From: Svjatoslav Agejenko Date: Sat, 22 Aug 2026 10:59:33 +0000 (+0300) Subject: docs(2d-gfx): recapture fractals, spirals and textures media X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=commitdiff_plain;h=196e4d5caba4b65655875ebb9fd9d47b952905e8;p=qbasicapps.git docs(2d-gfx): recapture fractals, spirals and textures media - Replace old .webm/.png media in Fractals, Spirals and Textures with recaptured "- Screencast 0.mp4" and "- Screenshot N.png" files - Update the three index.org pages to reference the new captures - Merge the two-image "Sphere forming spiral" section into a single screenshot (only one stage was recaptured) - Remove stale Textures/logo.png --- diff --git a/2D GFX/Fractals/fractal circles - Screenshot 0.png b/2D GFX/Fractals/fractal circles - Screenshot 0.png new file mode 100644 index 0000000..378b83e Binary files /dev/null and b/2D GFX/Fractals/fractal circles - Screenshot 0.png differ diff --git a/2D GFX/Fractals/fractal circles animated - Screencast 0.mp4 b/2D GFX/Fractals/fractal circles animated - Screencast 0.mp4 new file mode 100644 index 0000000..e7f8e5e Binary files /dev/null and b/2D GFX/Fractals/fractal circles animated - Screencast 0.mp4 differ diff --git a/2D GFX/Fractals/fractal circles animated.webm b/2D GFX/Fractals/fractal circles animated.webm deleted file mode 100644 index f112e49..0000000 Binary files a/2D GFX/Fractals/fractal circles animated.webm and /dev/null differ diff --git a/2D GFX/Fractals/fractal circles.png b/2D GFX/Fractals/fractal circles.png deleted file mode 100644 index 5d03f87..0000000 Binary files a/2D GFX/Fractals/fractal circles.png and /dev/null differ diff --git a/2D GFX/Fractals/fractal squares - Screenshot 0.png b/2D GFX/Fractals/fractal squares - Screenshot 0.png new file mode 100644 index 0000000..f2563d4 Binary files /dev/null and b/2D GFX/Fractals/fractal squares - Screenshot 0.png differ diff --git a/2D GFX/Fractals/fractal squares - Screenshot 1.png b/2D GFX/Fractals/fractal squares - Screenshot 1.png new file mode 100644 index 0000000..982232f Binary files /dev/null and b/2D GFX/Fractals/fractal squares - Screenshot 1.png differ diff --git a/2D GFX/Fractals/fractal squares animated - Screencast 0.mp4 b/2D GFX/Fractals/fractal squares animated - Screencast 0.mp4 new file mode 100644 index 0000000..0af4df5 Binary files /dev/null and b/2D GFX/Fractals/fractal squares animated - Screencast 0.mp4 differ diff --git a/2D GFX/Fractals/fractal squares animated.webm b/2D GFX/Fractals/fractal squares animated.webm deleted file mode 100644 index b29f1b4..0000000 Binary files a/2D GFX/Fractals/fractal squares animated.webm and /dev/null differ diff --git a/2D GFX/Fractals/fractal squares, 1.png b/2D GFX/Fractals/fractal squares, 1.png deleted file mode 100644 index 4aab922..0000000 Binary files a/2D GFX/Fractals/fractal squares, 1.png and /dev/null differ diff --git a/2D GFX/Fractals/fractal squares, 2.png b/2D GFX/Fractals/fractal squares, 2.png deleted file mode 100644 index f2fcbcb..0000000 Binary files a/2D GFX/Fractals/fractal squares, 2.png and /dev/null differ diff --git a/2D GFX/Fractals/fractal trees - Screencast 0.mp4 b/2D GFX/Fractals/fractal trees - Screencast 0.mp4 new file mode 100644 index 0000000..c0bc7b1 Binary files /dev/null and b/2D GFX/Fractals/fractal trees - Screencast 0.mp4 differ diff --git a/2D GFX/Fractals/fractal trees.webm b/2D GFX/Fractals/fractal trees.webm deleted file mode 100644 index 9d4fa52..0000000 Binary files a/2D GFX/Fractals/fractal trees.webm and /dev/null differ diff --git a/2D GFX/Fractals/index.org b/2D GFX/Fractals/index.org index d7b36ff..81f770f 100644 --- a/2D GFX/Fractals/index.org +++ b/2D GFX/Fractals/index.org @@ -36,7 +36,7 @@ geometry, recursive programming, and graphical design. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:fractal circles.bas][file:fractal%20circles.png]] +[[file:fractal circles.bas][file:fractal%20circles%20-%20Screenshot%200.png]] - Color and Depth :: The color of each circle alternates based on the recursion depth, adding visual complexity to the fractal. @@ -55,7 +55,7 @@ system to control the animation's progression. #+begin_export html
