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+<div id="content" class="content">
<h1 class="title">Fifth - virtual machine, operating system, programming language</h1>
-<div id="table-of-contents">
+<div id="table-of-contents" role="doc-toc">
<h2>Table of Contents</h2>
-<div id="text-table-of-contents">
-<ul>
-<li><a href="#orga1937e0">1. General</a>
-<ul>
-<li><a href="#org4ccb678">1.1. Source code</a></li>
-</ul>
-</li>
-<li><a href="#org02e49e6">2. !Project deprecated!</a></li>
-<li><a href="#orgdc8dd24">3. Introduction</a>
-<ul>
-<li><a href="#org040189a">3.1. screenshots</a></li>
-</ul>
-</li>
-<li><a href="#org3c7b2e9">4. Installation</a></li>
-<li><a href="#org1b662d2">5. Fifth distribution directory tree description</a></li>
-<li><a href="#org1ffd5e0">6. Requirements</a>
+<div id="text-table-of-contents" role="doc-toc">
<ul>
-<li><a href="#org83bdd27">6.1. Software</a></li>
-<li><a href="#orgad4b565">6.2. Hardware</a></li>
-<li><a href="#org32cb851">6.3. Human</a></li>
-</ul>
-</li>
-<li><a href="#org9413aba">7. Numbers representation within Fifth</a></li>
-<li><a href="#orgebb1600">8. Disk file map, and it's data structures</a>
+<li><a href="#orgdd8d5a0">1. General</a>
<ul>
-<li><a href="#org8ff9302">8.1. Disk allocation</a></li>
-<li><a href="#org022023f">8.2. FAT entry format:</a></li>
-<li><a href="#orgfcf638a">8.3. File entry format</a></li>
+<li><a href="#org11b4b95">1.1. Source code</a></li>
</ul>
</li>
-<li><a href="#orgbd93844">9. Core architecture</a>
+<li><a href="#org0a3946b">2. !Project deprecated!</a></li>
+<li><a href="#org74c9861">3. Introduction</a>
<ul>
-<li><a href="#org625be09">9.1. Dictionary entry format</a></li>
-<li><a href="#orged89e76">9.2. Possible module types</a></li>
-<li><a href="#orgd8943d6">9.3. Memory map</a></li>
+<li><a href="#orge8b459e">3.1. Screenshots</a></li>
</ul>
</li>
-<li><a href="#orgd9ae054">10. Virtual machine</a>
+<li><a href="#orga9dfaee">4. Installation</a></li>
+<li><a href="#orgefa2f79">5. Fifth distribution directory tree description</a></li>
+<li><a href="#org751040b">6. Requirements</a>
<ul>
-<li><a href="#orgb69fbe0">10.1. instruction set</a>
-<ul>
-<li><a href="#org52968fa">10.1.1. overview table</a></li>
-<li><a href="#org5d14c50">10.1.2. kbd@ - read scancode of pressed or released key</a></li>
-<li><a href="#org997aa8a">10.1.3. vidput - put image1 into image2, at location x, y</a></li>
-<li><a href="#org7d2145d">10.1.4. cmove - copy memory array</a></li>
-<li><a href="#org3dae1d1">10.1.5. tvidput - put image with transparency support</a></li>
-<li><a href="#orgd6f6733">10.1.6. charput - draw text character</a></li>
-</ul>
-</li>
+<li><a href="#org32f0917">6.1. Software</a></li>
+<li><a href="#orgd6ecfe1">6.2. Hardware</a></li>
</ul>
</li>
-<li><a href="#org8550cb7">11. Fifth source format</a>
+<li><a href="#orgeb3cbc2">7. Numbers representation within Fifth</a></li>
+<li><a href="#orga8a8f37">8. Disk file map, and it's data structures</a>
<ul>
-<li><a href="#orgd5e3f59">11.1. FSCII</a></li>
+<li><a href="#org4eb67fc">8.1. Disk allocation</a></li>
+<li><a href="#org5fcae51">8.2. FAT entry format:</a></li>
+<li><a href="#org811dc5b">8.3. File entry format</a></li>
</ul>
</li>
-<li><a href="#orgc3ae776">12. Fifth commands</a>
+<li><a href="#orga49dca9">9. Core architecture</a>
<ul>
-<li><a href="#org5369ba9">12.1. Compilation & miscellaneous</a></li>
-<li><a href="#org20c4a54">12.2. Conditionals & control flow</a></li>
-<li><a href="#org94aecc7">12.3. Disk & file access</a></li>
-<li><a href="#orge7846ad">12.4. Dynamic memory</a></li>
-<li><a href="#org0749970">12.5. Graphics and text</a></li>
-<li><a href="#org31ff701">12.6. Math, memory & stack manipulation</a></li>
-<li><a href="#org81063af">12.7. Dynamic & static strings</a></li>
+<li><a href="#org75e80d5">9.1. Dictionary entry format</a></li>
+<li><a href="#org12381ef">9.2. Possible module types</a></li>
+<li><a href="#org33be039">9.3. Memory map</a></li>
</ul>
</li>
-<li><a href="#org02f7fb3">13. Dynamically loadable modules</a>
+<li><a href="#org81fd544">10. Dynamically loadable modules</a>
<ul>
-<li><a href="#orgbae286f">13.1. Keyboard driver</a></li>
-<li><a href="#org3255f4e">13.2. Mouse driver</a></li>
-<li><a href="#org64d1a45">13.3. 2D graphic library</a></li>
-<li><a href="#org3bd5475">13.4. Trigonometry functions</a>
+<li><a href="#org79d1c84">10.1. Keyboard driver</a></li>
+<li><a href="#org99b4378">10.2. Mouse driver</a></li>
+<li><a href="#org0aa9e1f">10.3. 2D graphic library</a></li>
+<li><a href="#orgff6cdef">10.4. Trigonometry functions</a>
<ul>
-<li><a href="#orge23e698">13.4.1. sin ( a – result )</a></li>
-<li><a href="#orgfa790a4">13.4.2. cos ( a – result )</a></li>
+<li><a href="#org868f7c6">10.4.1. sin ( a – result )</a></li>
+<li><a href="#orgc3f161e">10.4.2. cos ( a – result )</a></li>
</ul>
</li>
</ul>
</div>
</div>
-<div id="outline-container-orga1937e0" class="outline-2">
-<h2 id="orga1937e0"><span class="section-number-2">1</span> General</h2>
+<div id="outline-container-orgdd8d5a0" class="outline-2">
+<h2 id="orgdd8d5a0"><span class="section-number-2">1.</span> General</h2>
<div class="outline-text-2" id="text-1">
<ul class="org-ul">
<li>This program is free software: released under Creative Commons Zero
<li><a href="https://www.svjatoslav.eu/projects/">Other software projects hosted at svjatoslav.eu</a></li>
</ul>
</div>
-<div id="outline-container-org4ccb678" class="outline-3">
-<h3 id="org4ccb678"><span class="section-number-3">1.1</span> Source code</h3>
+
+<div id="outline-container-org11b4b95" class="outline-3">
+<h3 id="org11b4b95"><span class="section-number-3">1.1.</span> Source code</h3>
<div class="outline-text-3" id="text-1-1">
<ul class="org-ul">
<li><a href="https://www2.svjatoslav.eu/gitweb/?p=fifth.git;a=snapshot;h=HEAD;sf=tgz">Download latest snapshot in TAR GZ format</a></li>
</div>
</div>
-<div id="outline-container-org02e49e6" class="outline-2">
-<h2 id="org02e49e6"><span class="section-number-2">2</span> !Project deprecated!</h2>
+<div id="outline-container-org0a3946b" class="outline-2">
+<h2 id="org0a3946b"><span class="section-number-2">2.</span> !Project deprecated!</h2>
<div class="outline-text-2" id="text-2">
<p>
Current implementation does not support object oriented
</p>
</div>
</div>
-<div id="outline-container-orgdc8dd24" class="outline-2">
-<h2 id="orgdc8dd24"><span class="section-number-2">3</span> Introduction</h2>
+<div id="outline-container-org74c9861" class="outline-2">
+<h2 id="org74c9861"><span class="section-number-2">3.</span> Introduction</h2>
<div class="outline-text-2" id="text-3">
<p>
-Fifth is programming lanquage & operating system, running on <a href="#orgd9ae054">virtual
-machine</a>, with custom instruction set. It is much like Charles Chunk
-Moore's Forth, it also uses stack architecture, and many commands are
-similar. Basically I got familiar with concepts of Forth, and being
-inspired created my own system.
