specifying
-                new module type.
-                ex: head myentry
-
-: <name> ( – ) creates new code module
-; ( – ) ends module (immideate)
-                ex: : hello ." hi there" ;
-
-const <name> ( n – ) defines new constant.
-                ex: 2147483647 const max
-
-:i <name> ( – ) same as ":" but this module will be executed
-                immideately even in compile mode.
-                ex: :i ( 41 scan ;
-
-create <name> ( – ) same as "head" , but specify module type as data.
-                ex: create LotoResults 5 , 13 , 52 , 12 , 11 , 3 ,
-
-allot ( n – ) allocate n bytes in dictionary.
-                ex: create MyArray 100 allot
-
-" <string>" ( – ) compile string and its size into core.
-                ex: create Mystring " This is it's contects"
-
-str <name> <string>" ( – ) just shorter way for defining strings.
-                ex: str Mystring This is it's contenc"
-
-var <name> ( – ) define new 32 bit variable.
-                ex: var result
-
-' <module> ( – n ) return memory address of given entry.
-                ex: ' init
-
-forget <name> ( – ) erases from RAM given entry and all entries what was
-                defined after it.
-                ex: forget myprog
-
-[ ( – ) set interpret mode (immideate)
-] ( n – ) set compile mode and compile top stack element
-                in as literal. Together [ …. ] cobination provides good
-                way to compute some values only once, at compile time,
-                rather than every time while program is running.
-                ex: : calculate - [ 4 MyConst1 + MyConst2 * ] ;
-
-defer <name> ( – ) creates new module, with jump instruction.
-                Later address where to jump can be modified by "is" command.
-                This provides method of foward referencing. So you can use
-                modules what not jet exist.
-is ( address1 address2 – ) address1 - where to jump, address2 -
-                address of module created by defer command.
-                ex: defer dispver
-                        : run dispver ." running …" ;
-                               … whatever …
-                        : (dispver ." Version 9.99 " ;
-                        ' (dispver ' dispver is
-
-                Now if I type "run" on the screen appears:
-                        Version 9.99 running …
-
-asc <char> ( – ) reads char ascii code and treats it as literal.
-                (immideate)
-                ex: : BreakLine 30 do asc - emit loop ;
-                                 same as:
-                    : BreakLine 30 do 45 emit loop ;
-
-dyninc ( handle – ) execute code in dynamic memory handle.
-                automatically deallocates it when done.
-
-include ( filenumber – ) execute code in specified file.
-
-words ( – ) display existing blocks in core.
-
-bye ( – ) exit from Fifth
-
-fkey ( – c )
-                Read one byte from input stream.
-
-sadd ( c addr – )
-                Add one byte "c" to string located at "addr" and updates
-                string length.
-
-scan ( c – )
-                Read input stream and store it to pad until it finds c .
-                It ignores all "c" bytes until it finds any non "c" byte.
-                in other words:
-                                c is: "
-                         input stream: """"This is test !"aoeu idh
-                               result: This is test !
-
-                Is useful for breaking text lines into words.
-
-skey ( – c )
-                So called safe "fkey". Reads data from input stream
-                but converts characters with ASCII codes: 9 13 10
-                to spaces.
-
-str=str? ( adr1 adr2 – result )
-                Compares string at "adr1" with string at "adr2", returns
-                true flag if they are equal or false if they are not.
-                true = -1
-                false = 0
-
-find ( – addr )
-                Searches whole dictionary for word in "pad". If found,
-                returns it address, if not, returns 0.
-
-execute ( – )
-                Execute word located in "pad". Depending on "mode".
-
-dta ( addr – DataAddr )
-                Calculates address of dictionary entry data area, from
-                entry point.
-
-2num ( – num result )
-                Attempt to convert string located in "pad" into numeric
-                value. If succeed returns number and true as result.
-                If not, returns whatever and false as result.
-
-dadd ( addr length – )
-                Add to dictionary data located at "addr", with specified
-                length.
-
-lit ( n – )
-                Act with number depending on "mode". When interpreting,
-                leaves it in stack.
-
-
-incmod ( addr – )
-                Add to dictionary data located at "addr"+1 , length is taken
-                from "addr".
-
-here ( – n )
-                return "h" contents.
-
-mode var 8 bit
-                Holds input stream parser operation mode.
-                0 = interpreting
-                1 = compiling
-
-pad var 128 bytes
-                Holds temprorary strings.
-
-h var 32 bit
-                Pointer to free byte in memory, always at the end of the
-                dictionary. Each time when something is stored
-                by "c," command, pointer is incareased.
-
-lp var 32 bit
-                Pointer to last dictionary word. Each time when new word is
-                compiled or erased by "forget", this pointer is updated.
-
-modulechk ( Dstr<filename> – ) check if module is loaded, if not
-                immideately load it.
-
-ne ( entrydata entrytype – ) Compile new dictionary entry.
-                It's name must be in "pad".
-