@@ -68,11 +68,11 @@ This QBasic program generates and displays a fractal pattern composed of squares #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:fractal squares.bas][file:fractal%20squares,%201.png]] +[[file:fractal squares.bas][file:fractal%20squares%20-%20Screenshot%200.png]] #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:fractal squares.bas][file:fractal%20squares,%202.png]] +[[file:fractal squares.bas][file:fractal%20squares%20-%20Screenshot%201.png]] * Fractal of squares animated @@ -84,7 +84,7 @@ resulting in a dynamic and ever-changing geometric pattern. #+begin_export html
@@ -101,7 +101,7 @@ resembles a tree, with branches that grow and change over time. #+begin_export html
diff --git a/2D GFX/Spirals/index.org b/2D GFX/Spirals/index.org index cffa9dd..2d68e65 100644 --- a/2D GFX/Spirals/index.org +++ b/2D GFX/Spirals/index.org @@ -30,7 +30,7 @@ #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:spiral.png]] +[[file:spiral - Screenshot 0.png]] From every point in the spiral, subdivided line is traced. Line segments are connected between the neighbors. Line segment count @@ -44,7 +44,7 @@ progressively increases towards the center. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:spiral, 2.png]] +[[file:spiral, 2 - Screenshot 0.png]] From every point in the spiral, subdivided line is traced. Line segments are connected between the neighbors. This creates effect @@ -59,7 +59,7 @@ displaced by sinus function where input is the distance to the center. #+attr_html: :class responsive-img #+attr_latex: :width 800px -[[file:spiral, 3.png]] +[[file:spiral, 3 - Screenshot 0.png]] Similar to previous spiral, Line segments are connected between the neighbors and sinus from the center decides vertical @@ -74,18 +74,12 @@ more detail. Similar to previous spiral, Line segments are connected between the neighbors. Spiral height and width are calculated such that they form -multiple linked spherical shapes. Initially point cloud in shown: +multiple linked spherical shapes. Initially a point cloud is shown, +then in the next step the points are connected using lines: #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:spiral, 4, 1.png]] - -In the next step, points are connected using lines: - -#+attr_html: :class responsive-img -#+attr_latex: :width 1000px -[[file:spiral, 4, 2.png]] - +[[file:spiral, 4 - Screenshot 0.png]] [[file:spiral, 4.bas]] @@ -95,7 +89,7 @@ In the next step, points are connected using lines: #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:spiral, 5.png]] +[[file:spiral, 5 - Screenshot 0.png]] Similar to previous spiral, Line segments are connected between the neighbors. Spiral height and width are calculated such that sphere is @@ -111,7 +105,7 @@ attempted. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:spiral, 6.png]] +[[file:spiral, 6 - Screenshot 0.png]] Similar to previous spiral, Line segments are connected between the neighbors. Spiral height and width are calculated such that sphere is diff --git a/2D GFX/Spirals/spiral - Screenshot 0.png b/2D GFX/Spirals/spiral - Screenshot 0.png new file mode 100644 index 0000000..6e851b2 Binary files /dev/null and b/2D GFX/Spirals/spiral - Screenshot 0.png differ diff --git a/2D GFX/Spirals/spiral, 2 - Screenshot 0.png b/2D GFX/Spirals/spiral, 2 - Screenshot 0.png new file mode 100644 index 0000000..88ef0d0 Binary files /dev/null and b/2D GFX/Spirals/spiral, 2 - Screenshot 0.png differ diff --git a/2D GFX/Spirals/spiral, 2.png b/2D GFX/Spirals/spiral, 2.png deleted file mode 100644 index 2534319..0000000 Binary files a/2D GFX/Spirals/spiral, 2.png and /dev/null differ diff --git a/2D GFX/Spirals/spiral, 3 - Screenshot 0.png b/2D GFX/Spirals/spiral, 3 - Screenshot 0.png new file mode 100644 index 0000000..02add93 Binary files /dev/null and b/2D GFX/Spirals/spiral, 3 - Screenshot 0.png differ diff --git a/2D GFX/Spirals/spiral, 3.png b/2D GFX/Spirals/spiral, 3.png deleted file mode 100644 index fba0323..0000000 Binary files a/2D GFX/Spirals/spiral, 3.png and /dev/null differ diff --git a/2D GFX/Spirals/spiral, 4 - 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Screenshot 0.png b/2D GFX/Spirals/spiral, 6 - Screenshot 0.png new file mode 100644 index 0000000..ceaf1c6 Binary files /dev/null and b/2D GFX/Spirals/spiral, 6 - Screenshot 0.png differ diff --git a/2D GFX/Spirals/spiral, 6.png b/2D GFX/Spirals/spiral, 6.png deleted file mode 100644 index 887f850..0000000 Binary files a/2D GFX/Spirals/spiral, 6.png and /dev/null differ diff --git a/2D GFX/Spirals/spiral.png b/2D GFX/Spirals/spiral.png deleted file mode 100644 index 4c26bec..0000000 Binary files a/2D GFX/Spirals/spiral.png and /dev/null differ diff --git a/2D GFX/Textures/Circular waves - Screenshot 0.png b/2D GFX/Textures/Circular waves - Screenshot 0.png new file mode 100644 index 0000000..92c99ad Binary files /dev/null and b/2D GFX/Textures/Circular waves - Screenshot 0.png differ diff --git a/2D GFX/Textures/Circular waves.png b/2D GFX/Textures/Circular waves.png deleted file mode 100644 index fbb5233..0000000 Binary files a/2D GFX/Textures/Circular waves.png and /dev/null differ diff --git a/2D GFX/Textures/Diamond square clouds - Screenshot 0.png b/2D GFX/Textures/Diamond square clouds - Screenshot 0.png new file mode 100644 index 0000000..bca38ba Binary files /dev/null and b/2D GFX/Textures/Diamond square clouds - Screenshot 0.png differ diff --git a/2D GFX/Textures/Diamond square clouds.png b/2D GFX/Textures/Diamond square clouds.png deleted file mode 100644 index b596db6..0000000 Binary files a/2D GFX/Textures/Diamond square clouds.png and /dev/null differ diff --git a/2D GFX/Textures/Old paper - Screenshot 0.png b/2D GFX/Textures/Old paper - Screenshot 0.png new file mode 100644 index 0000000..effab7d Binary files /dev/null and b/2D GFX/Textures/Old paper - Screenshot 0.png differ diff --git a/2D GFX/Textures/Old paper.png b/2D GFX/Textures/Old paper.png deleted file mode 100644 index d9c900b..0000000 Binary files a/2D GFX/Textures/Old paper.png and /dev/null differ diff --git a/2D GFX/Textures/Wood - Screenshot 1.png b/2D GFX/Textures/Wood - Screenshot 1.png new file mode 100644 index 0000000..239b32f Binary files /dev/null and b/2D GFX/Textures/Wood - Screenshot 1.png differ diff --git a/2D GFX/Textures/Wood.bas b/2D GFX/Textures/Wood.bas index c3251f7..b5e5894 100755 --- a/2D GFX/Textures/Wood.bas +++ b/2D GFX/Textures/Wood.bas @@ -28,6 +28,8 @@ NEXT colorIndex woodX = RND * 400 + 200 woodY = RND * 100 + 200 CALL DrawWoodSurface(woodX, woodY) + +SOUND 0, 10 GOTO 100 ' Wait for user input to exit diff --git a/2D GFX/Textures/Wood.png b/2D GFX/Textures/Wood.png deleted file mode 100644 index 00726c3..0000000 Binary files a/2D GFX/Textures/Wood.png and /dev/null differ diff --git a/2D GFX/Textures/Yellow flame - Screenshot 0.png b/2D GFX/Textures/Yellow flame - Screenshot 0.png new file mode 100644 index 0000000..01aeaa1 Binary files /dev/null and b/2D GFX/Textures/Yellow flame - Screenshot 0.png differ diff --git a/2D GFX/Textures/Yellow flame.png b/2D GFX/Textures/Yellow flame.png deleted file mode 100644 index 762a97b..0000000 Binary files a/2D GFX/Textures/Yellow flame.png and /dev/null differ diff --git a/2D GFX/Textures/index.org b/2D GFX/Textures/index.org index 3db1dc5..b21031e 100644 --- a/2D GFX/Textures/index.org +++ b/2D GFX/Textures/index.org @@ -46,7 +46,7 @@ algorithms can produce intricate and visually appealing results. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:Circular waves.png]] +[[file:Circular waves - Screenshot 0.png]] [[file:Circular waves.bas][Source code]] #+INCLUDE: "Circular waves.bas" src basic-qb45 @@ -60,7 +60,7 @@ textures in computer graphics. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:Diamond square clouds.png]] +[[file:Diamond square clouds - Screenshot 0.png]] [[file:Diamond square clouds.bas][Source code]] #+INCLUDE: "Diamond square clouds.bas" src basic-qb45 @@ -83,7 +83,7 @@ randomness, mimicking the fibrous texture of paper. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:Old paper.png]] +[[file:Old paper - Screenshot 0.png]] [[file:Old paper.bas][Source code]] #+INCLUDE: "Old paper.bas" src basic-qb45 @@ -96,7 +96,7 @@ using simple graphical techniques. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:Wood.png]] +[[file:Wood - Screenshot 1.png]] [[file:Wood.bas][Source code]] #+INCLUDE: "Wood.bas" src basic-qb45 @@ -118,7 +118,7 @@ natural, flickering effect. #+attr_html: :class responsive-img #+attr_latex: :width 1000px -[[file:Yellow flame.png]] +[[file:Yellow flame - Screenshot 0.png]] [[file:Yellow flame.bas][Source code]] #+INCLUDE: "Yellow flame.bas" src basic-qb45 diff --git a/2D GFX/Textures/logo.png b/2D GFX/Textures/logo.png deleted file mode 100644 index 0d41afb..0000000 Binary files a/2D GFX/Textures/logo.png and /dev/null differ