+Fifth is a combination of:
</p>
-
<ul class="org-ul">
-<li><a href="5TH_ET.txt">Example Fifth source file - text editor</a></li>
+<li><a href="language.html#ID-da7fff9b-0b67-4843-828a-52a404d7f401">Programming language</a> (inspired by Forth).</li>
+<li>Operating system.</li>
+<li><a href="virtual machine.html#ID-9b251eb9-aff6-4025-94bf-25e89e26d54a">Virtual machine</a> with custom instruction set.</li>
</ul>
</div>
-<div id="outline-container-org040189a" class="outline-3">
-<h3 id="org040189a"><span class="section-number-3">3.1</span> screenshots</h3>
+
+<div id="outline-container-orge8b459e" class="outline-3">
+<h3 id="orge8b459e"><span class="section-number-3">3.1.</span> Screenshots</h3>
<div class="outline-text-3" id="text-3-1">
-<div id="orga3588d5" class="figure">
+<div id="org76cf04c" class="figure">
<p><img src="screenshots/start.png" alt="start.png" />
</p>
</div>
</p>
-<div id="orgdb75c0b" class="figure">
+<div id="org7579242" class="figure">
<p><img src="screenshots/dictionary.png" alt="dictionary.png" />
</p>
</div>
<p>
Sample words defined. Most of the words are commands that can be
-executed interactively from command line or from file. When executed
-they can be selectively compiled or interpreted.
+executed interactively from the command line or from a file. When
+executed, they can be selectively compiled or interpreted.
</p>
-<div id="org5be1eaf" class="figure">
+<div id="org17f3e64" class="figure">
<p><img src="screenshots/text editor.png" alt="text editor.png" />
</p>
</div>
</div>
</div>
-<div id="outline-container-org3c7b2e9" class="outline-2">
-<h2 id="org3c7b2e9"><span class="section-number-2">4</span> Installation</h2>
+<div id="outline-container-orga9dfaee" class="outline-2">
+<h2 id="orga9dfaee"><span class="section-number-2">4.</span> Installation</h2>
<div class="outline-text-2" id="text-4">
<p>
Just unpack all files, witout altering original directory structure,
-somewhere in your hard disk. For example: C:\MISC\FIFTH\…. To run
-fifth you need minimally just 2 files. emulator itself ( EMULATOR.EXE
-or EMULATOR.COM ), and virtual disk file ( DISK.RAW ).
+somewhere in your hard disk. For example:
</p>
+<pre class="example">
+C:\MISC\FIFTH\
+</pre>
+
+
<p>
-Read more about <a href="#org1b662d2">Fifth distribution directory tree description</a>.
+To run fifth you need minimally just 2 files:
+</p>
+<dl class="org-dl">
+<dt>EMULATOR.COM</dt><dd>Virtual CPU emulator</dd>
+<dt>DISK.RAW</dt><dd>Virtual disk file</dd>
+</dl>
+
+<p>
+For more information, please refer to <a href="#orgefa2f79">Fifth distribution directory
+tree description</a>.
</p>
</div>
</div>
-<div id="outline-container-org1b662d2" class="outline-2">
-<h2 id="org1b662d2"><span class="section-number-2">5</span> Fifth distribution directory tree description</h2>
+<div id="outline-container-orgefa2f79" class="outline-2">
+<h2 id="orgefa2f79"><span class="section-number-2">5.</span> Fifth distribution directory tree description</h2>
<div class="outline-text-2" id="text-5">
<p>
After downloading and unpacking the ZIP file you shoud get directory
</div>
</div>
-<div id="outline-container-org1ffd5e0" class="outline-2">
-<h2 id="org1ffd5e0"><span class="section-number-2">6</span> Requirements</h2>
+<div id="outline-container-org751040b" class="outline-2">
+<h2 id="org751040b"><span class="section-number-2">6.</span> Requirements</h2>
<div class="outline-text-2" id="text-6">
</div>
-<div id="outline-container-org83bdd27" class="outline-3">
-<h3 id="org83bdd27"><span class="section-number-3">6.1</span> Software</h3>
+<div id="outline-container-org32f0917" class="outline-3">
+<h3 id="org32f0917"><span class="section-number-3">6.1.</span> Software</h3>
<div class="outline-text-3" id="text-6-1">
<ul class="org-ul">
-<li>MS-DOS 6.22, with HIMEM.SYS loaded.</li>
-<li>Mouse driver if you have a mouse.</li>
-<li>Does work only when CPU is in real mode.</li>
-<li>To recompile ASM sources I used FASM (Flat Assembler).</li>
-<li>I ran QBasic utilities on QB 4.5 .</li>
-<li>VESA support by BIOS, or external driver (UNIVBE).</li>
+<li>MS-DOS 6.22 with HIMEM.SYS loaded.</li>
+<li>Mouse driver (optional, if you have a mouse).</li>
+<li>CPU is initialized into <a href="https://en.wikipedia.org/wiki/Unreal_mode">Unreal Mode</a> during operation.</li>
+<li>To recompile ASM sources, you can use FASM (Flat Assembler).</li>
+<li>To run Quick Basic utilities, use Microsoft Quick Basic 4.5.</li>
+<li>VESA support through BIOS or external driver (UNIVBE).</li>
</ul>
</div>
</div>
-<div id="outline-container-orgad4b565" class="outline-3">
-<h3 id="orgad4b565"><span class="section-number-3">6.2</span> Hardware</h3>
+
+<div id="outline-container-orgd6ecfe1" class="outline-3">
+<h3 id="orgd6ecfe1"><span class="section-number-3">6.2.</span> Hardware</h3>
<div class="outline-text-3" id="text-6-2">
<ul class="org-ul">
-<li>Minimum CPU 386.</li>
-<li>64 KB free RAM below 640KB,</li>
-<li>2 MB of free XMS.</li>
-<li>VESA compatible video card.</li>
-</ul>
-</div>
-</div>
-<div id="outline-container-org32cb851" class="outline-3">
-<h3 id="org32cb851"><span class="section-number-3">6.3</span> Human</h3>
-<div class="outline-text-3" id="text-6-3">
-<ul class="org-ul">
-<li>Beginner level Forth knowledge is recommended.</li>
-<li>Lots of enthusiasm.</li>
+<li>A minimum of a i386 CPU.</li>
+<li>64 KB of free RAM below 640KB.</li>
+<li>2 MB of free <a href="https://en.wikipedia.org/wiki/Extended_memory">extended memory</a>.</li>
+<li>A VESA-compatible video card.</li>
</ul>
</div>
</div>
</div>
-<div id="outline-container-org9413aba" class="outline-2">
-<h2 id="org9413aba"><span class="section-number-2">7</span> Numbers representation within Fifth</h2>
+
+<div id="outline-container-orgeb3cbc2" class="outline-2">
+<h2 id="orgeb3cbc2"><span class="section-number-2">7.</span> Numbers representation within Fifth</h2>
<div class="outline-text-2" id="text-7">
+<p>
+Because we are in full experimentation mode here (no regard for
+compatibility whatsoever), why not to try also alternative number
+representation ?
+</p>
+
+<p>
+Here alternative hexadecimal number representation format is devised:
+</p>
-<div id="org2023443" class="figure">
+
+<div id="org67795e4" class="figure">
<p><a href="numbers.png"><img src="numbers.png" alt="numbers.png" /></a>
</p>
</div>
<p>
-Because I can define everything, starting from CPU, why not try also
-alternative and unique number representation ?
+Essentially square is split into 4 triangles. Each triangle represents
+one bit.
+</p>
+
+<p>
+Fifth uses this hexadecimal format as primary throughout entire
+system.
</p>
<p>
-Fifth uses its hexdecimal number representation as primary. Numbers
-shape is formed by dividing a square into four parts. And manipulating
-their color (black or white).
+See also: <a href="https://en.wikipedia.org/wiki/Bibi-binary">Bibi-binary</a>.
</p>
</div>
</div>
-<div id="outline-container-orgebb1600" class="outline-2">
-<h2 id="orgebb1600"><span class="section-number-2">8</span> Disk file map, and it's data structures</h2>
+
+<div id="outline-container-orga8a8f37" class="outline-2">
+<h2 id="orga8a8f37"><span class="section-number-2">8.</span> Disk file map, and it's data structures</h2>
<div class="outline-text-2" id="text-8">
<p>
Core and high-level boot code is stored outside of the filesystem to
yet initialized.