-
-
-
-

12.2 Conditionals & control flow

-
-

-if ( flag – ) (immideate)
-                "if 1.. else 2.. then" or
-                "if 1.. then" construction. Conditional execution.
-                Performs "1.." if "flag" was true,
-                elseway performs "2.." if exist. Execution continues after
-                word "then".
-                ex: 1 if ." nonzero" else ." zero" then
-
->= ( n1 n2 – result ) true if (n1 = n2) or (n1 > n2)
-                ex: 5 3 >= if ." first number is greater or equal" then
-
-<= ( n1 n2 – result ) true if (n1 = n2) or (n1 < n2)
-= ( n1 n2 – result ) true if n1 = n2
-
-do ( count – ) (immideate)
-                "do .. loop" construction. Performs ".." "count" times.
-                In every step "count" is decareased until it is 0.
-                ex: : test 5 do i .d loop ;
-                result: 4 3 2 1 0
-
-doexit ( – ) exit from "do .. loop"
-
-for ( count top – ) (immideate)
-                "for .. loop" construction. Performs ".." (top - count) times.
-                In every step "count" is incareased until it reaches "top" .
-                ex: : test 4 10 for i .d loop ;
-                result: 4 5 6 7 8 9
-
-forexit ( – ) exit from "for .. loop"
-
-until ( – ) (immideate)
-                "until .. loop" construction. Performs ".." until flag become
-                true. False by default. Top of return stack holds flag.
-
-done ( – ) exit from "until .. loop"
-
-

-
-
-
-

12.3 Disk & file access

-
-

-diskload ( FromDisk ToMem amount – )
-                Load specified abount of bytes from disk into memory.
-
-disksave ( FromMem ToDisk amount – )
-                save specified abount of bytes from memory into disk.
-
-format ( – ) Erase all files.
-
-fsDfilesize@ ( handle – size )
-                Return size of opened file.
-
-fsDcurloc@ ( handle – location )
-                Return current location in file.
-
-fsDupdated@ ( handle – updated? )
-                Return true if file was updated,
-                ie. write operations occured.
-
-fssave ( FromMem DestFileHandle amount – )
-                Save data to file.
-
-fsload ( SrcFileHandle ToMem amount – )
-                Load data from file.
-
-fseof ( handle – bytesLeft )
-                Return amount of bytes left till end of file.
-                Useful before read operation.
-
-fsls ( – ) List all files and lists (directories,folders)
-                in current path.
-
-fslsr ( – ) Same as "fsls" but recursively scans also sub lists.
-
-fscl ( DynStrHand – )
-                Change list (path)
-
-fscreate ( DynStrHand – DescPnt )
-                Create new file or list. Can create multiple lists at once.
-                ex: when creating:
-                    "\listGAMES\listSTRATEGY\listSIMWORLD\5th-runme"
-                and only "\listGAMES\" already exist, then
-                "listSTRATEGY" and "listSIMWORLD" lists will be created,
-                and empty file "5th-runme" placed in there.
-
-fsDsave ( DynHand<data> DynStrHand<filename> – )
-                Create new file and save all data from dynamic memory
-                block to it.
-
-fsDload ( DynStr<SrcFileName> DynHand<DataDest> – )
-                Load whole file into dynamic memory block.
-
-fsDloadnew ( DynStr<SrcFileName> – DynHand<DataDest> )
-                Load whole file into new dynamic memory block.
-

-
-
-
-

12.4 Dynamic memory

-
-

-dynal ( size – handle )
-                Allocate dynamic memory block and return it's handle.
-
-dynde ( handle – )
-                Deallocate dynamic memory block.
-
-dynp ( handle – addr )
-                Returns pointer to memory where dynamic block
-                data begins.
-
-dyns ( handle – size )
-                Returns size of dynamic block.
-
-dynresize ( NewSize handle – )
-                Nondestructively resize dynamic block.
-
-dync@ ( addr handle )
-                Read one byte from dynamic block.
-
-dync! ( byte addr dynhandle )
-                Write one byte to dynamic block.
-
-dyn@ ( addr handle )
-                Read 32 bit number from dynamic block.
-                Address will spacify, whitch number, not byte.
-
-dyn! ( 32BitNum addr dynhandle )
-                Write 32 bit number to dynamic block.
-                Address will spacify, whitch number, not byte.
-
-dyncon ( size "name" – )
-                Allocate dynamic block with specified size, and
-                create constant honding its handle.
-                ex: 100 dyncon MyNewBlock
-
-dyn. ( handle – )
-                Write contenc of dynamic memory block to screen.
-

-
-
-
-

12.5 Graphics and text

-
-

-. ( n – ) print number on screen
-
-d. ( n – ) print number on screen in decimal
-
-? ( addr – ) print 32 bit value located at addr.
-
-." <string>" ( – ) print string into screen. Immideately
-                compiles.
-                ex: : greeting ." Hello, World" ;
-
-tab. ( – ) print tabulator
-
-calccol ( b g r – c ) calculate color what best matches given
-                Blue Green & Red values. Values must be in range 0 - 255.
-
-imgalloc ( xsize ysize – imgbuf ) allocate image buffer for
-                specified size.
-
-imgsize ( imgbuf – ) print on the screen X & Y size of image
-                buffer.
-
-point ( x y imgbuf – addr ) returns memory address for specified
-                pixel.
-
-pset ( color x y imgbuf – ) set graphic point
-
-boxf ( x1 x2 y1 y2 imgbuf color – ) draw filled box
-
-cls ( imgbuf – ) clear image buffer
-
-setpal ( b g r color – ) set palette value for specified color.
-                values bust be in size 0 - 63.
-
-putchar ( char color x y imgbuf – ) put graphic character in
-                imagebuffer to specified (x & y) location.
-
-scroll ( x y imgbuf – ) scroll in imgbuf.
-
-scrollf ( color x y screen – ) scroll and fill empty space with
-                given color.
-
-at! ( x y – ) set cursor location
-curc! ( color – ) set text color
-curb! ( solor – ) set backround color
-
-colnorm ( – ) set text color to normal
-colneg ( – ) set text color to negative (selected)
-
-dyntype ( dynhandle – ) display contenc of dynamic memory on screen
-fsdisp ( file – ) clear screen, display file, and wait for key
-
-type ( addr length – )
-                Types on the screen string, from memory at addr and
-                specified length.
-
-write ( addr – )
-                Types on the screen string, from memory at "addr"+1
-                length is taken from "addr" .
-
-screen const 32 bit
-                Holds handle of screen buffer.
-
-copyscreen ( SrcImgHandle DestImgHandle – ) copy contenc of source
-                image to destination image. Source and destination images
-                must have same size.
-