</p>
</div>
-<div id="outline-container-org8ff9302" class="outline-3">
-<h3 id="org8ff9302"><span class="section-number-3">8.1</span> Disk allocation</h3>
+<div id="outline-container-org4eb67fc" class="outline-3">
+<h3 id="org4eb67fc"><span class="section-number-3">8.1.</span> Disk allocation</h3>
<div class="outline-text-3" id="text-8-1">
<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
</table>
</div>
</div>
-<div id="outline-container-org022023f" class="outline-3">
-<h3 id="org022023f"><span class="section-number-3">8.2</span> FAT entry format:</h3>
+<div id="outline-container-org5fcae51" class="outline-3">
+<h3 id="org5fcae51"><span class="section-number-3">8.2.</span> FAT entry format:</h3>
<div class="outline-text-3" id="text-8-2">
<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
</table>
</div>
</div>
-<div id="outline-container-orgfcf638a" class="outline-3">
-<h3 id="orgfcf638a"><span class="section-number-3">8.3</span> File entry format</h3>
+<div id="outline-container-org811dc5b" class="outline-3">
+<h3 id="org811dc5b"><span class="section-number-3">8.3.</span> File entry format</h3>
<div class="outline-text-3" id="text-8-3">
<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
</div>
</div>
</div>
-<div id="outline-container-orgbd93844" class="outline-2">
-<h2 id="orgbd93844"><span class="section-number-2">9</span> Core architecture</h2>
+<div id="outline-container-orga49dca9" class="outline-2">
+<h2 id="orga49dca9"><span class="section-number-2">9.</span> Core architecture</h2>
<div class="outline-text-2" id="text-9">
<p>
Fifth core is simply some amount of already compiled into machine code
any time. Currently dictionary can contain at most 1000 entries.
</p>
</div>
-<div id="outline-container-org625be09" class="outline-3">
-<h3 id="org625be09"><span class="section-number-3">9.1</span> Dictionary entry format</h3>
+<div id="outline-container-org75e80d5" class="outline-3">
+<h3 id="org75e80d5"><span class="section-number-3">9.1.</span> Dictionary entry format</h3>
<div class="outline-text-3" id="text-9-1">
<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
</p>
</div>
</div>
-<div id="outline-container-orged89e76" class="outline-3">
-<h3 id="orged89e76"><span class="section-number-3">9.2</span> Possible module types</h3>
+<div id="outline-container-org12381ef" class="outline-3">
+<h3 id="org12381ef"><span class="section-number-3">9.2.</span> Possible module types</h3>
<div class="outline-text-3" id="text-9-2">
<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
</table>
</div>
</div>
-<div id="outline-container-orgd8943d6" class="outline-3">
-<h3 id="orgd8943d6"><span class="section-number-3">9.3</span> Memory map</h3>
+<div id="outline-container-org33be039" class="outline-3">
+<h3 id="org33be039"><span class="section-number-3">9.3.</span> Memory map</h3>
<div class="outline-text-3" id="text-9-3">
<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
</div>
</div>
</div>
-<div id="outline-container-orgd9ae054" class="outline-2">
-<h2 id="orgd9ae054"><span class="section-number-2">10</span> Virtual machine</h2>
+<div id="outline-container-org81fd544" class="outline-2">
+<h2 id="org81fd544"><span class="section-number-2">10.</span> Dynamically loadable modules</h2>
<div class="outline-text-2" id="text-10">
-<p>
-Using CPU emulator slows it down but I shouldn't now think too mutch
-about, and waste my time on batteling with problems whitch results on
-complex design of PC hardware. Also it allows me to use existing DOS
-and resident drivers services in real mode. So I don't need to deal
-with hardware too mutch. It also allows me to use all free XMS for
-flat code & data storage.
-</p>
-
-<p>
-Current emulator emulates 1 CPU. It has 2 stacks, ~50 instructions,
-and 4GB flat address space (theoretically). I'm not sure that DOS
-6.22 that I currently prefer can handle more than 64 MB of RAM. While
-I tried to keep instructionset simple, I was forced to put in lot of
-complex instructions to make it's performance acceptable on
-emulator. On actual silicon ~20 instructions is enaugh (I think).
+</div>
+<div id="outline-container-org79d1c84" class="outline-3">
+<h3 id="org79d1c84"><span class="section-number-3">10.1.</span> Keyboard driver</h3>
+<div class="outline-text-3" id="text-10-1">
+<p class="verse">
+<br />
+KBD_@ ( – code ) get scancodes for pressed keys from keyboard.<br />
+KBD_down? ( key – result ) check is key with specified scancode<br />
+                currently pressed down.<br />
+KBD_SC2FSCII ( code – FSCII ) convert key scancode into FSCII code,<br />
+                or in FSK (Fifth standard keycode).<br />
+KBD_F@ ( – FSCII ) read pressed key FSCII or FSK, returns -1 if no<br />
+                keys are pressed.<br />
+KBD_FW@ ( – FSCII ) read pressed key FSCII or FSK, if no keys is<br />
+                are pressed then waits until there is.<br />
+<br />
+                FSK<br />
+                —<br />
+In HEX.<br />
+<br />
+FC backspace<br />
+FD TAB<br />
+FE enter<br />
+FF space<br />
+<br />
+400 ESC<br />
+401 … F1 …<br />
+410 up<br />
+411 right<br />
+412 down<br />
+413 left<br />
+414 INS<br />
+415 DEL<br />
+416 home<br />
+417 end<br />
+418 PG/UP<br />
+419 PG/DN<br />
</p>
-
-<p>
-Maybe one day similar system will run directly on custom silicon chip :)
+</div>
+</div>
+<div id="outline-container-org99b4378" class="outline-3">
+<h3 id="org99b4378"><span class="section-number-3">10.2.</span> Mouse driver</h3>
+<div class="outline-text-3" id="text-10-2">
+<p class="verse">
+mousex var Mouse x coordinate.<br />
+mousey var Mouse y coordinate.<br />
+mousekeyl var Mouse left key.<br />
+mousekeym var Mouse middle key.<br />
+mousekeyr var Mouse right key.<br />
+mousec var Display current mouse coordinates in top left part of screen,<br />
+                if true. (good for debugging)<br />
+mousepointer var Image buffer, holding current mouse pointer.<br />
+mouseadd ( ModuleAddr x1 x2 y1 y2 – ) Add specified area on screen,<br />
+                into mause click buffer. If any mouse button is clicked on<br />
+                that area, module at "ModuleAddr" will be executed.<br />
+mousebe var Amount of buffer elements.<br />
+mousedo ( – ) Updates mouse coordinates and keys. Parse mouse<br />
+                click buffer, and draw mouse cursor to "screen".<br />
</p>
+</div>
+</div>
+<div id="outline-container-org0aa9e1f" class="outline-3">
+<h3 id="org0aa9e1f"><span class="section-number-3">10.3.</span> 2D graphic library</h3>
+<div class="outline-text-3" id="text-10-3">
+<dl class="org-dl">
+<dt>lineh ( color len x y imgbuf – )</dt><dd>draws horisontal line from X,Y
+coordinates to right, with specified length.</dd>
+<dt>linev ( color len x y imgbuf – )</dt><dd>draws vertical line down, from
+coordinates X,Y, with specified length.</dd>
-<p>
-CPU has following registers:
+<dt>box ( color x2 x1 y2 y1 imgbuf – )</dt><dd><p>
+draws rectangular box. x2
+bust be >= x1, y2 must be >= y1.
</p>
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-
-<colgroup>
-<col class="org-left" />
+<pre class="example" id="orgfea073c">
+x1,y1-----------+
+ | |
+ | |
+ +-----------x2,y2
+</pre></dd>
-<col class="org-left" />
-</colgroup>
-<tbody>
-<tr>
-<td class="org-left">IP</td>
-<td class="org-left">instruction pointer</td>
-</tr>
+<dt>flipv ( imgbuf – )</dt><dd>flip image vertically.</dd>
-<tr>
-<td class="org-left">DSP</td>
-<td class="org-left">data stack pointer</td>
-</tr>
+<dt>imgcoltrans ( ImgBuf Color ToColor – )</dt><dd>Translate all pixels in
+specified image with "Color" into "ToColor".</dd>
-<tr>
-<td class="org-left">RSP</td>
-<td class="org-left">return stack pointer</td>
-</tr>
-</tbody>
-</table>
+<dt>imgfill ( color x y imgbuf – )</dt><dd>Fill image region starting at
+location X & Y with specified color.</dd>
+</dl>
</div>
-<div id="outline-container-orgb69fbe0" class="outline-3">
-<h3 id="orgb69fbe0"><span class="section-number-3">10.1</span> instruction set</h3>
-<div class="outline-text-3" id="text-10-1">
</div>
-<div id="outline-container-org52968fa" class="outline-4">
-<h4 id="org52968fa"><span class="section-number-4">10.1.1</span> overview table</h4>
-<div class="outline-text-4" id="text-10-1-1">
-<p>
-Virtual CPU, commands (most of them are avaiable as ordinary commands
-in programming language):
-</p>
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-
-
-<colgroup>
-<col class="org-right" />
-
-<col class="org-left" />
-
-<col class="org-left" />
-
-<col class="org-left" />
-</colgroup>
-<thead>
-<tr>
-<th scope="col" class="org-right">#</th>
-<th scope="col" class="org-left">name</th>
-<th scope="col" class="org-left">stack footprint</th>
-<th scope="col" class="org-left">description</th>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="org-right">0</td>
-<td class="org-left">nop</td>
-<td class="org-left">--</td>
-<td class="org-left">does nothing</td>
-</tr>
-
-<tr>
-<td class="org-right">1</td>
-<td class="org-left">halt</td>
-<td class="org-left">--</td>
-<td class="org-left">halt CPU ( return to DOS on emulator )</td>
-</tr>
-
-<tr>
-<td class="org-right">2</td>
-<td class="org-left"><a href="#org5d14c50">kbd@</a></td>
-<td class="org-left">– c</td>
-<td class="org-left">read scancode of pressed or released key</td>
-</tr>
-
-<tr>
-<td class="org-right">3</td>
-<td class="org-left">num <dword></td>
-<td class="org-left">– n</td>
-<td class="org-left">put immidiate number into datastack</td>
-</tr>
-
-<tr>
-<td class="org-right">4</td>
-<td class="org-left">jmp <dword></td>
-<td class="org-left">--</td>
-<td class="org-left">jump to specified code</td>
-</tr>
-
-<tr>
-<td class="org-right">5</td>
-<td class="org-left">call <dword></td>
-<td class="org-left"> </td>
-<td class="org-left">jump to specified code, save return address to return stack</td>
-</tr>
-
-<tr>
-<td class="org-right">6</td>
-<td class="org-left">1+</td>
-<td class="org-left">n – n+1</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">7</td>
-<td class="org-left">1-</td>
-<td class="org-left">n – n-1</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">8</td>
-<td class="org-left">dup</td>
-<td class="org-left">n – n n</td>
-<td class="org-left">duplicate top of data stack</td>
-</tr>
-
-<tr>
-<td class="org-right">9</td>
-<td class="org-left">drop</td>
-<td class="org-left">n --</td>
-<td class="org-left">drop last element in data stack</td>
-</tr>
-
-<tr>
-<td class="org-right">10</td>
-<td class="org-left">if <dword></td>
-<td class="org-left">n --</td>
-<td class="org-left">jump to addr if top element was 0</td>
-</tr>
-
-<tr>
-<td class="org-right">11</td>
-<td class="org-left">ret</td>
-<td class="org-left"> </td>
-<td class="org-left">jump to code, specified in return stack.</td>
-</tr>
-
-<tr>
-<td class="org-right">12</td>
-<td class="org-left">c@</td>
-<td class="org-left">addr – n</td>
-<td class="org-left">read byte from memory at specified address</td>
-</tr>
-
-<tr>
-<td class="org-right">13</td>
-<td class="org-left">c!</td>
-<td class="org-left">n addr --</td>
-<td class="org-left">store byte to specified memory</td>
-</tr>
-
-<tr>
-<td class="org-right">14</td>
-<td class="org-left">push</td>
-<td class="org-left">DSTK -> RSTK</td>
-<td class="org-left">move top of datastack to returnstack</td>
-</tr>
-
-<tr>
-<td class="org-right">15</td>
-<td class="org-left">pop</td>
-<td class="org-left">RSTK -> DSTK</td>
-<td class="org-left">move top of returnstack to datastack</td>
-</tr>
-
-<tr>
-<td class="org-right">16</td>
-<td class="org-left"><unused></td>
-<td class="org-left"> </td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">17</td>
-<td class="org-left">rot</td>
-<td class="org-left">n1 n2 n3 – n2 n3 n1</td>
-<td class="org-left">rotate stack elements</td>
-</tr>
-
-<tr>
-<td class="org-right">18</td>
-<td class="org-left">disk@</td>
-<td class="org-left">FromDiskSect ToMem --</td>
-<td class="org-left">read 1KB from disk into RAM</td>
-</tr>
-
-<tr>
-<td class="org-right">19</td>
-<td class="org-left">disk!</td>
-<td class="org-left">FromMem ToDiskSect --</td>
-<td class="org-left">write 1KB to disk</td>
-</tr>
-
-<tr>
-<td class="org-right">20</td>
-<td class="org-left">@</td>
-<td class="org-left">addr – n</td>
-<td class="org-left">read 32 bit number from memory</td>
-</tr>
-
-<tr>
-<td class="org-right">21</td>
-<td class="org-left">!</td>
-<td class="org-left">n addr --</td>
-<td class="org-left">store 32 bit number to memory</td>
-</tr>
-
-<tr>
-<td class="org-right">22</td>
-<td class="org-left">over</td>
-<td class="org-left">n1 n2 – n1 n2 n1</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">23</td>
-<td class="org-left">swap</td>
-<td class="org-left">n1 n2 – n2 n1</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">24</td>
-<td class="org-left">+</td>
-<td class="org-left">n1 n2 – n1+n2</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">25</td>
-<td class="org-left">-</td>
-<td class="org-left">n1 n2 – n1-n2</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">26</td>
-<td class="org-left">*</td>
-<td class="org-left">n1 n2 – n1*n2</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">27</td>
-<td class="org-left">/</td>
-<td class="org-left">n1 n2 – n1/n2</td>
-<td class="org-left"> </td>
-</tr>
-
-<tr>
-<td class="org-right">28</td>
-<td class="org-left">></td>
-<td class="org-left">n1 n2 – result</td>
-<td class="org-left">is true when n1 > n2</td>
-</tr>
-
-<tr>
-<td class="org-right">29</td>
-<td class="org-left"><</td>
-<td class="org-left">n1 n2 – result</td>
-<td class="org-left">is true when n1 < n2</td>
-</tr>
-
-<tr>
-<td class="org-right">30</td>
-<td class="org-left">not</td>
-<td class="org-left">n1 – not_n1</td>
-<td class="org-left">logical not</td>
-</tr>
-<tr>
-<td class="org-right">31</td>
-<td class="org-left">i</td>
-<td class="org-left">– n</td>
-<td class="org-left">copies top of return stack into datastack</td>
-</tr>
-
-<tr>
-<td class="org-right">32</td>
-<td class="org-left">cprt@</td>
-<td class="org-left">addr – n</td>
-<td class="org-left">read one byte from hardware port</td>
-</tr>
-
-<tr>
-<td class="org-right">33</td>
-<td class="org-left">cprt!</td>
-<td class="org-left">n addr --</td>
-<td class="org-left">store one byte to hardware port</td>
-</tr>
-
-<tr>
-<td class="org-right">34</td>
-<td class="org-left">i2</td>
-<td class="org-left">– n</td>
-<td class="org-left">like "i" but takes second top stack element</td>
-</tr>
-
-<tr>
-<td class="org-right">35</td>
-<td class="org-left">i3</td>
-<td class="org-left">– n</td>
-<td class="org-left">like "i" but takes third top stack element.</td>
-</tr>
-
-<tr>
-<td class="org-right">36</td>
-<td class="org-left">shl</td>
-<td class="org-left">n amount – n</td>
-<td class="org-left">left bit shift</td>
-</tr>
-
-<tr>
-<td class="org-right">37</td>
-<td class="org-left">shr</td>
-<td class="org-left">n amount – n</td>
-<td class="org-left">right bit shift</td>
-</tr>
-
-<tr>
-<td class="org-right">38</td>
-<td class="org-left">or</td>
-<td class="org-left">n1 n2 – n</td>
-<td class="org-left">logical or</td>
-</tr>
-
-<tr>
-<td class="org-right">39</td>
-<td class="org-left">xor</td>
-<td class="org-left">n1 n2 – n</td>
-<td class="org-left">exclusive logical or</td>
-</tr>
-
-<tr>
-<td class="org-right">40</td>
-<td class="org-left">vidmap</td>
-<td class="org-left">addr --</td>
-<td class="org-left">copy memory from "addr" to video memory.</td>
-</tr>
-
-<tr>
-<td class="org-right">41</td>
-<td class="org-left">mouse@</td>
-<td class="org-left">– x y button</td>
-<td class="org-left">read mouse coordinates & buttons</td>
-</tr>
-
-<tr>
-<td class="org-right">42</td>
-<td class="org-left"><a href="#org997aa8a">vidput</a></td>
-<td class="org-left">addr1 addr2 x y --</td>
-<td class="org-left">put image1 into image2, at location x, y</td>
-</tr>
-
-<tr>
-<td class="org-right">43</td>
-<td class="org-left"><a href="#org7d2145d">cmove</a></td>
-<td class="org-left">addr1 addr2 amount</td>
-<td class="org-left">move memory from addr1 to addr2</td>
-</tr>
-
-<tr>
-<td class="org-right">44</td>
-<td class="org-left">cfill</td>
-<td class="org-left">c addr amount --</td>
-<td class="org-left">fill memory starting at "addr" with "c" bytes.</td>
-</tr>
-
-<tr>
-<td class="org-right">45</td>
-<td class="org-left"><a href="#org3dae1d1">tvidput</a></td>
-<td class="org-left">addr1 addr2 x y --</td>
-<td class="org-left">put image with transparency support</td>
-</tr>
-
-<tr>
-<td class="org-right">46</td>
-<td class="org-left">depth</td>
-<td class="org-left">– depth</td>
-<td class="org-left">returns current depth of data stack.</td>
-</tr>
-
-<tr>
-<td class="org-right">47</td>
-<td class="org-left"><a href="#orgd6f6733">charput</a></td>
-<td class="org-left">colorfg colorbg addrsrc addrdest x y</td>
-<td class="org-left">draw text character</td>
-</tr>
-</tbody>
-</table>
-</div>
-</div>
-
-<div id="outline-container-org5d14c50" class="outline-4">
-<h4 id="org5d14c50"><span class="section-number-4">10.1.2</span> kbd@ - read scancode of pressed or released key</h4>
-<div class="outline-text-4" id="text-10-1-2">
-<p>
-Returns 0 if no data available.