-
-
-
-

12.6 Math, memory & stack manipulation

-
-

-off ( n – ) writes 0 to given address, good for zeroing variable.
-                ex: MyVariable off
-on ( n – ) writes -1 (true flag) to given address.
-                ex: MyVariable on
-
-2dup ( n1 n2 – n1 n2 n1 n2 )
-2drop ( n1 n2 – )
-nip ( n1 n2 – n2 )
-neg ( n1 – -n1 ) negotiate
-bit@ ( n bit – result ) return specified bit from n.
-                ex: 38 2 bit@ (result will be 1)
-to32bit ( n1 n2 n3 n4 – n32 ) treat 4 last stack elements as bytes
-                and unite them into 32 bit dword. Most significant byte
-                on top.
-                ex: 12 76 23 11 to32bit result: 186076172
-
-to8bit ( n32 – n1 n2 n3 n4 ) break 32 bit number into 4 bytes.
-                Useful if you need to send 32 bit numbers thru 8 bit COM
-                port.
-                ex: 186076172 to8bit result: 12 76 23 11
-
-mod ( n1 n2 – reminder ) divide n1 by n2 and returns reminder.
-                ex: 12 5 mod result: 2
-
-bound ( low n high – n ) check if n is in given bounds,
-                if not then incarease/decarease it to match bounds.
-                ex: 5 80 15 bound result: 15
-                    5 10 15 bound result: 10
-                    5 -10 15 bound result: 5
-
-bound? ( low n high – result ) returns true if n is in the
-                given bounds.
-
-tab ( col – spaces) calculate amount of spaces to add
-                ta reach next tabulation from given column.
-
-count ( addr – addr+1 n )
-                Useful for returning bytes from constantly incareasing
-                address. Module "type" is nice example.
-
-c, ( n – )
-                store one byte at memory specified by "h". And incarease
-                "h" by 1.
-
-, ( n – )
-                store 32 bit number at memory specified by "h". And
-                incarease "h" by 4.
-
-cmove ( addr1 addr2 n – )
-                copy "n" amount of bytes from memory at "addr1" to memory
-                at "addr2".
-
-rnd ( limit – result )
-                generates random number in range 0 to "limit"-1.
-
-abs ( n – |n| )
-                returns absolute value of "n"
-

-
-
-
-

12.7 Dynamic & static strings

-
-

-Fifth supports both static and dynamic strings. Static strings must -have predefined space reserved, and string mustn't exceed this -length. They manipulation is faster. But they use more memory. Static -string memory address is used to refer to the string. -

- -

-Dynamic strings can have at any time length form 0 to 0FFh, They take -up only memory they currently need. They are held in dynamic memory -blocks, so dynamic block handle is used to refer to this string. -

- -

-Both types of strings are stored in the way, where first (0th) byte -holds current string length, following bytes are string itself. -