-</p>
-</div>
-</div>
-<div id="outline-container-org997aa8a" class="outline-4">
-<h4 id="org997aa8a"><span class="section-number-4">10.1.3</span> vidput - put image1 into image2, at location x, y</h4>
-<div class="outline-text-4" id="text-10-1-3">
-<p>
-Does clipping, so part of a big image can be mapped into smaller one.
-</p>
-</div>
-</div>
-<div id="outline-container-org7d2145d" class="outline-4">
-<h4 id="org7d2145d"><span class="section-number-4">10.1.4</span> cmove - copy memory array</h4>
-<div class="outline-text-4" id="text-10-1-4">
-<p>
-Move memory from addr1 to addr2. If addr1 is greater than addr2 then
-count address foward while moving, elseway starts from end and counts
-backwards, so no data loss occurs when memory regions partially
-overlap.
-</p>
-</div>
-</div>
-<div id="outline-container-org3dae1d1" class="outline-4">
-<h4 id="org3dae1d1"><span class="section-number-4">10.1.5</span> tvidput - put image with transparency support</h4>
-<div class="outline-text-4" id="text-10-1-5">
-<p>
-Stack footprint
-</p>
-<pre class="example">
-addr1 addr2 x y --
-</pre>
-
-
-<p>
-Put image1 into image2, at location x, y with transparency support
-</p>
-
-<p>
-Color 255 in source image is treated as transparent.
-</p>
-</div>
-</div>
-<div id="outline-container-orgd6f6733" class="outline-4">
-<h4 id="orgd6f6733"><span class="section-number-4">10.1.6</span> charput - draw text character</h4>
-<div class="outline-text-4" id="text-10-1-6">
-<p>
-Draw character to image buffer located at "addrdest" to specified x &
-y location. Decodes 8 bytes from source to bits, used to draw
-character.
-</p>
-</div>
-</div>
-</div>
-</div>
-
-<div id="outline-container-org8550cb7" class="outline-2">
-<h2 id="org8550cb7"><span class="section-number-2">11</span> Fifth source format</h2>
-<div class="outline-text-2" id="text-11">
-<p>
-Fifth uses a different character table and codes than ASCII (still
-almost similar). I call it FSCII (Fifth Standard Code for Information
-Interchange) for example space character is not 32 but 255 instead. I
-plan to use mainly HEX numbers, and create new characters to represent
-numeric values. So typical nemric characters "0123…" is treated
-like ordinary letters.
-</p>
-</div>
-<div id="outline-container-orgd5e3f59" class="outline-3">
-<h3 id="orgd5e3f59"><span class="section-number-3">11.1</span> FSCII</h3>
-<div class="outline-text-3" id="text-11-1">
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-
-
-<colgroup>
-<col class="org-right" />
-
-<col class="org-left" />
-
-<col class="org-left" />
-</colgroup>
-<thead>
-<tr>
-<th scope="col" class="org-right">DEC</th>
-<th scope="col" class="org-left">HEX</th>
-<th scope="col" class="org-left">function</th>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="org-right">0 - 15</td>
-<td class="org-left">0 - F</td>
-<td class="org-left">HEX numbers</td>
-</tr>
-
-<tr>
-<td class="org-right">252</td>
-<td class="org-left">FC</td>
-<td class="org-left">backspace</td>
-</tr>
-
-<tr>
-<td class="org-right">253</td>
-<td class="org-left">FD</td>
-<td class="org-left">tabulator (TAB)</td>
-</tr>
-
-<tr>
-<td class="org-right">254</td>
-<td class="org-left">FE</td>
-<td class="org-left">carriage return (CR)</td>
-</tr>
-
-<tr>
-<td class="org-right">255</td>
-<td class="org-left">FF</td>
-<td class="org-left">space</td>
-</tr>
-
-<tr>
-<td class="org-right">else</td>
-<td class="org-left"> </td>
-<td class="org-left">ordinary characters, same as in ASCII.</td>
-</tr>
-</tbody>
-</table>
-</div>
-</div>
-</div>
-<div id="outline-container-orgc3ae776" class="outline-2">
-<h2 id="orgc3ae776"><span class="section-number-2">12</span> Fifth commands</h2>
-<div class="outline-text-2" id="text-12">
-</div>
-<div id="outline-container-org5369ba9" class="outline-3">
-<h3 id="org5369ba9"><span class="section-number-3">12.1</span> Compilation & miscellaneous</h3>
-<div class="outline-text-3" id="text-12-1">
-<p class="verse">
-init module ( – )<br />
-                First module, control is passed to on startup. Contains<br />
-                initialization routines. Also it is the last core module.<br />
-                All new modules on top of it comes as result of executing<br />
-                external source files.<br />
-<br />
-head <name> ( – ) compiles new dictionary entry without specifying<br />
-                new module type.<br />
-                ex: head myentry<br />
-<br />
-: <name> ( – ) creates new code module<br />
-; ( – ) ends module (immideate)<br />
-                ex: : hello ." hi there" ;<br />
-<br />
-const <name> ( n – ) defines new constant.<br />
-                ex: 2147483647 const max<br />
-<br />
-:i <name> ( – ) same as ":" but this module will be executed<br />
-                immideately even in compile mode.<br />
-                ex: :i ( 41 scan ;<br />
-<br />
-create <name> ( – ) same as "head" , but specify module type as data.<br />
-                ex: create LotoResults 5 , 13 , 52 , 12 , 11 , 3 ,<br />
-<br />
-allot ( n – ) allocate n bytes in dictionary.<br />
-                ex: create MyArray 100 allot<br />
-<br />
-" <string>" ( – ) compile string and its size into core.<br />
-                ex: create Mystring " This is it's contects"<br />
-<br />
-str <name> <string>" ( – ) just shorter way for defining strings.<br />
-                ex: str Mystring This is it's contenc"<br />
-<br />
-var <name> ( – ) define new 32 bit variable.<br />
-                ex: var result<br />
-<br />
-' <module> ( – n ) return memory address of given entry.<br />
-                ex: ' init<br />
-<br />
-forget <name> ( – ) erases from RAM given entry and all entries what was<br />
-                defined after it.<br />
-                ex: forget myprog<br />
-<br />
-[ ( – ) set interpret mode (immideate)<br />
-] ( n – ) set compile mode and compile top stack element<br />
-                in as literal. Together [ …. ] cobination provides good<br />
-                way to compute some values only once, at compile time,<br />
-                rather than every time while program is running.<br />
-                ex: : calculate - [ 4 MyConst1 + MyConst2 * ] ;<br />
-<br />
-defer <name> ( – ) creates new module, with jump instruction.<br />
-                Later address where to jump can be modified by "is" command.<br />
-                This provides method of foward referencing. So you can use<br />
-                modules what not jet exist.<br />
-is ( address1 address2 – ) address1 - where to jump, address2 -<br />
-                address of module created by defer command.<br />
-                ex: defer dispver<br />
-                        : run dispver ." running …" ;<br />
-                               … whatever …<br />
-                        : (dispver ." Version 9.99 " ;<br />
-                        ' (dispver ' dispver is<br />
-<br />
-                Now if I type "run" on the screen appears:<br />
-                        Version 9.99 running …<br />
-<br />
-asc <char> ( – ) reads char ascii code and treats it as literal.<br />
-                (immideate)<br />
-                ex: : BreakLine 30 do asc - emit loop ;<br />
-                                 same as:<br />
-                    : BreakLine 30 do 45 emit loop ;<br />
-<br />
-dyninc ( handle – ) execute code in dynamic memory handle.<br />
-                automatically deallocates it when done.<br />
-<br />
-include ( filenumber – ) execute code in specified file.<br />
-<br />
-words ( – ) display existing blocks in core.<br />
-<br />
-bye ( – ) exit from Fifth<br />
-<br />
-fkey ( – c )<br />
-                Read one byte from input stream.<br />
-<br />