- - -

-Dynamic:
-
-Dstral ( – handle )
-                Allocate new string.
-
-Dstrlen ( handle – length )
-                Return string length.
-
-c+Dstr ( chr handle – )
-                Add one byte to end of the string.
-
-c+lDstr ( chr handle – )
-                Add one byte to left side (beginning) of the string.
-
-Dstr. ( handle – )
-                Write contec of string into screen.
-
-Dstrsure ( size Dstr – )
-                Makes sure that at least rquested
-                "size" (amount of characters) is allocated for given
-                dynamic string.
-
-Dstr2str ( handle address – )
-                Copy dyamic string into static memory space.
-
-str2Dstr ( address handle – )
-                Copy static string into dyamic string.
-
-Dstr+str ( Dstr addr – )
-                Add contenc of dynamic string to static string.
-
-D" any string" ( – Dstr )
-                Moves specified string into dynamic string called "defDstr".
-
-D> any_string ( – Dstr )
-                Moves specified string into dynamic string called "defDstr".
-                Space marks end of string!
-
-D>2 any_string ( – Dstr )
-                Moves specified string into dynamic string called "defDstr2".
-                Space marks end of string!
-
-Dstr+Dstr ( Dstr1 Dstr2 – )
-                Adds "Dstr1" to "Dstr2" and places result into "Dstr2".
-
-Dstrclear ( Dstr – )
-                Clears contenc of dynamic string.
-
-Dstr2Dstr ( Dstr1 Dstr2 – )
-                Moves "Dstr1" to "Dstr2".
-Dstr ( data" name – )
-                Creates new dynamic string and moves specified data into it.
-                Then creates new constant with given "name" holding created
-                dynamic string handle.
-
-                ex: Dstr Hello, my name is Sven!" message \ creates it
-                    message Dstr. \ tests it
-
-Dstrlscan ( char Dstr – loc )
-                Searches dynamic string for "char", from left to right,
-                returns first found "char" location in string, or 0,
-                if not found.
-
-Dstrrscan ( char Dstr – loc )
-                Searches dynamic string for "char", from right to left,
-                returns first found "char" location in string, or 0,
-                if not found.
-
-Dstrlscane ( char Dstr – loc )
-                Same as "Dstrlscan" buf returns string length+1 as location.
-ÿ
-Dstrleft ( amo Dstr – )
-                Only specified amount of characters from left remains
-                in dynamic string. ie. cut right part out.
-
-Dstrright ( amo Dstr – )
-                Only specified amount of characters from right remains
-                in dynamic string. ie. cut left part out.
-
-Dstrcutl ( amo Dstr – )
-                Cut specified amount of characters from left of dynamic
-                string out.
-
-Dstrsp ( char Dstr1 Dstr2 – )
-                Separate dynamic string in Dstr1 into two parts,
-                using "char" as separator. First part will be stored in
-                "Dstr2", second part in "Dstr1".
-                ex: asc \ \ ..separator
-                    D> listF\listLIB\5TH_DRVMOUSE \ ..separate from
-                    defDstr2 \ ..place result in
-                    Dstrsp \ separation command
-                    defDstr Dstr. \ will be: listLIB\5TH_DRVMOUSE
-                    defDstr2 Dstr. \ will be: listF
-
-Dv ( addr – )
-                Allocates empty dynamic string, and places it's handle
-                into given address.
-
-Df ( addr – )
-                Reads dynamic string handle from given address and
-                deallocates (frees) it.
-
-ex: var mystring1
-        : testmodule
-        mystring1 Dv \ allocates string
-
-                <whatever>
-
-        mystring1 Df ; \ deallocates it again when no longer needed.
-

-
-
-
-
-

13 Dynamically loadable modules

-
-
-
-

13.1 Keyboard driver

-


KBD_@ ( – code ) get scancodes for pressed keys from keyboard.
@@ -2110,9 +878,9 @@ FF space

-
-

13.2 Mouse driver

-
+
+

10.2. Mouse driver

+

mousex var Mouse x coordinate.
mousey var Mouse y coordinate.
@@ -2131,9 +899,9 @@ mousedo ( – ) Updates mouse coordinates and keys. Parse mouse

-
-

13.3 2D graphic library

-
+
+

10.3. 2D graphic library

+
lineh ( color len x y imgbuf – )
draws horisontal line from X,Y coordinates to right, with specified length.
@@ -2146,7 +914,7 @@ draws rectangular box. x2 bust be >= x1, y2 must be >= y1.

-
+
 x1,y1-----------+
   |             |
   |             |
@@ -2164,25 +932,24 @@ location X & Y with specified color.
 
- -
-

13.4 Trigonometry functions

-
+
+

10.4. Trigonometry functions

+
-
-

13.4.1 sin ( a – result )

-
+
+

10.4.1. sin ( a – result )

+

Return sinus from given angle "a", 360ø is 2000. So 1000 represents 180ø angle. Result will be in range -10'000 to 10'000, instead of ñ1.

-
-

13.4.2 cos ( a – result )

-
+
+

10.4.2. cos ( a – result )

+

-Return cosinus from given angle. Parameters are like in sin function. +Return cosinus from given angle. Parameters are like in sin function.

@@ -2191,8 +958,8 @@ Return cosinus from given angle. Parameters are like in s