-sadd ( c addr – )<br />
-                Add one byte "c" to string located at "addr" and updates<br />
-                string length.<br />
-<br />
-scan ( c – )<br />
-                Read input stream and store it to pad until it finds c .<br />
-                It ignores all "c" bytes until it finds any non "c" byte.<br />
-                in other words:<br />
-                                c is: "<br />
-                         input stream: """"This is test !"aoeu idh<br />
-                               result: This is test !<br />
-<br />
-                Is useful for breaking text lines into words.<br />
-<br />
-skey ( – c )<br />
-                So called safe "fkey". Reads data from input stream<br />
-                but converts characters with ASCII codes: 9 13 10<br />
-                to spaces.<br />
-<br />
-str=str? ( adr1 adr2 – result )<br />
-                Compares string at "adr1" with string at "adr2", returns<br />
-                true flag if they are equal or false if they are not.<br />
-                true = -1<br />
-                false = 0<br />
-<br />
-find ( – addr )<br />
-                Searches whole dictionary for word in "pad". If found,<br />
-                returns it address, if not, returns 0.<br />
-<br />
-execute ( – )<br />
-                Execute word located in "pad". Depending on "mode".<br />
-<br />
-dta ( addr – DataAddr )<br />
-                Calculates address of dictionary entry data area, from<br />
-                entry point.<br />
-<br />
-2num ( – num result )<br />
-                Attempt to convert string located in "pad" into numeric<br />
-                value. If succeed returns number and true as result.<br />
-                If not, returns whatever and false as result.<br />
-<br />
-dadd ( addr length – )<br />
-                Add to dictionary data located at "addr", with specified<br />
-                length.<br />
-<br />
-lit ( n – )<br />
-                Act with number depending on "mode". When interpreting,<br />
-                leaves it in stack.<br />
-<br />
-<br />
-incmod ( addr – )<br />
-                Add to dictionary data located at "addr"+1 , length is taken<br />
-                from "addr".<br />
-<br />
-here ( – n )<br />
-                return "h" contents.<br />
-<br />
-mode var 8 bit<br />
-                Holds input stream parser operation mode.<br />
-                0 = interpreting<br />
-                1 = compiling<br />
-<br />
-pad var 128 bytes<br />
-                Holds temprorary strings.<br />
-<br />
-h var 32 bit<br />
-                Pointer to free byte in memory, always at the end of the<br />
-                dictionary. Each time when something is stored<br />
-                by "c," command, pointer is incareased.<br />
-<br />
-lp var 32 bit<br />
-                Pointer to last dictionary word. Each time when new word is<br />
-                compiled or erased by "forget", this pointer is updated.<br />
-<br />
-modulechk ( Dstr<filename> – ) check if module is loaded, if not<br />
-                immideately load it.<br />
-<br />
-ne ( entrydata entrytype – ) Compile new dictionary entry.<br />
-                It's name must be in "pad".<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org20c4a54" class="outline-3">
-<h3 id="org20c4a54"><span class="section-number-3">12.2</span> Conditionals & control flow</h3>
-<div class="outline-text-3" id="text-12-2">
-<p class="verse">
-if ( flag – ) (immideate)<br />
-                "if 1.. else 2.. then" or<br />
-                "if 1.. then" construction. Conditional execution.<br />
-                Performs "1.." if "flag" was true,<br />
-                elseway performs "2.." if exist. Execution continues after<br />
-                word "then".<br />
-                ex: 1 if ." nonzero" else ." zero" then<br />
-<br />
->= ( n1 n2 – result ) true if (n1 = n2) or (n1 > n2)<br />
-                ex: 5 3 >= if ." first number is greater or equal" then<br />
-<br />
-<= ( n1 n2 – result ) true if (n1 = n2) or (n1 < n2)<br />
-= ( n1 n2 – result ) true if n1 = n2<br />
-<br />
-do ( count – ) (immideate)<br />
-                "do .. loop" construction. Performs ".." "count" times.<br />
-                In every step "count" is decareased until it is 0.<br />
-                ex: : test 5 do i .d loop ;<br />
-                result: 4 3 2 1 0<br />
-<br />
-doexit ( – ) exit from "do .. loop"<br />
-<br />
-for ( count top – ) (immideate)<br />
-                "for .. loop" construction. Performs ".." (top - count) times.<br />
-                In every step "count" is incareased until it reaches "top" .<br />
-                ex: : test 4 10 for i .d loop ;<br />
-                result: 4 5 6 7 8 9<br />
-<br />
-forexit ( – ) exit from "for .. loop"<br />
-<br />
-until ( – ) (immideate)<br />
-                "until .. loop" construction. Performs ".." until flag become<br />
-                true. False by default. Top of return stack holds flag.<br />
-<br />
-done ( – ) exit from "until .. loop"<br />
-<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org94aecc7" class="outline-3">
-<h3 id="org94aecc7"><span class="section-number-3">12.3</span> Disk & file access</h3>
-<div class="outline-text-3" id="text-12-3">
-<p class="verse">
-diskload ( FromDisk ToMem amount – )<br />
-                Load specified abount of bytes from disk into memory.<br />
-<br />
-disksave ( FromMem ToDisk amount – )<br />
-                save specified abount of bytes from memory into disk.<br />
-<br />
-format ( – ) Erase all files.<br />
-<br />
-fsDfilesize@ ( handle – size )<br />
-                Return size of opened file.<br />
-<br />
-fsDcurloc@ ( handle – location )<br />
-                Return current location in file.<br />
-<br />
-fsDupdated@ ( handle – updated? )<br />
-                Return true if file was updated,<br />
-                ie. write operations occured.<br />
-<br />
-fssave ( FromMem DestFileHandle amount – )<br />
-                Save data to file.<br />
-<br />
-fsload ( SrcFileHandle ToMem amount – )<br />
-                Load data from file.<br />
-<br />
-fseof ( handle – bytesLeft )<br />
-                Return amount of bytes left till end of file.<br />
-                Useful before read operation.<br />
-<br />
-fsls ( – ) List all files and lists (directories,folders)<br />
-                in current path.<br />
-<br />
-fslsr ( – ) Same as "fsls" but recursively scans also sub lists.<br />
-<br />
-fscl ( DynStrHand – )<br />
-                Change list (path)<br />
-<br />
-fscreate ( DynStrHand – DescPnt )<br />
-                Create new file or list. Can create multiple lists at once.<br />
-                ex: when creating:<br />
-                    "\listGAMES\listSTRATEGY\listSIMWORLD\5th-runme"<br />
-                and only "\listGAMES\" already exist, then<br />
-                "listSTRATEGY" and "listSIMWORLD" lists will be created,<br />
-                and empty file "5th-runme" placed in there.<br />
-<br />
-fsDsave ( DynHand<data> DynStrHand<filename> – )<br />
-                Create new file and save all data from dynamic memory<br />
-                block to it.<br />
-<br />
-fsDload ( DynStr<SrcFileName> DynHand<DataDest> – )<br />
-                Load whole file into dynamic memory block.<br />
-<br />
-fsDloadnew ( DynStr<SrcFileName> – DynHand<DataDest> )<br />
-                Load whole file into new dynamic memory block.<br />
-</p>
-</div>
-</div>
-<div id="outline-container-orge7846ad" class="outline-3">
-<h3 id="orge7846ad"><span class="section-number-3">12.4</span> Dynamic memory</h3>
-<div class="outline-text-3" id="text-12-4">
-<p class="verse">
-dynal ( size – handle )<br />
-                Allocate dynamic memory block and return it's handle.<br />
-<br />
-dynde ( handle – )<br />
-                Deallocate dynamic memory block.<br />
-<br />
-dynp ( handle – addr )<br />
-                Returns pointer to memory where dynamic block<br />
-                data begins.<br />
-<br />
-dyns ( handle – size )<br />
-                Returns size of dynamic block.<br />
-<br />
-dynresize ( NewSize handle – )<br />
-                Nondestructively resize dynamic block.<br />
-<br />
-dync@ ( addr handle )<br />
-                Read one byte from dynamic block.<br />
-<br />
-dync! ( byte addr dynhandle )<br />
-                Write one byte to dynamic block.<br />
-<br />
-dyn@ ( addr handle )<br />
-                Read 32 bit number from dynamic block.<br />
-                Address will spacify, whitch number, not byte.<br />
-<br />
-dyn! ( 32BitNum addr dynhandle )<br />
-                Write 32 bit number to dynamic block.<br />
-                Address will spacify, whitch number, not byte.<br />
-<br />
-dyncon ( size "name" – )<br />
-                Allocate dynamic block with specified size, and<br />
-                create constant honding its handle.<br />
-                ex: 100 dyncon MyNewBlock<br />
-<br />
-dyn. ( handle – )<br />
-                Write contenc of dynamic memory block to screen.<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org0749970" class="outline-3">
-<h3 id="org0749970"><span class="section-number-3">12.5</span> Graphics and text</h3>
-<div class="outline-text-3" id="text-12-5">
-<p class="verse">
-. ( n – ) print number on screen<br />
-<br />
-d. ( n – ) print number on screen in decimal<br />
-<br />
-? ( addr – ) print 32 bit value located at addr.<br />
-<br />
-." <string>" ( – ) print string into screen. Immideately<br />
-                compiles.<br />
-                ex: : greeting ." Hello, World" ;<br />
-<br />
-tab. ( – ) print tabulator<br />
-<br />
-calccol ( b g r – c ) calculate color what best matches given<br />
-                Blue Green & Red values. Values must be in range 0 - 255.<br />
-<br />
-imgalloc ( xsize ysize – imgbuf ) allocate image buffer for<br />
-                specified size.<br />
-<br />
-imgsize ( imgbuf – ) print on the screen X & Y size of image<br />
-                buffer.<br />
-<br />
-point ( x y imgbuf – addr ) returns memory address for specified<br />
-                pixel.<br />
-<br />
-pset ( color x y imgbuf – ) set graphic point<br />
-<br />
-boxf ( x1 x2 y1 y2 imgbuf color – ) draw filled box<br />
-<br />
-cls ( imgbuf – ) clear image buffer<br />
-<br />
-setpal ( b g r color – ) set palette value for specified color.<br />
-                values bust be in size 0 - 63.<br />
-<br />
-putchar ( char color x y imgbuf – ) put graphic character in<br />
-                imagebuffer to specified (x & y) location.<br />
-<br />
-scroll ( x y imgbuf – ) scroll in imgbuf.<br />
-<br />
-scrollf ( color x y screen – ) scroll and fill empty space with<br />
-                given color.<br />
-<br />
-at! ( x y – ) set cursor location<br />
-curc! ( color – ) set text color<br />
-curb! ( solor – ) set backround color<br />
-<br />
-colnorm ( – ) set text color to normal<br />
-colneg ( – ) set text color to negative (selected)<br />
-<br />
-dyntype ( dynhandle – ) display contenc of dynamic memory on screen<br />
-fsdisp ( file – ) clear screen, display file, and wait for key<br />
-<br />
-type ( addr length – )<br />
-                Types on the screen string, from memory at addr and<br />
-                specified length.<br />
-<br />
-write ( addr – )<br />
-                Types on the screen string, from memory at "addr"+1<br />
-                length is taken from "addr" .<br />
-<br />
-screen const 32 bit<br />
-                Holds handle of screen buffer.<br />
-<br />
-copyscreen ( SrcImgHandle DestImgHandle – ) copy contenc of source<br />
-                image to destination image. Source and destination images<br />
-                must have same size.<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org31ff701" class="outline-3">
-<h3 id="org31ff701"><span class="section-number-3">12.6</span> Math, memory & stack manipulation</h3>
-<div class="outline-text-3" id="text-12-6">
-<p class="verse">
-off ( n – ) writes 0 to given address, good for zeroing variable.<br />
-                ex: MyVariable off<br />
-on ( n – ) writes -1 (true flag) to given address.<br />
-                ex: MyVariable on<br />
-<br />
-2dup ( n1 n2 – n1 n2 n1 n2 )<br />
-2drop ( n1 n2 – )<br />
-nip ( n1 n2 – n2 )<br />
-neg ( n1 – -n1 ) negotiate<br />
-bit@ ( n bit – result ) return specified bit from n.<br />
-                ex: 38 2 bit@ (result will be 1)<br />
-to32bit ( n1 n2 n3 n4 – n32 ) treat 4 last stack elements as bytes<br />
-                and unite them into 32 bit dword. Most significant byte<br />
-                on top.<br />
-                ex: 12 76 23 11 to32bit result: 186076172<br />
-<br />
-to8bit ( n32 – n1 n2 n3 n4 ) break 32 bit number into 4 bytes.<br />
-                Useful if you need to send 32 bit numbers thru 8 bit COM<br />
-                port.<br />
-                ex: 186076172 to8bit result: 12 76 23 11<br />
-<br />
-mod ( n1 n2 – reminder ) divide n1 by n2 and returns reminder.<br />
-                ex: 12 5 mod result: 2<br />
-<br />
-bound ( low n high – n ) check if n is in given bounds,<br />
-                if not then incarease/decarease it to match bounds.<br />
-                ex: 5 80 15 bound result: 15<br />
-                    5 10 15 bound result: 10<br />
-                    5 -10 15 bound result: 5<br />
-<br />
-bound? ( low n high – result ) returns true if n is in the<br />
-                given bounds.<br />
-<br />
-tab ( col – spaces) calculate amount of spaces to add<br />
-                ta reach next tabulation from given column.<br />
-<br />
-count ( addr – addr+1 n )<br />
-                Useful for returning bytes from constantly incareasing<br />
-                address. Module "type" is nice example.<br />
-<br />
-c, ( n – )<br />
-                store one byte at memory specified by "h". And incarease<br />
-                "h" by 1.<br />
-<br />
-, ( n – )<br />
-                store 32 bit number at memory specified by "h". And<br />
-                incarease "h" by 4.<br />
-<br />
-cmove ( addr1 addr2 n – )<br />
-                copy "n" amount of bytes from memory at "addr1" to memory<br />
-                at "addr2".<br />
-<br />
-rnd ( limit – result )<br />
-                generates random number in range 0 to "limit"-1.<br />
-<br />
-abs ( n – |n| )<br />
-                returns absolute value of "n"<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org81063af" class="outline-3">
-<h3 id="org81063af"><span class="section-number-3">12.7</span> Dynamic & static strings</h3>
-<div class="outline-text-3" id="text-12-7">
-<p>
-Fifth supports both static and dynamic strings. Static strings must
-have predefined space reserved, and string mustn't exceed this
-length. They manipulation is faster. But they use more memory. Static
-string memory address is used to refer to the string.
-</p>
-
-<p>
-Dynamic strings can have at any time length form 0 to 0FFh, They take
-up only memory they currently need. They are held in dynamic memory
-blocks, so dynamic block handle is used to refer to this string.
-</p>
-
-<p>
-Both types of strings are stored in the way, where first (0th) byte
-holds current string length, following bytes are string itself.
-</p>
-
-
-<p class="verse">
-Dynamic:<br />
-<br />
-Dstral ( – handle )<br />
-                Allocate new string.<br />
-<br />
-Dstrlen ( handle – length )<br />
-                Return string length.<br />
-<br />
-c+Dstr ( chr handle – )<br />
-                Add one byte to end of the string.<br />
-<br />
-c+lDstr ( chr handle – )<br />
-                Add one byte to left side (beginning) of the string.<br />
-<br />
-Dstr. ( handle – )<br />
-                Write contec of string into screen.<br />
-<br />
-Dstrsure ( size Dstr – )<br />
-                Makes sure that at least rquested<br />
-                "size" (amount of characters) is allocated for given<br />
-                dynamic string.<br />
-<br />
-Dstr2str ( handle address – )<br />
-                Copy dyamic string into static memory space.<br />
-<br />
-str2Dstr ( address handle – )<br />
-                Copy static string into dyamic string.<br />
-<br />
-Dstr+str ( Dstr addr – )<br />
-                Add contenc of dynamic string to static string.<br />
-<br />
-D" any string" ( – Dstr )<br />
-                Moves specified string into dynamic string called "defDstr".<br />
-<br />
-D> any_string ( – Dstr )<br />
-                Moves specified string into dynamic string called "defDstr".<br />
-                Space marks end of string!<br />
-<br />
-D>2 any_string ( – Dstr )<br />
-                Moves specified string into dynamic string called "defDstr2".<br />
-                Space marks end of string!<br />
-<br />
-Dstr+Dstr ( Dstr1 Dstr2 – )<br />
-                Adds "Dstr1" to "Dstr2" and places result into "Dstr2".<br />
-<br />
-Dstrclear ( Dstr – )<br />
-                Clears contenc of dynamic string.<br />
-<br />
-Dstr2Dstr ( Dstr1 Dstr2 – )<br />
-                Moves "Dstr1" to "Dstr2".<br />
-Dstr ( data" name – )<br />
-                Creates new dynamic string and moves specified data into it.<br />
-                Then creates new constant with given "name" holding created<br />
-                dynamic string handle.<br />
-<br />
-                ex: Dstr Hello, my name is Sven!" message \ creates it<br />
-                    message Dstr. \ tests it<br />
-<br />
-Dstrlscan ( char Dstr – loc )<br />
-                Searches dynamic string for "char", from left to right,<br />
-                returns first found "char" location in string, or 0,<br />
-                if not found.<br />
-<br />
-Dstrrscan ( char Dstr – loc )<br />
-                Searches dynamic string for "char", from right to left,<br />
-                returns first found "char" location in string, or 0,<br />
-                if not found.<br />
-<br />
-Dstrlscane ( char Dstr – loc )<br />
-                Same as "Dstrlscan" buf returns string length+1 as location.<br />
-ÿ<br />
-Dstrleft ( amo Dstr – )<br />
-                Only specified amount of characters from left remains<br />
-                in dynamic string. ie. cut right part out.<br />
-<br />
-Dstrright ( amo Dstr – )<br />
-                Only specified amount of characters from right remains<br />
-                in dynamic string. ie. cut left part out.<br />
-<br />
-Dstrcutl ( amo Dstr – )<br />
-                Cut specified amount of characters from left of dynamic<br />
-                string out.<br />
-<br />
-Dstrsp ( char Dstr1 Dstr2 – )<br />
-                Separate dynamic string in Dstr1 into two parts,<br />
-                using "char" as separator. First part will be stored in<br />
-                "Dstr2", second part in "Dstr1".<br />
-                ex: asc \ \ ..separator<br />
-                    D> listF\listLIB\5TH_DRVMOUSE \ ..separate from<br />
-                    defDstr2 \ ..place result in<br />
-                    Dstrsp \ separation command<br />
-                    defDstr Dstr. \ will be: listLIB\5TH_DRVMOUSE<br />
-                    defDstr2 Dstr. \ will be: listF<br />
-<br />
-Dv ( addr – )<br />
-                Allocates empty dynamic string, and places it's handle<br />
-                into given address.<br />
-<br />
-Df ( addr – )<br />
-                Reads dynamic string handle from given address and<br />
-                deallocates (frees) it.<br />
-<br />
-ex: var mystring1<br />
-        : testmodule<br />
-        mystring1 Dv \ allocates string<br />
-<br />
-                <whatever><br />
-<br />
-        mystring1 Df ; \ deallocates it again when no longer needed.<br />
-</p>
-</div>
-</div>
-</div>
-<div id="outline-container-org02f7fb3" class="outline-2">
-<h2 id="org02f7fb3"><span class="section-number-2">13</span> Dynamically loadable modules</h2>
-<div class="outline-text-2" id="text-13">
-</div>
-<div id="outline-container-orgbae286f" class="outline-3">
-<h3 id="orgbae286f"><span class="section-number-3">13.1</span> Keyboard driver</h3>
-<div class="outline-text-3" id="text-13-1">
-<p class="verse">
-<br />
-KBD_@ ( – code ) get scancodes for pressed keys from keyboard.<br />
-KBD_down? ( key – result ) check is key with specified scancode<br />
-                currently pressed down.<br />
-KBD_SC2FSCII ( code – FSCII ) convert key scancode into FSCII code,<br />
-                or in FSK (Fifth standard keycode).<br />
-KBD_F@ ( – FSCII ) read pressed key FSCII or FSK, returns -1 if no<br />
-                keys are pressed.<br />
-KBD_FW@ ( – FSCII ) read pressed key FSCII or FSK, if no keys is<br />
-                are pressed then waits until there is.<br />
-<br />
-                FSK<br />
-                —<br />
-In HEX.<br />
-<br />
-FC backspace<br />
-FD TAB<br />
-FE enter<br />
-FF space<br />
-<br />
-400 ESC<br />
-401 … F1 …<br />
-410 up<br />
-411 right<br />
-412 down<br />
-413 left<br />
-414 INS<br />
-415 DEL<br />
-416 home<br />
-417 end<br />
-418 PG/UP<br />
-419 PG/DN<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org3255f4e" class="outline-3">
-<h3 id="org3255f4e"><span class="section-number-3">13.2</span> Mouse driver</h3>
-<div class="outline-text-3" id="text-13-2">
-<p class="verse">
-mousex var Mouse x coordinate.<br />
-mousey var Mouse y coordinate.<br />
-mousekeyl var Mouse left key.<br />
-mousekeym var Mouse middle key.<br />
-mousekeyr var Mouse right key.<br />
-mousec var Display current mouse coordinates in top left part of screen,<br />
-                if true. (good for debugging)<br />
-mousepointer var Image buffer, holding current mouse pointer.<br />
-mouseadd ( ModuleAddr x1 x2 y1 y2 – ) Add specified area on screen,<br />
-                into mause click buffer. If any mouse button is clicked on<br />
-                that area, module at "ModuleAddr" will be executed.<br />
-mousebe var Amount of buffer elements.<br />
-mousedo ( – ) Updates mouse coordinates and keys. Parse mouse<br />
-                click buffer, and draw mouse cursor to "screen".<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org64d1a45" class="outline-3">
-<h3 id="org64d1a45"><span class="section-number-3">13.3</span> 2D graphic library</h3>
-<div class="outline-text-3" id="text-13-3">
-<p class="verse">
-lineh ( color len x y imgbuf – ) draws horisontal line<br />
-                from X,Y coordinates to right, with specified length.<br />
-linev ( color len x y imgbuf – ) draws vertical line<br />
-                down, from coordinates X,Y, with specified length.<br />
-box ( color x2 x1 y2 y1 imgbuf – ) draws rectangular<br />
-                box. x2 bust be >= x1, y2 must be >= y1.<br />
-                        x1,y1------–—+<br />
-                          | |<br />
-                          | |<br />
-                          +------–—x2,y2<br />
-<br />
-flipv ( imgbuf – ) flip image vertically.<br />
-imgcoltrans ( ImgBuf Color ToColor – ) Translate all pixels in<br />
-                specified image with "Color" into "ToColor".<br />
-imgfill ( color x y imgbuf – ) Fill image region starting at location<br />
-                X & Y with specified color.<br />
-</p>
-</div>
-</div>
-<div id="outline-container-org3bd5475" class="outline-3">
-<h3 id="org3bd5475"><span class="section-number-3">13.4</span> Trigonometry functions</h3>
-<div class="outline-text-3" id="text-13-4">
+<div id="outline-container-orgff6cdef" class="outline-3">
+<h3 id="orgff6cdef"><span class="section-number-3">10.4.</span> Trigonometry functions</h3>
+<div class="outline-text-3" id="text-10-4">
</div>
-<div id="outline-container-orge23e698" class="outline-4">
-<h4 id="orge23e698"><span class="section-number-4">13.4.1</span> sin ( a – result )</h4>
-<div class="outline-text-4" id="text-13-4-1">
+<div id="outline-container-org868f7c6" class="outline-4">
+<h4 id="org868f7c6"><span class="section-number-4">10.4.1.</span> sin ( a – result )</h4>
+<div class="outline-text-4" id="text-10-4-1">
<p>
Return sinus from given angle "a", 360ø is 2000. So 1000 represents
180ø angle. Result will be in range -10'000 to 10'000, instead of ñ1.
</p>
</div>
</div>
-<div id="outline-container-orgfa790a4" class="outline-4">
-<h4 id="orgfa790a4"><span class="section-number-4">13.4.2</span> cos ( a – result )</h4>
-<div class="outline-text-4" id="text-13-4-2">
+<div id="outline-container-orgc3f161e" class="outline-4">
+<h4 id="orgc3f161e"><span class="section-number-4">10.4.2.</span> cos ( a – result )</h4>
+<div class="outline-text-4" id="text-10-4-2">
<p>
-Return cosinus from given angle. Parameters are like in <a href="#orge23e698">sin</a> function.
+Return cosinus from given angle. Parameters are like in <a href="#org868f7c6">sin</a> function.
</p>
</div>
</div>
</div>
<div id="postamble" class="status">
<p class="author">Author: Svjatoslav Agejenko</p>
-<p class="date">Created: 2021-12-21 T 20:02</p>
+<p class="date">Created: 2023-09-19 Tue 18:07</p>
<p class="validation"><a href="https://validator.w3.org/check?uri=referer">Validate</a></p>
</div>
</body>